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Okay after some generous testing there are a lot of things wrong with this mod EXTERNALLY to the other factions other than Tzeetches own faction.
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- Villitch from WoC cannot recruit the unit at all, it does not appear under the port option, not only that, Villitch can't really get a port unless they are a dark fortress, which only exist on the other side of the map. It should be moved to TIER 5 building or as one of the advanced millitary building options (or new)
- For Daniel, it's wonky as hell.
Firstly you have to reach the required amount of Tzeetch glory, and then you also have to find a tier 3 port? which again is quite difficult for him to do at his location, but apparantly, the port does't require him at all to have any glory because it doesn't have the associated resource attached.
(wh3_main_dae_tzeentch_points) So he can just march west, ignore his glory and get tier 3 ports instead, making his entire glory mechanic redundant.
I think if this is going to be fixed, for Daemons of Chaos it should be attached to the TIER 5 building slot and for Villitch, he should have his OWN SPECIAL building that unlocks it as a tier 5 variant, so that other WOC factions can't use the unit (or assign it to grand altar of tzeetch).
"
Loading mod file [script\campaign\mod\gmd_tzeentch_daemon_unit_dumping_ground.lua]
Failed to load mod file [script\campaign\mod\gmd_tzeentch_daemon_unit_dumping_ground.lua], error is: cannot open gmd_tzeentch_daemon_unit_dumping_ground: No such file or directory. Will attempt to require() this file to generate a more meaningful error message:
error loading module gmd_tzeentch_daemon_unit_dumping_ground from file gmd_tzeentch_daemon_unit_dumping_ground:[string "script\campaign\mod\gmd_tzeentch_daemon_unit_dumping_ground.lua"]:8: unexpected symbol near '['
Failed to load mod: [script\campaign\mod\gmd_tzeentch_daemon_unit_dumping_ground.lua]
"