RimWorld

RimWorld

ResearchPowl
60 Comments
Stellar Harbour 19 hours ago 
After investigating monolith and clicking research pop-up
https://pastebin.com/F6npSRy4
GoblinEngineer 19 Sep @ 11:02am 
Howdy mate, I get an error the first time I open up the research screen after loading a save. It's not actually causing any issues but I just wanted to let you know.
https://gist.github.com/HugsLibRecordKeeper/50fa97b5b5ab1f2da46aabf47d259137
OceanicOxen 3 Sep @ 5:05am 
I know you said supporting anomaly would require a lot of work, but I just want to say that if you do get around to it, it will be greatly appreciated
Typical Lama 27 Aug @ 12:54pm 
Aj, thanks for answer however I decided to just go back to the other 1.5 research tree, so I won't be able to even test it. Sorry for wasting your time :s
ignis  [author] 25 Aug @ 11:25pm 
It could be ModSettingsFrameworkMod or ExportAndImportModSettings
Typical Lama 21 Aug @ 5:42am 
https://gist.github.com/HugsLibRecordKeeper/784460facd7a6aeb489e932a63c5f829
Here's my Log, anybody got a clue what's causing me to not be able to open the research screen?
Kupie 17 Aug @ 6:54pm 
Thanks for updating this! The researchpal/researchtree forks all have jank, but this works great
ignis  [author] 8 Aug @ 7:51pm 
Supporting anomaly within the mod would require a lot of work, because it would require 2 separate queues.
will there be a better solution for anomaly stuff? cuz VE team will drop a lot of anomaly related stuff in future.
harold 19 Jul @ 7:47pm 
@Flamangos Yeah Im having the same problem
Prome 19 Jul @ 3:50pm 
When I use Rimedieval with this mod the research menu is blank, it only shows the arrows but not the nodes. Any idea about how to fix it?
Flamangos 19 Jul @ 2:10am 
Seems like it doesnt work with Vanilla Tribals expanded. Can't research anything even after placing a research spot and finishing culture
Poopi Skooper 15 Jul @ 1:12pm 
I am also getting mixed up research icons but only for certain technologies.
Stuff 5 Jul @ 8:20am 
The problem was having stuff already queued in dubs mint mod, my bad, it works fine after clearing the list
ignis  [author] 5 Jul @ 7:25am 
No idea, but I also have dub's mint and don't have this problem.
Stuff 4 Jul @ 8:56pm 
When i click on the research menu, my queued research randomly disappears, i have Dubs mint menus as well but i have its research menu disabled, any reason why this might be happening?
MatrixVirus 21 Jun @ 1:50pm 
same issue
Neo_Maurice 16 Jun @ 3:35pm 
Same issue here, all the icons are mixed up.
LuxAhri Sera 12 Jun @ 3:32am 
there is a problem in the mod and that is when you look at some of the research icons, they are all scrambled, for example my glittertech medicine icon in the research was replaced by an assault rifle
Joumon 1 Jun @ 4:27am 
I suspect a key of ResearchPowl.Def_Extensions._cachedDefIcons. Because this key is ushort, within a range of 0-65535. This is enough range to overlap keys, I think. So I suggest to change a key to a different variable.
ignis  [author] 30 May @ 3:14pm 
No idea.
Rachel L 29 May @ 10:07pm 
Any idea what mod could cause that? Cause it only happens with this mod, not other research trees mods
ignis  [author] 29 May @ 9:23pm 
It doesn't do that for me. Maybe a mod conflict.
Rachel L 29 May @ 8:46pm 
Is there any way to make it not close the research screen whenever i click (without holding shift) anywhere that isnt a research node? It is VERY annoying
ignis  [author] 28 May @ 9:32pm 
Yeah, there is icons mixup, no idea how to fix it - it calls a native function.
szmtex 28 May @ 8:17pm 
I dont know if its only me but most of icons on research tree are kinda messed up for instance some things in neolithic research look like im researching jetpack while it is smithing when you bring mouse over that
ignis  [author] 27 May @ 2:22pm 
Hmmm... I have no idea how to replicate this.
Demonlord09 25 May @ 10:36am 
Let's try the bug report bit again:
https://steamproxy.net/sharedfiles/filedetails/?id=3254247170 <--- Screenshot of Red Error

https://gist.github.com/HugsLibRecordKeeper/fb13c24359afe886bdddf4b672236002 <--- Hugslib_Log

