Total War: WARHAMMER III

Total War: WARHAMMER III

Lingling's Legendary Lizards
101 opmerkingen
Huppias 8 nov om 20:49 
Thank you, I have already matched hu7b_dlc13_saurus_gor_rok_club by modifying the position of the weapon model.
Lingling  [auteur] 5 nov om 22:45 
Glad you like the mod. Sure, just give me credit please.
Huppias 4 nov om 7:43 
Hello, I really like your Mod. I'm currently creating a dual lubs saurus warrior. May I use the animations from your Mod? Please agree. Thank you very much.
Lingling  [auteur] 21 okt om 12:49 
Both mods do different things so yeah. Worst thing that can happen is that Southern Sentinels don’t get the expedition mechanic. If so that would need to be added on Calm’s side
Sora the Patriot 21 okt om 9:40 
Is this compatible with Lost Calm?
Lingling  [auteur] 30 sep om 2:07 
To my knowledge there’s no SFO submod yet. If someone makes one I’ll link it here
MasterxxxAxel7 30 sep om 0:48 
Do you know if anyone has the submod for SFO for this mod. I can't play my Cult of Sotek campaign without the Skink Lords this mods adds :slimeamazed:
Lingling  [auteur] 25 sep om 8:16 
Mod is finally updated. Anomoq's and Crotaz'ls skills are a bit more interesting now
Lingling  [auteur] 17 sep om 6:55 
Didn’t make it today, OvN Dread King and Cult of Pleasure are updated though

The mod works fine actually just tested it. So you can play with it and ignore the outdated warning. I just want to update some of the effects to be in line with the lizardmen update
Lingling  [auteur] 16 sep om 23:33 
Thanks for your kind words, glad you like the mod. Actually I hope, I manage to update today
MUSTARD_PACKET 16 sep om 16:31 
First off, fantastic mod. It's nice to see the lizardmen getting some love. Is there an idea on when it will be updated for 6.3? Not trying to sound impatient or anything, I know I could never do this stuff myself, I'm just excited to play the updated lizards and this is one of my preferred mods. Either way, fantastic mod. Highly recommend.
Lingling  [auteur] 12 sep om 13:35 
Of course, just short on time
bvgrytten 12 sep om 8:24 
any plans to update this for the new patch?
Lingling  [auteur] 5 aug om 10:59 
Cool I’ll link it when you’re done. No plans atm
Gatsu 4 aug om 15:29 
Great mod :D, actually working in sfo submod :), any plans for add extra legendary items for characters?
Lingling  [auteur] 28 jul om 11:27 
@Kingpanther7 No sorry the scripts only run at campaign start

@Dreamy Cottage Thank you I’ll link it in the description

@Walt The Why yes you can
Walt The Why 26 jul om 15:52 
I supposed we can play them if we confederate them?
Dreamy Cottage 26 jul om 8:40 
Hello! I really like your work, so I made a Chinese localization patch for your mod to make it accessible to all Chinese players.
https://steamproxy.net/sharedfiles/filedetails/?id=3535078748
Kingpanther7 26 jul om 8:00 
can this be added mid camp?
Lingling  [auteur] 13 jul om 5:06 
No nothing planned besides Poqenichi, if I ever find the time
Blubber crap 12 jul om 5:50 
@Lingling, iirc Kroq is a saurus that had features of a crocodile, and is larger (essentially a non albino gor-rok minus the crocodile head) Ever thought of adding or revamping troglodytes?
CPUNPL 12 jun om 4:09 
ok thank you for the reply
Lingling  [auteur] 10 jun om 23:29 
The author of this mod has to add my characters for that
CPUNPL 10 jun om 13:27 
Double Skill Points & Skill Dump dosen't work with this mod
Lingling  [auteur] 2 jun om 9:02 
You just have to move any character, lord or hero, into the province. No need to conquer it
bvgrytten 2 jun om 2:26 
When you say move a character to xlanhuapec. Do you mean just put a hero next to the settle ment? A lord? Or do you have to capture the settlement?
Lingling  [auteur] 19 jan om 1:08 
Unfortunately not. You can only spawn him via console commands now. I’ll change the script in the future eventually so it’s easier to get him
Changeling Man 18 jan om 18:14 
In my campaing the Cult of Sotek never got the hero, I don't think they met the requirements. Can I recruit him if I beat 6 armies after confederating them?
Lingling  [auteur] 14 jan om 2:50 
I’ve just read about Kroq but there’s nothing special about him to build a character around. And Itzi-Bitzi is already ingame as a hero for Tiq‘tak‘to and again nothing special besides his unique trait
Shulgi 13 jan om 13:22 
nice mod! Itzi Bitzi and Kroq from v5 in future?
ciege12 13 jan om 9:46 
Should add a skill dump
Lingling  [auteur] 6 jan om 7:32 
Strange the script should have spawned him. Did you have the mission pop up?
lwhのsama 6 jan om 5:48 
我也是惊了玩索提戈教派,击败了6支老鼠,结果根本就不产卵Crotaz'l这个英雄好吧:steamsad::steamsad:。算了,想一下还有个红色的传奇,癞蛤蟆那里,那个还是能得到的
Lingling  [auteur] 31 dec 2024 om 4:51 
Weird indeed I have no idea how my mod would affect the high elves. I’ll try to reproduce the issue
Moodi! 31 dec 2024 om 4:04 
for some weird reason having ONLY this and Phoenix Court (high elf politics) enabled it disables the phoenix court UI button thus you cannot access it. any help or solutions maybe? :csgohelmet:
Lingling  [auteur] 30 dec 2024 om 0:56 
Yes the ai can get them (at least they should) or starts with them anyway. So confederation is the only way
KillZallTheBeast 29 dec 2024 om 16:10 
@Blackbeard147 can only the player get these? If the ai can as well I assume recruit defeated legendary lords would help.
Blackbeard147 29 dec 2024 om 15:59 
could it be possible for the player to get all the heroes no matter which seraphon faction they are playing?
Lingling  [auteur] 26 dec 2024 om 7:26 
No not yet
Solaire 26 dec 2024 om 1:29 
Does this work with 6.0?
Cloudygeneral1691 20 dec 2024 om 10:14 
would
Lingling  [auteur] 10 dec 2024 om 23:28 
That would require scripting beyond my abilities and also making a clone of every character. And I’m not interested in doing all the work double
KoiGemz 10 dec 2024 om 19:07 
would it possible to be able to convert lord into heroes vice versa?
henryVI 24 nov 2024 om 10:39 
awesome!
Lingling  [auteur] 18 nov 2024 om 23:51 
I’ll try to add victory conditions tho
Lingling  [auteur] 18 nov 2024 om 23:49 
Would be cool yeah but that’s beyond my skill, besides they really haven’t that much going for them. They are basically the starting punching bag for clan pestilens
henryVI 18 nov 2024 om 8:59 
would love to see southern sentinels expanded, maybe a new game play mechanic for them?
rypo 11 nov 2024 om 23:47 
Glad Rhox was able to help.
Lingling  [auteur] 11 nov 2024 om 23:33 
That would have been the last resort. Thanks to some help from Rhox I was able to fix it. It was a mistake in my script.
rypo 11 nov 2024 om 18:51 
I think the easiest way to fix the frontend faction leader name would just be to rename Ti'mak-Enzi to Anomoq. Because you're replacing the character anyway, renaming him wouldn't affect anything and it would resolve the minor issue there. I can show you where to do this if it would help.