Crusader Kings II

Crusader Kings II

HRE Expanded
12 kommentarer
striped  [skapare] 30 sep @ 10:56 
I didn't add anything crazy, just rebalanced it to be a bit broader and dynamic
This mod is technically still more balanced to be played as the HRE
Personally don't have the time nor energy to get back to a mod I feel I've already finished, any modder is free to hit me up and take up the mod for themselves though.
Comiclove 28 sep @ 15:34 
I see that Extra Decisions and Events has the new imperial system, which looks to be built upon this mod. Are there any plans to update this mod then?
ANTHONY 10 sep @ 18:36 
poo poo pee pee
striped  [skapare] 11 jul @ 11:00 
I believe it should be
rolfey1328 11 jul @ 10:18 
is this save compatible?
striped  [skapare] 3 jun @ 11:47 
No, what makes you think so?
saganmaineiac 2 jun @ 14:07 
Is this meant to be compatible with Historical Immersion Project or not?
Theguyrond 2 jun @ 3:33 
Based mod
striped  [skapare] 1 jun @ 1:22 
The amount is shown on the Emperor's trait. Forgot to change the encoding so will be hotfixing that rn.
Comiclove 31 maj @ 14:46 
Ah, makes more sense. Is this able to be seen without entering charinfo?
striped  [skapare] 31 maj @ 6:19 
It uses a global variable (it's only global for my own ease of access).
In turn depending on the value of that variable the trait the emperor gets will get worse or better.
I might do something with spending Authority in different places like granting a boon in return for opinion ect ect.
Comiclove 30 maj @ 16:45 
Sounds interesting, is Imperial Authority a character modifier or something else entirely?