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Okay after some generous testing there are a lot of things wrong with this mod EXTERNALLY to the other factions other than Tzeetches own faction.
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- Villitch from WoC cannot recruit the unit at all, it does not appear under the port option, not only that, Villitch can't really get a port unless they are a dark fortress, which only exist on the other side of the map. It should be moved to TIER 5 building or as one of the advanced millitary building options (or new)
- For Daniel, it's wonky as hell.
Firstly you have to reach the required amount of Tzeetch glory, and then you also have to find a tier 3 port? which again is quite difficult for him to do at his location, but apparantly, the port does't require him at all to have any glory because it doesn't have the associated resource attached.
(wh3_main_dae_tzeentch_points) So he can just march west, ignore his glory and get tier 3 ports instead, making his entire glory mechanic redundant.
I think if this is going to be fixed, for Daemons of Chaos it should be attached to the TIER 5 building slot and for Villitch, he should have his OWN SPECIAL building that unlocks it as a tier 5 variant, so that other WOC factions can't use the unit (or assign it to grand altar of tzeetch).
"
Loading mod file [script\campaign\mod\gmd_tzeentch_daemon_unit_dumping_ground.lua]
Failed to load mod file [script\campaign\mod\gmd_tzeentch_daemon_unit_dumping_ground.lua], error is: cannot open gmd_tzeentch_daemon_unit_dumping_ground: No such file or directory. Will attempt to require() this file to generate a more meaningful error message:
error loading module gmd_tzeentch_daemon_unit_dumping_ground from file gmd_tzeentch_daemon_unit_dumping_ground:[string "script\campaign\mod\gmd_tzeentch_daemon_unit_dumping_ground.lua"]:8: unexpected symbol near '['
Failed to load mod: [script\campaign\mod\gmd_tzeentch_daemon_unit_dumping_ground.lua]
"
But I have a question: I don`t find this unit in Changeling build, did I have something wrong ?
As King of Clubs stated...great mod but needs to be balanced...
but theyre too big, their model looks awkward how it drags along the ground
wayy too strong. even the base bane tower annihilates everything.
honestly still gonna use ramens' eidolons instead, until these receive some updating
Anyway I think that's a good method to take, keep the ROR insane but tweak the regular unit. Good luck!
i have never touched the 3d side total war games, so i'll leave that to someone else
Fun though :D.
They possibly need to be even more expensive, as Kairos is all about Grimoires, perhaps make them drain something like 100 a turn for the regular unit and 200 a turn for the ROR as by the end game this is easily affordable. The regular unit should be nerfed further in ammo and damage, but keep the elite version as is but potentially make them mutually exclusive in a single army? Either one, but not both. Make them capped at 2 factionwide for the regular and 1 factionwide for the ROR with no way to increase caps.
When it finally arrived on the battlefield you could just...HEAR IT, AND SEE IT carving these massive boulders of sparkly energy boulders and Warpfire across the battlefield it was absolutely glorious, what a SIGHT FOR TZEENTCH!
It certainly was one hell of a backup unit even though I technically didn't need it lol it was beautiful overkill....and this was just the NORMAL unit xD! So fun.
I assume it gets redline buffs from war machines or anything else?