RimWorld

RimWorld

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Det's Xenotypes - Avaloi
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Mod, 1.4, 1.5
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5.208 MB
24 Mar @ 3:42pm
8 Apr @ 1:52pm
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Det's Xenotypes - Avaloi

In 1 collection by DetVisor
Det's Xenotypes Menagerie
4 items
Description


Welcome to yet another installment of Det's Xenotypes, this time around we're sailing off from the grim and dusty reaches of the rim, and delving into the complex and colorful world of the coreworlds, introducing the Avaloi!

The Avaloi are a xenotype of artists, poets and philosophers, stunningly smart and colorful folk genetically engineered for beauty. Unfortunately, living on a clean and crisp glitterworld has made them incredibly weak to any toxic pollutant or gas, and their party-filled lifestyle has rendered them genetically dependant on booze, thankfully, they gain psychic sensitivity from it!

As always, this is the GitHub link: GitHub link[github.com]
And join my Discord server[discord.gg] to stay in the loop!




















The mod also comes with a lovely set of unique glasses for their three-eye head





Q: "Is this mod CE compatible?"
A: "Likely not."

Q: "But DetVisor, there are no aliens in Rimworld!"
A: "Correct, and these aren't aliens, they're a hyper-adapted subset of humans much like the other vanilla xenotypes.They're meant to look more unique than things like Hussars and Impids, while still looking human."

Q: "Are they aquatic? They look aquatic."
A: "They aren't, but their visuals are inspired by aquatic flora and fauna."

Q: "Since they don't have a faction, where do they spawn?"
A: "They'll mainly spawn as non-hostile Ancients, in the Empire faction from Royalty or occasionally as outlanders and drifters."

Q: "Does the Psychic Inebriation gene have compat for other drugs?"
A: "Nope, it only checks for the vanilla alcohol hediff, meaning it's compatible with Vanilla Brewing Expanded drinks as they all use normal alcohol as their base."

Q: "Is this safe to add mid-save?"
A: "Yes, but don't remove it!"

Q: "I encountered an error!"
A: "Send me the logs so I can identify the issue."

Q: "Can I suggest additions or new features?"
A: "Although the mod is considered complete, feel free to write down in the comments."



- Almost all art assets, icons, infographics and screenshots made by me.
- All C# made by SmartKar.
- The awesome storyteller-styled art used on both the preview and page is made by Visandar the Unliving. Also, he was an incredible help when it came to the visuals of this race, truly, thank you.

No fonts were made by me.

This mod is distributed under Creative Commons Attribution 4.0 International, which means that you can use and modify this mod as long as you credit me and others who worked on it.

RimWorld is owned by Ludeon Studios.

[ko-fi.com]
Popular Discussions View All (1)
14
6 May @ 10:50pm
PINNED: Bug reports
DetVisor
71 Comments
Fishkeeper01 21 Jun @ 7:40pm 
Fair enough, I was just curious!
DetVisor  [author] 21 Jun @ 5:28pm 
I have no familiarity with their systems, so it's not really on my radar at the moment. Maybe in the future I will.
Fishkeeper01 21 Jun @ 5:27pm 
Are you planning to add compatibility with Facial Animation mods? (Because sadly the third eye doesn't even show up when using any such mods and I think the third eye is awesome.)
Zen 11 Jun @ 3:50am 
If Nomai and Kamelyan were crossed
SuperTaster 5 Jun @ 6:32pm 
Getting a hylics vibe here. That's not a bad thing.
ATTA 22 May @ 10:14am 
Hylotl:arasaka:
TuViejaEnTango 27 Apr @ 9:29am 
Ok, I just read the FAQ. Don't mind my question!
TuViejaEnTango 27 Apr @ 8:16am 
Is there any plans to add factions to Boglegs, Avaloi, or Venators like Stoneborns? I also noticed that Rim-Elves and Rim-Gnoblins have both industrial and medieval factions so I think it would be a neat feature :)
miniusAreas 21 Apr @ 8:42pm 
Man is one letter off from having his xenotype be a pre-exisiting furry race :kekw:
Punch 13 Apr @ 2:10am 
Thanks! With the third eye I can now make Hylotl as a xenotype in my colony.