Source Filmmaker

Source Filmmaker

Improved Scout
53 Comments
The Genuine Demo-Pan 9 Jul @ 7:58am 
i commented on this?
HogDaddyJ  [author] 14 Apr @ 7:11am 
Womp womp
Jamu ⚣ 14 Apr @ 1:35am 
the changed chin makes this model not Scout
Ligma 11 Apr @ 7:10pm 
Not everyone wants to use 13 year old models man
reuploader 9 Apr @ 1:45pm 
more useless highpoly slop, just use the classic hwm models :steamfacepalm:
Flasher #FixTF2#SaveTF2 9 Apr @ 10:54am 
that's uncanny af
Da-ma-reene 8 Apr @ 9:57pm 
@Dispenser Defender (M3rk91)

:sentry:hmm...Right...funny
The Genuine Demo-Pan 8 Apr @ 6:20pm 
@Da-Ma-Reene

Thats so gay
Da-ma-reene 8 Apr @ 4:58pm 
@HogDaddyJ

Yyyyeeaaahh~. That's the thing. I'm wardrobing and then I will move onto animating which I've been practicing and it's going great so far. Been importing modes and other stuff for a long time now. On top of accurate measurements of characters, learning from someone with the patience of a saint that I am so grateful for, setting up the scenes and learning with how to make one as I go, I gotta at the same time finish putting on outfits for a certain character, then do more camera work, lighting, particle effects, ragdoll effects, making my own scene from scratch, etc. I can go all day and still not be done. I just dont know how to publish stuff on workshop. To be fair, I have been importing but none of it is mine. I will learn from someone how to do things from scratch, I just cant do it now. And then I gotta start a youtube channel which I have never done one in my life and I gotta learn how THAT sht works. Aie~...Sorry
HogDaddyJ  [author] 8 Apr @ 4:52pm 
@INF-Scanner Man

I know what you mean, I have paid close attention to this. I will fix it in the near future.
HogDaddyJ  [author] 8 Apr @ 4:52pm 
@Da-ma-reene

Glad to hear it. I will take a look at your stuff if you publish it.
INF-Scanner Man 8 Apr @ 4:45pm 
https://gamebanana.com/mods/198831 by the way with improvement of textures I mean this, here is the change of color of the scout trousers in team blu, in the same way I have not seen someone who has been able to change the color of the scout trousers in team blu, I have not seen someone who has been able to change the color of the scout trousers in team blu.
Likewise I have not seen anyone who has uploaded this for sfm, I have only seen it in gmod
Da-ma-reene 8 Apr @ 4:41pm 
Well that kicks azz. I'm doing sfm animated projects now and I am wardrobing my OC scout persona for the animations. Having the best versions along with my edited versions of the outfits and cosmetics will make this more realistic and a blast to go on. Now that I know that I will have less time being concerned over which versions better:MMWhataday:
HogDaddyJ  [author] 8 Apr @ 4:40pm 
This does not change the pants color, though I will fix this in the future.
INF-Scanner Man 8 Apr @ 4:38pm 
finally, after years someone uploads this, by the way, this also changes the default textures of the scout pants? you know the one that changes it blue so you can tell if it is red or blu*
HogDaddyJ  [author] 8 Apr @ 4:29pm 
Thank you.

