RimWorld
ResearchPowl
115 σχόλια
JoeOwnage 12 Νοε, 10:24 
Same problem as Saph and Veltaris here, Ferny Verticality hides MO Mineshaft research and Joe's Tweaks adds it back in, doesn't show up in ResearchPowl
Saph 3 Νοε, 10:54 
Same problem as Veltaris - research projects are hidden, in my case for Apothecary Expansion.
Arlington 2 Νοε, 2:53 
huh odd... might be something else or you have a diffrent version... might be CE though
ignis  [Δημιουργός] 2 Νοε, 1:05 
I am using it with research reinvented just fine.
Arlington 31 Οκτ, 4:49 
it would be amazing if this worked with research reinvented
Veltaris 12 Οκτ, 8:00 
Hey, apperently this mod has a bug where it hides research projects when the researchDef is added via a PatchOperation.
They are still there if you open the vanilla research tab (shift + left click), just not in the main feature of this mod.
If you need a mod for finding this bug, I am using a PatchOperation for the research in [AV] Sparkling Jade.
sabsuda_san 8 Οκτ, 8:39 
Added support for multi-faction multiplayer mode
Ghost 19 Σεπ, 1:50 
Hi, could you please add more screenshots about the mod?
GoblinEngineer 7 Σεπ, 17:51 
Nevermind, Steam just hadn't downloaded the update. My bad
GoblinEngineer 7 Σεπ, 5:23 
Hey @Ignis, I don't know what changes were made, but as of yesterday(I haven't played in about a week so maybe earlier) the search bar in the research tab is completely non-functional. Error log below.
https://gist.github.com/HugsLibRecordKeeper/fc474310c76da019c062efbabfaeb882
Relevant text from error would be below here but it's too long for a comment, so here's a pastebin link.
https://pastebin.com/jLqpzdpL
ignis  [Δημιουργός] 5 Σεπ, 23:32 
Fixed that.
Emdood 5 Σεπ, 21:40 
Getting an error when attempting to click on a mod in the dropdown.
Not sure if its another mod causing it, but probably:

https://gist.github.com/HugsLibRecordKeeper/7e18f54918508c686f7c7d1f1bdaf687
Slop 2 Σεπ, 23:06 
@ignis That worked! thank you.
ignis  [Δημιουργός] 2 Σεπ, 22:15 
CHanged the cache key in case of def name collisions.
ignis  [Δημιουργός] 2 Σεπ, 21:34 
Hmmm, no idea how it could be. Maybe some kind of condition race? I guess some performance mod that adds multi-threading could be causing it.
Slop 2 Σεπ, 21:09 
@Ignis Seem to be running into an issue while searching? https://gist.github.com/HugsLibRecordKeeper/339a16e27bbc6cc2ab09ba734ee1f157
ignis  [Δημιουργός] 2 Σεπ, 17:05 
Icons should be fixed now
PaladinWaffles 29 Αυγ, 21:28 
based
Late 29 Αυγ, 7:44 
Thanks for the quick fix
Hot Ross Buns 29 Αυγ, 5:10 
That worked for me, thanks!
ignis  [Δημιουργός] 29 Αυγ, 5:03 
Try to unsubscribe and resubscribe. Steam sometimes has problems handling file deletions.
Eldritch Wyrm 29 Αυγ, 3:21 
The X issue seems to still be there, disabled all mods besides it and harmony (the required mod) so it seems it's an issue with the mod itself
ignis  [Δημιουργός] 28 Αυγ, 22:37 
Should work with today's update now
Fizix 28 Αυγ, 17:12 
@PaladinWaffles I am also seeing this on more than just the research tree but its likely that this mod and many others need updates. The Rimworld patch this afternoon seems to have broken stuff.
PaladinWaffles 28 Αυγ, 14:54 
My research selections are just red Xs now? Is this a conflict with another mod?
elĐeve 26 Αυγ, 22:27 
had the same problem but with image opt (loads compressed images as graphics+) i did as they said before and deleted the compressed textures and it fixed the random icons :SG0_BestGirl:
General Profit 10 Αυγ, 2:49 
The icons are buggy unfortunately showing the wrong stuff
L. Velociraptor 22 Ιουλ, 9:44 
As Morgreth said; If you have Graphics Settings+ installed, go into Rimsort and search for Powl, then right click it and select to delete the optimized textures (.dds files). When you re-optimize your textures you'll have to do it again, I think.

