Stellaris

Stellaris

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Expanded Stellaris Traditions 3
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21.288 MB
13 Mar @ 1:26am
12 May @ 4:53pm
24 Change Notes ( view )

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Expanded Stellaris Traditions 3

Description
Refer to the main page here for details. This is a temporary upload intended for maintenance. This will be deleted when we hear back from Girion.

You do not need to subscribe to the original mod to use this. This is a (temporary) stand-alone mod.

Side note: I'm seeing bug reports being posted in the comments section of this workshop page. Don't post bugs there. I will most likely delete them to keep the comments section from being congested. Please post bugs (and suggestions, for that matter) in the discussion threads. Thank you in advance.
Popular Discussions View All (3)
33
11 hours ago
PINNED: Bug Reports
𝔹𝕖𝕟_𝔻⚜
6
9 May @ 4:01am
PINNED: Suggestions
𝔹𝕖𝕟_𝔻⚜
43 Comments
Phoenixblood 12 May @ 5:57am 
Just noticed the update change note states its +1 unity from clerks, but in game the tooltip says that its +0.01 unity from clerks, which is the intended modifier?
Phoenixblood 12 May @ 12:59am 
Thanks for the quick fix! Amazing work
𝔹𝕖𝕟_𝔻⚜  [author] 12 May @ 12:00am 
@ Phoenixblood
Hmm, I wasn't aware of that. In any case, I've uploaded a couple more modifiers for it.
Phoenixblood 11 May @ 11:14pm 
Just a heads up, +15% clerk output (the new commerce starter) doesnt really do anything, since normal % output modifiers do not affect trade value or amenities, which is all clerks produce under normal circumstances. I am not sure the right modifier to use though
𝔹𝕖𝕟_𝔻⚜  [author] 8 May @ 11:52pm 
Glad to help out.

@ Max200012
No, it's not needed. They're compatible with one-another though.
Live_Feed 8 May @ 2:16pm 
appreciate you lads sorting this out
Max200012 8 May @ 2:00pm 
is the "more traditions categories" mod needed?
t@ngent 7 May @ 4:40pm 
Thanks for the update!
𝔹𝕖𝕟_𝔻⚜  [author] 7 May @ 12:02pm 
@ William07142

Well, you're not wrong about usage, but for patching, you're asking the wrong guy... I happen to not use Gigastructural Engineering . I'm not inclined to get familiar with that mod; at least for now. I will list the patch in the description however, if someone else comes around to do it. Girion still hasn't responded to me, so we'll just have to use this workshop page for the time being.


@Everyone

I've uploaded a roughly-made patch for 3.12. *Please* report issues, because of the usual time constraints story that modders oh-so typically have :).
William07142 7 May @ 3:45am 
Appreciate you two taking up the mantle. The original mod seemed to have a lot of conflicts with Gigastructural Engineering. They were certainly playable together but many definitions were overwritten. If it hasn't been done already, a patch smoothing it out would be awesome since both mods are so highly used, and probably together