Stellaris

Stellaris

DamnDirtyCat's Vanilla Cyborgs
27 kommentarer
DamnDirtyCat  [skapare] 3 jul @ 18:13 
I will do Lithoids and the other species pack xenos in a separate mod, eventually. Right now, I'm focused on the Vanilla species classes: Humanoid, Mammalian, Reptilian, Avian, Arthropoid, Molluscoid, and Fungoid.
shockw0ve 3 jul @ 18:01 
You will be making cybernetic lithoids?
Fr0st Byt3 2 jul @ 18:23 
thank you it's my favorite organic portrait
DamnDirtyCat  [skapare] 2 jul @ 14:56 
You're the second person to ask that, I'll move it up in priority!
Fr0st Byt3 2 jul @ 14:56 
can you please do starfish next?
BLIXT 2 jul @ 4:39 
oh nice! still in support <3 cant wait for the outcome! Shared mod with friends.
Boom 1 jul @ 17:19 
W
DamnDirtyCat  [skapare] 1 jul @ 7:54 
This will contain wholly original art and will not use AI or art from other mods. It's a project I'm doing for fun and art practice and it will absolutely take a long time. Clothing should stay completely intact, as the evolution layer appears to always be underneath clothing and accessories.
BLIXT 1 jul @ 7:22 
This project will take sixty three weeks (1.21 years) if you do three a week, I'm in high support of this project but you will need to ask permission from other cyborg mods and use AI for newer designs, along with what you are already doing. You may also need a crew to do at least three a week. Good luck I plan on staying subscribed through the whole process. lol
also if you can please try keeping human clothes intact or something since I am using a Human clothing mod. anyway thanks!
DamnDirtyCat  [skapare] 1 jul @ 6:48 
Hey Kathryn, I've just added a Ko-fi button if you want to donate. Your support is much appreciated! For those who want some swag instead, my website has stickers if you prefer to support me that way.
Hey op, this is awesome - I checked out your site but couldn't find any way to like, give you money directly (other than stickers that I personally don't have a use for), do you have a ko-fe or something?
Karnak 30 jun @ 21:22 
@DamnDirtyCat Damn. Amazing mate ;)
Odin 30 jun @ 20:12 
This will be a tough project to keep relevant. Tahnks for the hard work :)
docblue102 30 jun @ 16:55 
can you do the weird slime fungoid
MooseHoodie 30 jun @ 13:37 
This should have been in the DLC from the start. Thank you!
DamnDirtyCat  [skapare] 30 jun @ 11:51 
Yes! I plan to make 1-3 portraits weekly until I've finished all vanilla portraits.
Karnak 30 jun @ 5:35 
Will you plan to do more base creatures ?
\ / Noctazar \ / 29 jun @ 4:35 
This should've been the default, vanilla content included in the Machine Age DLC. Thank you, DamnDirtyCat, you're doing God's work with this one. I hope your efforts in expanding this mod will continue. Cheers!
Zoru 28 jun @ 19:29 
sadness, Cyborg evolution is still amazing though! 5 stars for sure :P
DamnDirtyCat  [skapare] 28 jun @ 9:20 
Unfortunately this mod won't contain machine forms, only cyborg evolutions.
Zoru 28 jun @ 6:50 
Will this include machine forms as well?
Zoru 28 jun @ 6:50 
Fox Cyborgs? OWO
Quote 27 jun @ 16:45 
Looks pretty good!
DamnDirtyCat  [skapare] 27 jun @ 9:11 
That's a great point, hadn't thought of that. I will make sure to test compatibility between the two mods ahead of time, if I can't get it to work then I will make a compatibility patch.
labgnome 27 jun @ 9:09 
Would it interfere with the preview on the leader selector? Like even if it displayed the right one in-game? I want to be able to check it out before hand without having to go back and forth to turn off and on mods.
DamnDirtyCat  [skapare] 27 jun @ 9:05 
I haven't yet tried using both Cyberization and Psionization on the same portrait, but looking at the code it seems like it should be possible.
labgnome 27 jun @ 9:00 
Wouldn't Fox Cyberization interfere with Fox Psionic evolution evolution if I want to use both?