@ignis - not sure if you were keeping this going, but it is the combined research tree that has worked best for me so far so thank you! Is there any way to reduce big vertical gaps more or the techs whos lines overlap but are otherwise unrelated do you think?

Maybe grouping by prerequisites, then subgrouping by mod or tab might work? not really too sure how close the align option is to that.

for anyone else this might help, currently the best settings I've found are as follows:
Org. by tech lv. = OFF
Align to prereqs. = ON
Group by = SAME TAB

you'll end up with a pretty tight tree that's fairly browseable, even with a lot of techs.
Porknelius 21 Ιουλ, 19:01 
pantaloons my timbers graphics settings + yargh
Morgreth 20 Ιουλ, 10:33 
So I had the same issue with the missing textures using Powl + Graphic Settings+, while using Rimsort to optimize textures. Got it fixed by overwriting the DDS files through Rimsort.
ignis  [Δημιουργός] 19 Ιουλ, 11:12 
GraphicSettings seems to be a CE's brother with how it conflicts with everything.
Zollern 19 Ιουλ, 9:23 
metoo
+1 For the graphic settings mod issue
GroovyTaco 18 Ιουλ, 6:38 
+1 For the graphic settings mod issue
SalzStange 18 Ιουλ, 4:03 
Hello Autor, thanks for your work. I assume this mod does not regonize all researchs right? I got multiple researches without researching them. Like the doormatts (mod) before it wasn't a tech. Not sure. Is this possible?
ArpyClarkson 17 Ιουλ, 16:36 
I ran into an issue where the technology bubbles and some icons were not displaying an image, defaulting to red boxes with an X in them--possibly a similar issue as @Farwin923--and I isolated it to an issue with the GraphicSettings+ mod (https://steamproxy.net/sharedfiles/filedetails/?id=1678847247)
ignis  [Δημιουργός] 15 Ιουλ, 13:44 
I see no problems with Research Reinvented.
Blacksoul 15 Ιουλ, 9:11 
any chance to add compatibility with Research Reinvented? mlie's Research Tree (Continued) has it and it works really well.
Farwin923 13 Ιουλ, 7:39 
Hi, everything works perfectly but for some reason some of the icons are showing something completely wrong. For example instead of showing noble apparel it shows AC etc.
Khadraal 1 Ιουλ, 6:46 
Doesn't work, any ideas on which mods are incompatible ?
Scorpio 28 Ιουν, 7:49 
the only version that works for me is this one
Sylon 23 Ιουν, 15:25 
@ignis did the validate files and moved the mode to the bottom of the list, dont know which one fixed it but now is fixed, thanks!!
JoeOwnage 23 Ιουν, 12:32 
Working for me as well
ignis  [Δημιουργός] 23 Ιουν, 9:56 
@Sylon WOrks for me. Make sure the mod is enabled and there are no mod conflicts. Also, make sure you actually got the mod update (perform file validation for the Rimworld).
Sylon 23 Ιουν, 9:29 
Hey I think the mod is not working for me.

I click on the Research menu but is still the vanilla interface in 1.6
Solarius Scorch 23 Ιουν, 7:19 
Cheers!
JoeOwnage 23 Ιουν, 6:41 
Yes thank you man
ignis  [Δημιουργός] 23 Ιουν, 5:34 
1.6 update turned out to be way easier than I thought. Updated.
ByteCodegnawer 22 Ιουν, 11:41 
Hope this mod or the fork of the original Research Pal gets updated for 1.6. Switching from those mods to Research Tree feels like riding a horse cart after driving a comfortable car, not to mention vanilla.
ignis  [Δημιουργός] 12 Ιουν, 12:29 
1.6 changed a lot in how UI works. So not sure if I would be updating this, looks like would be a lot of work.