RimWorld

RimWorld

Archotech Weaponry (Continued)
21 Comments
Napalm 28 Sep @ 7:45am 
Do the melee weapons have quality prefixes? I remember when i downloaded this in past on the original download ranged weapons did have the prefixes but the melee weapons did not, unless that was just an issue of having the melee weapons as a relic.
Zaljerem  [author] 16 Sep @ 9:19pm 
Updated: Plaguebearer trait should now apply properly.

Yes, if a weapon has the plaguebearer trait, it will apply Void Necrosis to the pawn that equips it.
FelipeGames2000 16 Sep @ 3:12am 
Srsly, is the Heavysword supposed to give Void Necrosis (stage 2) when you equip it?
Zaljerem  [author] 15 Sep @ 6:11pm 
Thanks for the report! Pushing the fix momentarily.
Inglix 15 Sep @ 6:04pm 
I left this comment on the original mod about a year and a half ago and it was apparently never addressed, so I'll just copy it here in case you feel like fixing this:

The minigun, LMG, and pistol all have their accuracy stats defined incorrectly. This gives them perfect accuracy at all range categories.

For example, the LMG has a value of 50 for AccuracyTouch instead of 0.5, which gives it a base accuracy of 5000% instead of 50%.
Napalm 11 Sep @ 8:33pm 
The archotech weapons have traits that are random like persona weapons one of the worst ones afflict your pawn with stage 2, another one which is good but bad is one that makes your pawn unkillable but berserk during combat.
FelipeGames2000 10 Sep @ 11:51am 
I have two weapons

A Archotech Heavysword and a Archotech Sword

I gave the Heavysword to one pawn, and he got inflicted with Void Necrosis (stage 2)

I gave the Sword to another pawn, and she got nothing.

Is this supposed to happen?
Beret Robot 4 Sep @ 8:33am 
is there a guide on what the void modes and personas do? The og mod was vague about it
Titan Tales 3 Sep @ 1:40pm 
Hello there! I dont know if its an issue with this mod, but I cant bond to any persona archotech weapon. Always says "not bonded yet" but if I equip it, it does not get bonded in the process. and on rightclick it says it would be bonded.
Zaljerem  [author] 30 Aug @ 1:28pm 
It probably needs to be repointed to the new packageId (zal.archotechweaponry).
Zalera 30 Aug @ 11:55am 
The CE team has a built in patch for the original version of this mod, would that work for this continued version?
Mismagius 23 Aug @ 1:45pm 
hey just saying, the pistol has a delayed and muffled sound when firing
Dissfich 22 Aug @ 8:46am 
Where to get this weapon?
indeps 20 Aug @ 8:51am 
Is it normal for only range weapon to have quality difference?
TheForbiddenCornBread 19 Aug @ 11:02pm 
Heeeeeeey, My archotech run is back in business
Thanks for this!
NicoLiks 19 Aug @ 1:57pm 
thx for answer
Zaljerem  [author] 19 Aug @ 1:48pm 
Not inherently, no.
NicoLiks 19 Aug @ 1:41pm 
strange qustion but, ce comp?
Alerios 19 Aug @ 9:28am 
Hell yeah I can have back my Archotech SMG now!
Hamacelos 19 Aug @ 9:15am 
another banger back!

any chance you could update this one: https://steamproxy.net/sharedfiles/filedetails/?id=3103849302&searchtext=bionic
ZX Zero 19 Aug @ 6:14am 
Thanks for update, i will start soon a archotech colony :steamthumbsup: