RimWorld

RimWorld

181 ratings
Archotech Weaponry (Continued)
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.526 MB
18 Aug, 2024 @ 6:47pm
12 Jun @ 9:13pm
4 Change Notes ( view )

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Archotech Weaponry (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
545 items
Description
Original mod by Edern, Sir Van, Ythern, Scorpio
https://steamproxy.net/sharedfiles/filedetails/?id=2959623724
If the original author requests it, I will remove this update.

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See original mod page for more detail.

Compatible with "More Archotech Garbage (Continued)"

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Original mod notes (1.4):

Commissioned RimWorld mod to add endgame archotech weapons with special mechanics.
47 Comments
[★RU★]Grim10ck 13 Oct @ 1:53pm 
Ребят сделайте русский язык, пожалуйста:isaac::spiffo:
ItsDanl 25 Sep @ 2:23am 
These are amazing weapons but for archotech weapons they do feel weak, is there a plan to add a mod menu to this to adjust strength?
✚ Mariel ✚ 21 Sep @ 1:29am 
I tried using CE myself but my pawns kept dropping their weapons for some reason lol. Anyway, these archotech weapons really are pretty, though I think gauss and laser weapons might be better. Gauss you can make by yourself, whereas laser weapons are very rare. Maybe archotech weapons could be made better than Gauss but more expensive, requiring archotech shards to make or something, weaker than salvaged laser (but salvaged laser can explode) and weaker than true laser (but true lasers are rare quest rewards and have quite a windup time)
Prester 19 Sep @ 3:46am 
it is kind of too weak. they are good weapons but they are in no way better than other standard modded weapons. i mean its archotech, they should have at least have armor pierce of 50-100 minimum ... currently i used these weapons against dead mans switch mechanoids and they were realy poor.
Zahnloli 15 Sep @ 10:34am 
@mattpike are they set to void toxin mode? it's the default and the weapons won't deal damage at all. Hits still stack a debuff that will know the target out eventually.
Switch to void necrosis mode if you want to deal damage.
Hazard Maks 7 Sep @ 3:26pm 
The voidlauncher gets "depleted" and can't fire anymore. No mods that use ammo are being used.
Chromium 26 Aug @ 10:40am 
Then use it, who cares about it? that mod just restricts the way you play and the mods you can use, imagine restricting yourself playing a sandbox game:buzzed: , sheep would be a better term for it 😂
Alex_ 26 Aug @ 10:33am 
Combat Extended is the goat.
mattpike 22 Aug @ 6:27pm 
@Zaljerem I don't use CE either. Your weapons are showing up in game, but every single one of them is a persona weapon and they don't seem to do any actual damage. Even the ones spawned using the debug menu are all persona weapons.
Zaljerem  [author] 18 Aug @ 7:51am 
If you want CE compatibility, talk to the CE team. I don't have any interest in it.