RimWorld

RimWorld

Det's Xenotypes - Avaloi
71 Comments
Fishkeeper01 21 Jun @ 7:40pm 
Fair enough, I was just curious!
DetVisor  [author] 21 Jun @ 5:28pm 
I have no familiarity with their systems, so it's not really on my radar at the moment. Maybe in the future I will.
Fishkeeper01 21 Jun @ 5:27pm 
Are you planning to add compatibility with Facial Animation mods? (Because sadly the third eye doesn't even show up when using any such mods and I think the third eye is awesome.)
Zen 11 Jun @ 3:50am 
If Nomai and Kamelyan were crossed
SuperTaster 5 Jun @ 6:32pm 
Getting a hylics vibe here. That's not a bad thing.
ATTA 22 May @ 10:14am 
Hylotl:arasaka:
TuViejaEnTango 27 Apr @ 9:29am 
Ok, I just read the FAQ. Don't mind my question!
TuViejaEnTango 27 Apr @ 8:16am 
Is there any plans to add factions to Boglegs, Avaloi, or Venators like Stoneborns? I also noticed that Rim-Elves and Rim-Gnoblins have both industrial and medieval factions so I think it would be a neat feature :)
miniusAreas 21 Apr @ 8:42pm 
Man is one letter off from having his xenotype be a pre-exisiting furry race :kekw:
Punch 13 Apr @ 2:10am 
Thanks! With the third eye I can now make Hylotl as a xenotype in my colony.
DetVisor  [author] 8 Apr @ 1:53pm 
Fixed the issue.
DetVisor  [author] 5 Apr @ 4:03am 
Yeah I already fixed it just have to actually push the update.
Chicken Plucker 4 Apr @ 7:47am 
@DetVisor - Simple change mate, just have to delete those old lines and add this inside the <apparel> nodes

<renderSkipFlags>
<li>None</li>
</renderSkipFlags>

<drawData> <!-- This one is only required if its for glasses -->
<dataNorth>
<layer>-3</layer>
</dataNorth>
</drawData>
DetVisor  [author] 3 Apr @ 11:20pm 
Yes, some apparel changes in 1.5, it'll be fixed soon.
Inglix 3 Apr @ 7:57pm 
Got a couple of errors popping up when using this in 1.5 complaining that hatRenderedFrontOfFace and forceRenderUnderHair aren't valid within apparel.

https://gist.github.com/HugsLibRecordKeeper/16d009da55abef0e3c239662ec8d1e8f
Mad Cat-Lon 1 Apr @ 6:36am 
Good job
Chicken Plucker 31 Mar @ 12:30pm 
poggers
DetVisor  [author] 31 Mar @ 4:58am 
Wouldn't really make much sense, as I said they're not aquatic, them having the ability to extinguish fires would be odd and unfitting to their lore and idea, also, not sure what you mean by a "reskin"? They have a set of custom genes already which sets them apart from other xenotypes enough. They're still human, in the end.
PYRACOR 30 Mar @ 8:38pm 
Fair enough. I figured even like a water spray similar to fire but for extinguishing fires would just set them up more to be a race other than a reskin. However it is your toy.
DetVisor  [author] 30 Mar @ 7:24pm 
Nah, they're done unless there's bugs or issues. They're not aquatic simply because, they aren't and don't need to. RimWorld doesn't have much water related stuff so it's not really easy to make a xenotype that's water based, and I just didn't want that for these guys.
PYRACOR 30 Mar @ 5:55pm 
Why aren’t they aquatic. I love this aesthetic I feel as if you could expand on the genotypes for these guys.
ilfrith 30 Mar @ 7:19am 
2.1 just released ur slow dude
DetVisor  [author] 30 Mar @ 6:28am 
working on the 2.0 update actually, hold on tight.
ilfrith 30 Mar @ 6:13am 
@detvisor can you update this to 1.6
U.N. Gaming 28 Mar @ 10:28pm 
@DetVisor yeah, saw the three part glasses and immediately thought of the nerdy hylotl
DetVisor  [author] 28 Mar @ 4:08pm 
Who wouldn't, it's one of the prettiest environments on Earth.
Kokorocodon 28 Mar @ 3:08pm 
I see you are a man of culture who value aquatic or semi-aquatic creatures. At least appearance wise.
Kokorocodon 28 Mar @ 3:07pm 
another banger xenotype
DetVisor  [author] 27 Mar @ 7:24pm 
Yep, they aren't used to actually dealing with disease.
Visandar the Unliving 27 Mar @ 7:22pm 
where they are from you probably just pop a pill to get rid of it, no need for genetic immunity to that
DetVisor  [author] 27 Mar @ 4:45pm 
No.
DarylHark 27 Mar @ 4:18pm 
Does this race have any protection from cirrhosis or cancer that alcohol use can cause?
FelipeGames2000 27 Mar @ 10:24am 
Look similar to the Hylotls from Starbound
mayonnaise 25 Mar @ 10:21pm 
Hylotl moment...
Orfanclub6 25 Mar @ 6:13pm 
Drunk wizards here we f*cking gooo! :satan:
DetVisor  [author] 25 Mar @ 4:59pm 
Their eye doesn't actually work very well, it's mainly vestigial. And it'd be a bit excessive to allow them to handle all drugs better, they can handle alcohol better already thanks to their dependency to it.
Qualli 25 Mar @ 4:20pm 
would be nice If they had the third eye also in the health tab, or if they got a bonus for sight or something. Also it would be nice if theycould handle ervery drugs better because of their hedonistic party kife. But these are just suggestions i had in my mind while readingthe description. Overall i love your alien race themed mods. Great work ! :)
shadowstalker1857 25 Mar @ 3:05pm 
Ok i gotta say this: chug, Chug, CHug, CHUg, CHUG :oldfashioned:
DetVisor  [author] 25 Mar @ 11:06am 
Eccentric Extras - Beach Stuff
a spicy pizza pie 25 Mar @ 10:29am 
What mod adds thoes beach decorations?
Apoplectic Alopex 25 Mar @ 9:47am 
Very cool designs! I am loving your work.
Zinkoner 25 Mar @ 8:51am 
Honestly, the more 'alien' aesthetics are welcome.
It's interesting to see what more aesthetic, rather than practical, bio-engineers would do.
CeasartheUndead 25 Mar @ 8:44am 
is it me? or is there an lot of axolotl in the past is year 5
Genesis Valentine 25 Mar @ 7:19am 
I, too, become more powerful as I drink
Futstub 25 Mar @ 7:03am 
Neat, a Ravioli Xenotype.
Toby 25 Mar @ 6:53am 
@The Blind One only if the third eye is offset along the w axis
Toby 25 Mar @ 6:52am 
How would you even integrate this
Rhetorical question, don't tell me
ThatBartGuy 25 Mar @ 4:44am 
Because I need to know when the RJW patch is coming.
Farbott 25 Mar @ 3:13am 
whhy out of either mod would you ask for that patch here :(
ThatBartGuy 24 Mar @ 11:57pm 
Any chances of official RJW integration?