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And yeah of course, always looking for ideas :)
Also... any chance I could toss an idea to you through PM? I have no clue how to message mod authors on here but I have a comprehensive Chaos faction mod idea and I need to tell someone with modding capabilities before I burst! :3
Thanks for the update. Normally, when does a unit start charging? 30m?
Sure they have more AP damage but otherwise pretty much similar stats, except 20% lower ward save - also no shield and lower armor. Havent tested them out in battle yet, but they no longer seem that amazing.
just initial rumblings, will see how it goes
Fixed chieftain units number counts.
thanks for the quick replies / actions
i wont be able ot play for the next few days. Loaded in few custom battles to look at stuff and man, do warriors and chosen feel weird having 100-80 entities after this mod :)
it was overall good - warriors pack a punch, and hard to kill. Chosen were fun too, tho i mostly had them against non-highly armored foes.
BTW completed valkia campaign, same zanbajin battle + stats below if you are curious (this was old skullcrushers)
https://imgur.com/a/CrdO9mA
Still fun stuff. im just not sure where the berserk comes from :thinking:
it definitely went better with nurgle :)
like they pretty much have the same stats, but half the entities
https://i.imgur.com/CtZBrQ6.png
https://i.imgur.com/oY571xo.png
Exalted Daemons and Black Orcs are also Good
if you wanna look at grail knights/guardians, please make sure the mod overwrites lily's overhaul as she already changes the entity size iirc
this difference however is not present on chosen level - they (except slaanesh) all have 90 WS (tho khornate ones is still bit more AP)
is that intented?
BTW, if possible, and doesnt actually require a submod, perhaps could you look into some units from Legendary Characters? It adds Skullreapers, Wrathmongers,and also a Skullcrushers ROR
I understand if you feel it is out of scope for this mod though
Those stats look pretty good