Garry's Mod

Garry's Mod

The Ultimate TF2 Weapon Collection Revised
200 Comments
bread 5 Dec @ 10:38am 
the included vmt for "materials/sprites/redglow1" is making that sprite show through walls
Giotek 5 Dec @ 8:36am 
Damn thats COOL:steamhappy:
__Milky_Way__ 1 Dec @ 10:48am 
Demoman: Oh, that's nice.
MythsList 18 Nov @ 5:39pm 
[The Ultimate TF2 Weapon Collection Revised] Cannot destroy physics in a physics callback!
1. unknown - lua/entities/sent_flareproj.lua:71
BronyFan/HelluvaFan 30 Oct @ 8:16pm 
If you read this... is it possible to make it for NPCs?
CTACKA 28 Oct @ 4:52pm 
B) cow mangler 5000
todze 21 Oct @ 1:38am 
is it possible to make sticky bomb launcher, grenade launcher automatic?
Killer Bot 14 Oct @ 1:05pm 
and wth does it mean by mounted
Killer Bot 14 Oct @ 1:04pm 
hey guy who made mod it would be so epik if u at turrets BTW THIS IS A CHALLENGE BET U CANT DO IT XDDDD
CG-100 9 Oct @ 7:11pm 
lua errors are constant
Deimos 4 Sep @ 2:37pm 
Beggar's bazooka doesn't work properly
Mr_R 31 Aug @ 9:33am 
cool mod, though the medigun is bugged, his crosshair is a missing texture, and changing guns will result in a missing texture covering the whole screen
Zombie 30 Aug @ 10:59am 
@Maverick if they did c hands for this the filesize would skyrocket, since theyd need to recompile all models for it. (it would also require reanimating the weapons for characters with weird proportioned hands, like heavy)
Tree  [author] 26 Aug @ 12:21pm 
the particle for the righteous bison is bugged so at the moment it doesn't show up unfortunately
witherblaze 25 Aug @ 4:36pm 
where is righteous bison laser?
AbottleofClorox 21 Aug @ 2:49pm 
C HANDS PLS!!!
namemem_0 29 Jul @ 5:41pm 
can I change the colors RED or BLU
HaCkErMaN 25 Jul @ 1:29pm 
ent_tf2grenade[1080]: Changing collision rules within a callback is likely to cause crashes! (x2)

[The Ultimate TF2 Weapon Collection Revised] Cannot destroy physics in a physics callback!
1. unknown - lua/entities/ent_tf2grenade.lua:49

ent_tf2grenade[1080]: Changing collision rules within a callback is likely to cause crashes!

[The Ultimate TF2 Weapon Collection Revised] Cannot destroy physics in a physics callback!
1. unknown - lua/entities/ent_tf2grenade.lua:55
badgester 24 Jul @ 6:05am 
The gibus achivus, check the weapon list in the description of the mod.
The gibus achivus 18 Jul @ 3:09am 
are there al versions of shotgun(engi , soldier , pyro , heavy)????
SamuraiPRO 11 Jul @ 3:47pm 
tf is this
SamuraiPRO 11 Jul @ 3:47pm 
[The Ultimate TF2 Weapon Collection Revised] Couldn't include file 'outputs.lua' - File not found or is empty (@lua/entities/init.lua (line 6))
1. unknown - lua/entities/init.lua:6
Xx_Dimka_Cool_Games_xX 8 Jul @ 3:53am 
huh i thought this mode was deleted
professional foot licker 7 Jul @ 1:14am 
sometimes my weapons float midair after i pick up something else idk why thats happens
gerger051 6 Jul @ 8:11am 
there is also missing texture for golden frying pan kill icon
gerger051 6 Jul @ 8:08am 
there is a bug with floating in air weapons
fan made cuphead show 3 Jul @ 5:48am 
im having errors idk why i have tf2 btw
Off Brand Saxton Hale 26 Jun @ 8:11pm 
alr, here's the crit addon for anyone wanting it

https://steamproxy.net/sharedfiles/filedetails/?id=3344313782
Tree  [author] 20 Jun @ 8:33pm 
they don't crit unfortunately (or fortunately depending on your stance on crits)
Off Brand Saxton Hale 20 Jun @ 1:10pm 
can the weapons random crit? I have a random crit addon and get tons in a row and question if these random crit
Tree  [author] 13 Jun @ 1:59pm 
eventually
Gunmann 13 Jun @ 1:31am 
Will this get updated or is it just dead?
(mb if this already got asked like a milion times)
Zigota 9 Jun @ 5:38pm 
ill just leav it here.

[The Ultimate TF2 Weapon Collection Revised] Couldn't include file 'outputs.lua' - File not found or is empty (@lua/entities/init.lua (line 6))
1. unknown - lua/entities/init.lua:6
Gary Man 7 Jun @ 11:50pm 
Hi! I like this mod, and it's fine that there are bugs, they are necessary and we learn from them, I wish you good luck!:steamhappy:
TheDesertRoad 23 May @ 7:15pm 
are you still updating this?
Skleiner 4 Apr @ 2:40pm 
Perfect:steamthumbsup::steamhappy:
HEAVEN AND HELLO 15 Mar @ 7:48pm 
@Mr.Arson Cuz you don't have tf2 installed and mounted.
Sue Caboose 2 Mar @ 9:28am 
I always forget the Apoco-Fists even exist, I have literally never seen them once in my ten years of playing this game. It's nice that you included them :) :sticky:
Tree  [author] 26 Feb @ 7:48pm 
sure
The Stig 26 Feb @ 7:14pm 
Hey, is it OK if I port some of these weapons to the TTT gamemode in my own mod? Of course I will give you credit!
DiceByte 14 Feb @ 2:20am 
Mods good, but where's the rocket jumper and why can't I detonate the detonator's projectiles when the detonator's whole gig is detonating?
Freddy Fazbear 25 Jan @ 10:34pm 
I equip any medigun and the crosshair is a error (i have tf2 mounted)
Random Guy 25 Jan @ 1:46pm 
why is everything errors bruh
Viraak 1 Jan @ 3:20am 
Really good but the Bison's projectiles are invisible.
good old giddy 24 Dec, 2024 @ 1:53am 
holy s!ht thats alot of weapons
Democracy Cat 19 Dec, 2024 @ 5:41pm 
Is there a way to turn invisible as spy or is that coming or nah?
milkmonkey 6 Dec, 2024 @ 5:21pm 
seems to only happen with projectile weapons that direct-hit
milkmonkey 6 Dec, 2024 @ 4:44pm 
some LUA errors:
[The Ultimate TF2 Weapon Collection Revised] Couldn't include file 'outputs.lua' - File not found or is empty (@lua/entities/init.lua (line 6))
1. unknown - lua/entities/init.lua:6

[The Ultimate TF2 Weapon Collection Revised] Cannot destroy physics in a physics callback!
1. unknown - lua/entities/sent_ssflareproj.lua:71

happens when i kill something
Lunchbreak would be nice 17 Nov, 2024 @ 8:57am 
how do i fix the error that is alwazs appearing when i have these weapons