Total War: WARHAMMER III

Total War: WARHAMMER III

GIS' Orc Guns, Pirate, Warmachine Expansion
132 Comments
GIANT IRON SKELETON  [author] 12 hours ago 
@videogamefan that's the problem of your other mods ya bloody squig'ead, not mine
I NEED MORE DAKKA!
aos_21 10 Nov @ 6:40pm 
Amazing mod. Thank you for your hard work. Very well done. That said, I only noticed one thing. When the battleship gets destroyed, the wreckage is a chaos dwarf war machine model for me. Is there any chance this could be changed to something else? Even if the battleship just disappears in a cloud of smoke would be preferable. Thank you.
Dawi 8 Nov @ 10:13am 
@GAMESTER180 have you found a fix for the victory conditions? cause I have none too

otherwise a fantastic mod!
videogamefan 3 Nov @ 3:16pm 
The battleships are absolute ♥♥♥♥. They don't fire at the enemy and only charge at them and it causes them to die almost instantly to Skaven. The other units also dont work at all and die instantly to battles they shouldnt be losing. The sky blastas and harpoons also dont do anything for damage.
bless
Lost2Insanity 20 Oct @ 8:24am 
@Invincible under the Heavens
This is going to have to be a two way fix on both sides as they cross contaminate, I'll see to my end though.
We'z Speshul - Da Howlerz horde buildings are showing up in this mod when using them togther
Mental Motel 19 Oct @ 3:45am 
May I ask why Victory Overhaul is required? I really don't wanna use that mod.
DiViNe NeKO 19 Oct @ 3:29am 
Question, when you mean 'not Chaos Realm compatible' does this mean you cannot have this mod enabled when playing Chaos Realm or just you cannot pick this new faction?
GAMESTER180 17 Oct @ 5:38pm 
Yeah
GIANT IRON SKELETON  [author] 16 Oct @ 8:35pm 
@GAMESTER180 Bugged?How? Like not showing up?
GAMESTER180 15 Oct @ 11:57am 
but other than that still one of the best mods on here
GAMESTER180 15 Oct @ 11:56am 
The victory conditions are bugged
всефидящий 13 Oct @ 3:32pm 
Can I configure it with mct?
GoldFox 13 Oct @ 9:49am 
Can there be an option to not allow other orc factions have gunner units? I do like the idea and stuff, but since they better than archers, the whole orc race just hire them instead and turns into gunpowder-based, which breaks the fantasy a bit.
Lost2Insanity 12 Oct @ 1:41pm 
Crazy mod you got here, I unfortunately wasn't aware of this before today otherwise I would of communicated with you beforehand.

I do not come out of my shed often to browse the workshop.
Krakenous 12 Oct @ 12:36pm 
Damn that was fast! Great job thank you :WH3_clasp:
REITERPALLASCH 12 Oct @ 12:10pm 
Excellent thanks dude
GIANT IRON SKELETON  [author] 12 Oct @ 12:09pm 
OK now I hace fixed the issue, the bloodsail fleet will spawn in southern Cathay and replace cluster eyes instead, so yeah, now compatible with we'z special:waaaghsbt:
@Krakenous
@REITERPALLASCH
@Ebonhearted
Ebonhearted 12 Oct @ 11:57am 
i'd love a compatibility patch with the newest we'z special blue viper mod
REITERPALLASCH 12 Oct @ 10:32am 
It's because they both replace the blue vipers faction. Maybe you could put them somewhere else? Or somebody can make a compatibility patch.
REITERPALLASCH 12 Oct @ 10:29am 
Yeah the newest update to we'z special overwrites this mod. When you go to select the faction lord it's merged with the Blue Vipers faction they just added.
Krakenous 12 Oct @ 9:39am 
Unfortunately, with the latest update to "we'z special all-in-one" where the Blue Vipers tribe has been added, this mod unfortunately overwrites them or vice versa, I think you are using the same faction key maybe? I'm not sure, but, just wondered if some kind of compatibility would be possible somehow?
GIANT IRON SKELETON  [author] 9 Oct @ 11:30pm 
@SFH thank you!
SFH 8 Oct @ 5:43am 
dpisnow 3 Oct @ 5:36am 
I have a quick question for you. Do you take commissions? I've been looking for someone to mod in a few nurgle ranged units because there literally is nothing for nurgle in terms of range.
Obviously I would pay for it first before you started anything and it would only be like 3-4 units with models that are already in game.
Sophie 27 Sep @ 9:44pm 
can you make an old world version thats JUST the units ?
DiViNe NeKO 26 Sep @ 6:30am 
This mod is criminally under-rated, these new units have a crazy amount of detail and the war machines are next level, you even have a Hero unit that is straight out of Warhammer 40K wearing a mechsuit :steamthumbsup:

The only thing I would say needs a slight update are the infantry type unit cards, many of them are blurry from the screenshots that were used so they don't show a clear idea of what the unit weapons are just by eyeballing the cards.

