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@Evanduril
Played lots of games with Academy lately, no crashes at all. I even had synaptic Lathe and nothing happened. Also, please post bugs or reports in Bug Reports.
@MasterBot
Good suggestion, post it in the Suggestions thread.
I've been playing more than modding nowadays, I just realized there were comments over here. The good part is that I do have some answers for these questions.
@falontani
Traditions work just like ethic-bound ascensions, e.g you can keep ESAP's Pillar of Society even if you are no longer fanatic spiritualist. In this case, for Friendship Tradition you keep it after the xenophile to xenophobic ethic change, you could roleplay that their smiles are now just crafted-smiles or something. In any case, it would be interesting if that ethic change causes a situation event; I'd keep it in mind.
I don't have any info for you on that right, sorry.
@07Gasimli
These traditions are actually overpowered more than not, so I disagree with you. I'm not really maintaining this atm though, so maybe the other guys can give their take.
@Evanduril
Post in the bugs thread.
@MasterBot
Post in the suggestions thread.
Maybe a mod from your list got updated after the CTD or for all we know it could be a base game CTD, I remember reading a recent PDX hotfix (4.1.3) focused solely on crashes including one that happened at lunch.
I'll trust your expertise on that. And chalk it up to my specific load order and something randomly not playing right and my "fix" was just random luck.
Strange. I use Windows, and this is the only tradition mod I have active. Mod list is pretty large and not all mods are marked* up to date in the launcher. I think, I have all the ones disabled that would cause crashes/not work correctly.
So, I started digging through the mod files in the traditions_categories folder and I think I found my issue at least. Both 00_chi_est_chivalry.txt and 00_mec_est_mechanicum.txt ai weight logic blocks were not all uppercase. At least from what I read they need to be? As soon as I switched the ai weight logic block keywords to all uppercase the game launched to the main menu successfully.
No idea if that actually was the fix or if the game just decided to launch after I re enabled the mod.
It is fine so far, I would only recommend not using Administratum or Industry, those two need a rework. The first one for traits and the second one for modifiers.
@Rukh
XXX. txt? There is no such file in this mod. If you have a specific traditions tree name I could take a look at it but I haven't experienced any crashes.
[trigger_impl.cpp:3363]: Error: Unexpected token: 'tradition_category', near line XXX in file: common/tradition_categories/XXX.txt
[main.cpp:1318]: Error: Script parsing errors detected. Exiting.
Nah. They're talking about economic categories game folder. And they're right. Not touching those improves both future game update maintenance and mod compatibility.
While I would be a little bit cautious about the Psionic Ascension Traditions, it looks like things are working with no problem
that Expanded Stellaris Traditions 3.14 is so misleading LMAO.
but again its their fault to not reading the updated date XD.
https://steamproxy.net/workshop/filedetails/discussion/3181487775/7056650139343392672/
I've created 2 sub-mods for this awesome mod that modifies the related mod settings to separately enable those 2 things:
(Mod doesn't modify anything else)
1- Enabling the Player to get the ability take all the Traditions, no matter if it's Mutually-Exclusive or otherwise Unavailable:
udk Enable All Traditions in Expanded Stellaris Traditions 3
2- Enabling the AI to actually get the ability to take all those Traditions that can do Passive Damage via Modifiers:
udk Enable AI Traditions in Expanded Stellaris Traditions 3
That works backwards, it is actually traditions (unity price) that get affected by empire size.
@Warder I think Automata was meant for cybernetics (in fact, it was called cybernetics) but I could take a look at it.
@RedTheKnown There is no list as of yet (for the updated version at least).
@TeamOnMyBack Gigastructures tradition is not from this mod but I think it requires mega-engineering.
@恐粉症(狐狼徒弟) There is no infringement at all, Doves version is probably outdated and your translarion is very welcome indeed.
Most likely the UI mod, though I am not sure.
Should stack, I will do some testing this weekend to make sure!