RimWorld

RimWorld

Fuck Psytrainers
55 Comments
Rovalen 22 Aug @ 3:23am 
I couldn't kill my inner metagamer, so instead of learning all the psycasts with bought psytrainers I hoard revered psylinkers from Mythic
BananaBread 14 Aug @ 8:32am 
What a fantastic comicbook story.
JujedieFR76 19 Jul @ 5:09am 
that was an epic story
ferny  [author] 17 Jul @ 11:22am 
@Gabthelazy Me too and it works fine. Weird, I'll keep looking into it thanks
Gabthelazy 17 Jul @ 11:12am 
@ferny
Oskar's Psycasts Expanded.
ferny  [author] 17 Jul @ 10:20am 
@Gabthelazy I keep getting this report and am not experiencing it myself. What psycast mods are you using?
Gabthelazy 17 Jul @ 9:38am 
@ferny
It's as low as it can get on my list, since it's competing with the likes of Performance Optimizer and Rocketman.
ferny  [author] 17 Jul @ 7:21am 
@Gabthelazy Could you try putting it at the bottom of your modlist for me and see if it fixes it? I'll add load after logic if it does
Gabthelazy 17 Jul @ 6:41am 
After playing with and without the mod, I can say that it removes a certain amount of psytrainers, but not all of them.
ferny  [author] 5 Jul @ 11:38pm 
@Kenpachi Will look into this
Kenpachi 30 Jun @ 1:46pm 
For short this mods only kick in when you load your save and delete them ( like if i have one in my storage room/shop/quest reward it dissapear ) but don't prevent the game from generating the new psytrainer, it just delete them when they are already generated but if the game need to chose a reward for a quest/ancient danger/shop etc the game can still make them.
Kenpachi 29 Jun @ 12:04pm 
like when a quest pop the rewards can be psytrainer in one of the 3 choices but if i keep that quest and close and re open the game and replay my save the quest only as 2 reward and the 3 rd choices with the psytrainer are gone. Same for shop on settlement if i go visit setllement they have psytrainer to sell but if a save and relaunch the game the psytrainer are gone from the shop windows until they reset again.
ferny  [author] 29 Jun @ 11:22am 
@Kenpachi Could you go further into what that means?
Kenpachi 28 Jun @ 9:02am 
mhh after more testing some psytrainer still show up don't know why ... this mod doesn't seem to remove all of them just some. EDIT : After even more testng it seem that this mods only deleted them at the begining when you launch the game but it doesn't work on those that are generated after you loaded the save.
Kenpachi 26 Jun @ 1:14am 
I got a psytrainer ( frostray ) from a wasted pack dumb quest with this mods intalled. Maybe is because rimpy put this above psycast expanded ?
Deon ☣ 23 Jun @ 11:27am 
I am not even playing Rimworld recently, and yet I come back to read more of these comics.
You deserve your own Rimworld panel.
Gabthelazy 21 Jun @ 9:34am 
Sure did. Can't reproduce it though.
ferny  [author] 21 Jun @ 7:39am 
@Gabthelazy Man that's like impossible, you sure you had this mod installed?
Gabthelazy 21 Jun @ 5:33am 
ferny... I still saw a psytrainer for sale at an Empire base. Your work is yet to be done. VE Empire might have something to do with it, maybe.
BOOFUS! 20 Jun @ 1:16am 
neat
whenwrašk 19 Jun @ 11:42pm 
@Elkstone awful take, the modpage's decor doesn't effect the actual mod in any capacity. lighten up
ferny  [author] 19 Jun @ 5:02pm 
@Elkstone you must be fun at parties
Elkstone 19 Jun @ 4:03pm 
I mean without the stupid faces it would be ok I guess
whenwrašk 17 Jun @ 3:56pm 
wish there was a version of this that just made psytrainers vanishingly rare, like infinite chemfuel generators, instead of simply removing them.
GoSu 17 Jun @ 7:37am 
While I love psytrainers and will never use this mod, that comic in the preview was hillarious.
ElephantSurfer 15 Jun @ 9:28pm 
Unexpected collab
StupidBaby 15 Jun @ 2:36pm 
i knew this was going to happen
Doctor Sex 15 Jun @ 12:18pm 
story is unsane
eRRoRed 15 Jun @ 9:01am 
peak asf
selest19 15 Jun @ 3:40am 
the story is great
Gunk_Bunkus 14 Jun @ 1:57pm 
This is the best one yet 12/10
Jake Armitage 14 Jun @ 9:48am 
WTF did I just read?
Yomi Darnes 14 Jun @ 4:36am 
The curse of the psytrainer has not yet been broken, it seems...
ferny  [author] 13 Jun @ 8:20pm 
@Yomi Darnes Just checked, it appears they do remain in the storage list exclusively. That's odd, but yeah they're completely inaccessible in-game even with dev mode.
Yomi Darnes 13 Jun @ 6:26pm 
Ok, question: does this also remove them from the storage list? Because either this doesn't work for me, or the huge list of psytrainers in the warehouse still remains, even though theoretically I can never receive anything (because what bothers me about the psytrainers is exactly that, trying to organize the storage using the text search and getting over 100 entries of these things)
ferny  [author] 13 Jun @ 3:53pm 
@Yomi Darnes It should work with everything. If it doesn't work with that mod, let me know
Yomi Darnes 13 Jun @ 12:54pm 
Can you also kill those from Star Wars : The Force-Psycast? (I really hate these things...)
seldon 13 Jun @ 11:40am 
Why C#? Why not xml or, like, a cherry picker config? I know its a joke mod, i'm just curious if there is a legit technical tradeoff to use one or the other
Mitz 13 Jun @ 8:25am 
unfathomably based developer making a shitpost comic strip to promote his mod
DeathTomato 12 Jun @ 12:42pm 
Holy shit, is that a miitopia reference?
SENPAI!! 12 Jun @ 8:55am 
Wtf did you do to my toaster dude?!
Tyrannical_Elmo 11 Jun @ 4:21pm 
So like, literally f**k psytrainers? Cuz like...I allready do toasters. Just verifying.
Content *******ed 11 Jun @ 8:10am 
This can't be the end of the lore
SkeL 11 Jun @ 6:21am 
Best story so far
Нубас 11 Jun @ 2:20am 
don't need this mod but good storytelling
Sarg Bjornson 11 Jun @ 12:33am 
Ramayana level storytelling
turkler 10 Jun @ 9:55pm 
great mod
NeverAgain 10 Jun @ 8:15pm 
Finally !!!! Psytrainer in VPE totally OP, really destory balance.
Samuel_Bucher 10 Jun @ 7:35pm 
1.4 please :steamsad:
Mikara 10 Jun @ 5:44pm 
Lol the Fern lore always a delight