Aside from features and looks, there really isn't all that much different.
The model uses it's own location for materials and models, meaning that it cannot be overridden by other Scout models, so you don't have to worry about editing material properties of another Scout model you don't want to edit.
Da-ma-reene 8 Apr @ 3:53pm 
One's just gotta wonder why or how the hell the uber and clothe stuff wasnt implemented a long time ago. I already seen other high poly scouts and I was wondering what is different about this one compared to the other ones. I found out a few of those things and I arguably do like this better because of those addons that the others dont. And yeah, this is an improvement over the others. I just wonder what else is on it that is improved aside from those features and the looks. But great job nonetheless:sticky::demoticon::MMWhataday::demoticon::sticky:
HogDaddyJ  [author] 8 Apr @ 3:35am 
I’m not sure what you mean by that.
MVZZL3 7 Apr @ 5:56pm 
Tell me this has letter-based blendshapes please..
SocknessMonster 7 Apr @ 4:24pm 
port to gee mod :)
HogDaddyJ  [author] 7 Apr @ 4:21pm 
I will wait until I get enough suggestions to implement them in the near future, so that I don't waste time doing everything one-by-one.
gub 7 Apr @ 4:12pm 
Love the inclusion of the blue pants, however the headphones on the blu scout uses the red color. I know it's a nitpick but it still bugs me.
HogDaddyJ  [author] 7 Apr @ 2:22pm 
Anything I need to use for my projects, I will enhance.
Next one will be Engineer.
Chuck 7 Apr @ 2:08pm 
Are you ever gonna make the other characters? Cause this is hella good
HogDaddyJ  [author] 7 Apr @ 10:35am 
You're welcome :D
Bed Wetter 5000 7 Apr @ 9:35am 
AWWW YEAH!! Thank YOU
HogDaddyJ  [author] 7 Apr @ 8:00am 
I would agree, if they didn't cause a headache with shading issues and having to fix them manually.
Depends on the user. I would ideally want to use them over anything but I simply can't.
cccc 7 Apr @ 7:11am 
nothing will ever beat sfms standard hwm models :alyx:
jelly beans 6 Apr @ 10:51pm 
wow
🔥 The Demon Pony🔥 6 Apr @ 6:38pm 
it's like if tf2 finally got ray tracing to make stand out really good & depends on how well
your pc or laptop could handle tf2's rtx
Really cool! Definitely using it.
anomi 6 Apr @ 5:30pm 
biblically accurate scout
King 6 Apr @ 4:47am 
Scout RT-Sex is real
mountaindewdz 5 Apr @ 4:55pm 
Chicken nugget
Kazberry 5 Apr @ 3:39pm 
Based, thanks for your consideration!
Aqes :v 5 Apr @ 3:33pm 
SCOUT RTX!!!!!!!!!!!!!!!!
HogDaddyJ  [author] 5 Apr @ 10:02am 
Thanks :D
Nuke 5 Apr @ 9:45am 
Man, you did well with scout <3
HogDaddyJ  [author] 5 Apr @ 6:35am 
@Fullcaber

I don't have any plans for improving Demoman at the moment, though I am open for commissions.
Fullcaber 5 Apr @ 6:25am 
Can i get improved demoman
HogDaddyJ  [author] 5 Apr @ 5:50am 
@JOE

That render looks great. I agree that leaving some important shapes how they were would be a nice balance.
HogDaddyJ  [author] 5 Apr @ 5:47am 
@Kazberry

I will make sure to include the original body groups so you can change between the improved version or the original version. That would be a good idea, so I will change it in the near future.
HogDaddyJ  [author] 5 Apr @ 5:41am 
@Santy Clause

That would be an easy modification to do, I will keep it in mind and update the model when I can.
Sweet Majin 5 Apr @ 3:18am 
Do you also happen to have Max's improved Sniper model?
Ligma 4 Apr @ 8:12pm 
Made some art with it, now that I look at it more the headset staying low poly is actually pretty nice https://steamproxy.net/sharedfiles/filedetails/?id=3212704746
Kazberry 4 Apr @ 7:54pm 
There are some slight clipping issues in the back of the upper arms on some jacket cosmetics, like hwn2015_death_racer_jacket. This has always been an issue with high quality Scout models, but I do wonder if you could fix that, and make it more like the game model? If so your model would be the best one in my book.
Mann Co Orange Enthusiast 4 Apr @ 5:33pm 
as for a suggestion bodygroups similar to the enhanced spy model would be neat if your into doing that kinda stuff and/or maybe a separated chain and dog tags and bodygroup so it's more accessible
HogDaddyJ  [author] 4 Apr @ 4:35pm 
Wanted to keep the original style as much as possible.
The phong is adjusted to provide the most realistic results, it can be adjusted at any time by overriding the materials in the element viewer.
Ligma 4 Apr @ 3:50pm 
Why is his mic just a cube? THe model is nice, but the phong is also really low