RimWorld

RimWorld

86 ratings
Fuck Psytrainers
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Mod, 1.5
File Size
Posted
Updated
751.423 KB
10 Jun @ 4:26pm
22 Jul @ 1:35pm
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Fuck Psytrainers

In 1 collection by ferny
Ferny's Progression (1.5 ANOMALY)
590 items
Description

What does this do?
Removes psytrainers, I think they're too overpowered when using VPE. C# by kaisermantis.

Does this work with everything?
Yeah. Base Royalty, Vanilla Psycasts Expanded, Matrix Psycasts, whatever.

DISCLAIMER
I love Oskar, Sarg, Tynan, and the Vanilla Expanded team, this is a large joke.

[ko-fi.com]


[discord.gg]
Popular Discussions View All (1)
6
19 Jun @ 2:52am
wha t the ♥♥♥♥ isthis guy on about
spaalone
53 Comments
JujedieFR76 19 Jul @ 5:09am 
that was an epic story
ferny  [author] 17 Jul @ 11:22am 
@Gabthelazy Me too and it works fine. Weird, I'll keep looking into it thanks
Gabthelazy 17 Jul @ 11:12am 
@ferny
Oskar's Psycasts Expanded.
ferny  [author] 17 Jul @ 10:20am 
@Gabthelazy I keep getting this report and am not experiencing it myself. What psycast mods are you using?
Gabthelazy 17 Jul @ 9:38am 
@ferny
It's as low as it can get on my list, since it's competing with the likes of Performance Optimizer and Rocketman.
ferny  [author] 17 Jul @ 7:21am 
@Gabthelazy Could you try putting it at the bottom of your modlist for me and see if it fixes it? I'll add load after logic if it does
Gabthelazy 17 Jul @ 6:41am 
After playing with and without the mod, I can say that it removes a certain amount of psytrainers, but not all of them.
ferny  [author] 5 Jul @ 11:38pm 
@Kenpachi Will look into this
Kenpachi 30 Jun @ 1:46pm 
For short this mods only kick in when you load your save and delete them ( like if i have one in my storage room/shop/quest reward it dissapear ) but don't prevent the game from generating the new psytrainer, it just delete them when they are already generated but if the game need to chose a reward for a quest/ancient danger/shop etc the game can still make them.
Kenpachi 29 Jun @ 12:04pm 
like when a quest pop the rewards can be psytrainer in one of the 3 choices but if i keep that quest and close and re open the game and replay my save the quest only as 2 reward and the 3 rd choices with the psytrainer are gone. Same for shop on settlement if i go visit setllement they have psytrainer to sell but if a save and relaunch the game the psytrainer are gone from the shop windows until they reset again.