Type 3 letters into the search bar and it spits out a Red Error about duplicate keys. I've never seen this particular type of error before 1.5 so I'm not sure what exactly would cause it. Hopefully the hugslib log doesn't disappear again.
Demonlord09 25 May @ 10:34am 
Look for the button under the search bar that says All content packs. Click on it and select which mod or dlc you're after.
GeneralTso 25 May @ 9:01am 
hey how am i supposed to switch subtabs on the research tab when I'm using this mod? like I don't see any obvious way of going from the main research tree to the Anomoly or Vanilla Expanded trees. other than that it works fine and I'd like to reinstall it but i can't seem to figure it out.
ignis  [author] 24 May @ 7:03pm 
No, the exception is when trying to get texture for thing research unlocks.
DadRadSkittle 24 May @ 5:22pm 
I just know that I have two 40k mods that add bolters and when I search the research tree for "Bol" it pings that error, I assume as the drop down list is trying to show both researches?
ignis  [author] 23 May @ 8:52pm 
Thats a weird one, no idea how to even replicate it. That key is not mod-specific, it is an internal ID that is dynamically assigned to each loaded def. It should be impossible to have same ones. Moreover, having collision should just lead to the wrong icon being displayed.

The only thing that I know can cause this kind of behavior is condition race, but AFAIK this code is always executed in a single thread.
DadRadSkittle 23 May @ 7:42pm 
I found this issue with how this mod handles certain interactions, emitbreaker of the 40k weapons core mod adjusted his very kindly as a work around, but it looks like the issue is that ResearchPowl doesn't have a way to integrate research across mods if they have the same key
https://gist.github.com/HugsLibRecordKeeper/6a48cab2f6ab2513852c08398d54c4f9
Demonlord09 23 May @ 12:20pm 
That's certainly going to make bug reports more annoying. Hopefully they get over that nonsense soon.
ignis  [author] 23 May @ 12:09pm 
Yes, Steam started a war against external links. Need to keep money cows penned, you know.
Demonlord09 23 May @ 11:50am 
Did Steam seriously remove the link to my hugslib log...
Demonlord09 22 May @ 1:49pm 
https://steamproxy.net/sharedfiles/filedetails/?id=3251857507 <--- Screenshot of Red Error

{LINK REMOVED} <--- Hugslib_Log

It seems that the research menu is throwing a red error every time I try to search for the Geothermal Generator. I've tried the letters Gen, the, and Ge all with the same Red result.
19 May @ 6:42am 
@ignis thanks!
ignis  [author] 19 May @ 4:29am 
@狐 done
King Doom 19 May @ 4:18am 
Huh, yeah, seems like I do, somewhere. Alright, thanks for the replies.
ignis  [author] 19 May @ 2:51am 
@King Doom
That is exactly how it works now. Maybe you have a mod conflict.
King Doom 19 May @ 2:04am 
My bad, should have been clearer. I use mouse and keyboard. Clicking the mouse anywhere on the research screen closes it, was hoping it could be changed so you can click and drag. Didn't mean to suggest I had this running on anything with a touch screen. Thanks for the reply though.
13 May @ 2:58pm 
Thanks for your update!
Can you tweak the length of input required for searching? When input length is less than 3, the search will not be triggered. However, two-character nouns are common in Chinese.
ignis  [author] 12 May @ 9:49am 
I have no idea how to do that, I don't even have a touch screen device.
King Doom 12 May @ 8:04am 
Any chance you can change things around a touch so you can click and drag the research screen around instead of having it close when you click on it? bit fiddly having to navigate exclusively via the scroll bars.
ignis  [author] 12 May @ 2:36am 
Likely a conflict, but there is no information in the log to find which mod causes issues.
hoovy is medic 12 May @ 1:18am 
i don't know that mod or bug is causing the research tab to not work but can you help me take a look here are the dev logs

https://gist.github.com/HugsLibRecordKeeper/b53bd7a329b0a757b992868f946524c7
ignis  [author] 3 May @ 12:06pm 
Looks like module selector has a coflict with TDS Bug Fixes.
打我自动下载原神 3 May @ 8:44am 
It may be a bug: There is a module whose items are all included in the original research project, but in ResearchPowl, there will be its own module research classification. If you click on this classification, it will cause ResearchPowl to stop, resulting in the disappearance of content. Switching to other research classifications will also be blank, and clicking on research again after closing will not respond. I don't know if this is a problem with the mod or something else. I only have this mod's items included in the original all research project