Hope keep working on this mod and adding few more units, the 'Stormboys' rocket pack Orks would fit perfect with these unit types and I have yet to see any other Greenskin unit mods on steam workshop with flying Greenskin infantry (not counting those kamikaze goblins). Overall this mod is 9.5/10, thanks bigtime for making it.
DoriamVell 19 Sep @ 4:47am 
Is victory condition is strictly must have? Greate and formidable models! But I prefer to not risk with such overhaul as victory condition mod
Kaldreth 12 Sep @ 5:20pm 
Why not make this compatible with Realms of Chaos? I keep having to remember how to mod this game just to do it myself. It's always a messy chore.
ondrej.stonis 7 Sep @ 10:56am 
GIS i have a sugestion for. give the ork freebotaz lord on level 49 a skin that gives all units endless drum cause from what i know orks dont have a conceept of amunition ( it definitly not my dream to have endless dakka )
Bloothtooth 27 Aug @ 12:00pm 
@Chaos Dwarf
Sadly I wasn't using that mod so no joy there for me. However, i love those new banners so thank you for the new mod recommendation
萨伊尔术士 19 Aug @ 2:50am 
@Bloothtooth @Shoe on Head
I checked and found that when this mod is enabled, the units in custom battles will disappear. If you have this mod enabled, please turn it off
https://steamproxy.net/sharedfiles/filedetails/?id=3483572219
Kahoot PTSD Survivor 7 Aug @ 5:17pm 
Why is the movement range so bad in Bludd's spawn in Lustria?
Shoe on Head 27 Jul @ 2:44pm 
Unsure why, but none of the units from this mod show up in the Greenskins custom battle roster with the "Heraldrize - Flags, Banners & Colors" mod active.
Bloothtooth 21 Jul @ 11:06am 
I am having an issue where I can't recruit any of the new units as Barbozza, only savage orcs from settlements and his fleet. I can recruit the new units as the other orc factions, even mod ones. Also none of the new units show up in custom battles.
romar2008 20 Jul @ 11:07pm 
Can someone make normal cards for troops? Mod good but cards horrible in 2k.
Bloothtooth 19 Jul @ 1:07pm 
How do you actually recruit these orcs?
Simauk 7 Jul @ 2:36am 
Here's a few things: the units are way too op, specifically the commandos being a frontline AND a ranged. Next, the blackflag faction doesnt appear in my IEE campaign. Third, I cant recruit the landship even tho I have all the buildings
danielskipp 24 Jun @ 10:07am 
I love this mod except some of the units are OP. Just look at the autoresolve kill count for a clue. Please nerf them blasters.
Krakenous 20 Jun @ 4:09am 
I'll test it again and see :). Do you plan to fill in the PLACEHOLDER text with some information? Just curious, think it would be fun to see some made up text or references :D
GIANT IRON SKELETON  [author] 19 Jun @ 11:20pm 
@Krakenous That's weird, never see such issue during my own play through
Krakenous 19 Jun @ 2:05am 
Da Patcha has an issue, he never fires his weapon even with flat clear ground, it always shows the icon that he is "blocked" when firing even when 1 on 1. I he only able to shoot air targets or? He didn't seem to ever take a shot, still had full ammo.
Kaleb 7 Jun @ 2:05am 
Giant IRon Skeleton. How about mode per Malice/Malal?
Craz(Y)een 3 Jun @ 9:34pm 
does the scrap work with these units?
GAMESTER180 30 May @ 7:57am 
YES! GOATED MOD
Krakenous 28 May @ 4:58am 
Awesome! Appreciate the update.
GIANT IRON SKELETON  [author] 27 May @ 10:21pm 
"Da Patcha"is a ranged buff hero, weak in melee but strong in range attack and buffing other range units.
GIANT IRON SKELETON  [author] 27 May @ 10:19pm 
Yup, I updated the mod, now it has a new generic hero called "da patcha", have fun boyz.