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hmm...Right...funny
Thats so gay
Yyyyeeaaahh~. That's the thing. I'm wardrobing and then I will move onto animating which I've been practicing and it's going great so far. Been importing modes and other stuff for a long time now. On top of accurate measurements of characters, learning from someone with the patience of a saint that I am so grateful for, setting up the scenes and learning with how to make one as I go, I gotta at the same time finish putting on outfits for a certain character, then do more camera work, lighting, particle effects, ragdoll effects, making my own scene from scratch, etc. I can go all day and still not be done. I just dont know how to publish stuff on workshop. To be fair, I have been importing but none of it is mine. I will learn from someone how to do things from scratch, I just cant do it now. And then I gotta start a youtube channel which I have never done one in my life and I gotta learn how THAT sht works. Aie~...Sorry
I know what you mean, I have paid close attention to this. I will fix it in the near future.
Glad to hear it. I will take a look at your stuff if you publish it.
Likewise I have not seen anyone who has uploaded this for sfm, I have only seen it in gmod
Aside from features and looks, there really isn't all that much different.
The model uses it's own location for materials and models, meaning that it cannot be overridden by other Scout models, so you don't have to worry about editing material properties of another Scout model you don't want to edit.
Next one will be Engineer.
Depends on the user. I would ideally want to use them over anything but I simply can't.
your pc or laptop could handle tf2's rtx
I don't have any plans for improving Demoman at the moment, though I am open for commissions.
https://drive.google.com/file/d/1bjAbrEGceSnl40m3LxTv4snMa9dYgjNw/view?usp=sharing
That render looks great. I agree that leaving some important shapes how they were would be a nice balance.
I will make sure to include the original body groups so you can change between the improved version or the original version. That would be a good idea, so I will change it in the near future.
That would be an easy modification to do, I will keep it in mind and update the model when I can.
The phong is adjusted to provide the most realistic results, it can be adjusted at any time by overriding the materials in the element viewer.