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My mod adds an enriched and enhanced variant + fixes an annoying bug that would spawn infinite compost each time the ship left the planet
So yeah, regular soil doesnt work in space
If you mean Soil Relocation Framework, I only ever used it to make a small patch so the mods dont break together. I never checked if they'd be OP together or not.
Rich soil still spawns around randomly and does its own thing
I couldn't find a mod called High Fertility Soil so I'm unsure of how theyd interact.
Both mods modify the soil definition and things break, I'll make a small bandaid patch to make it anyhow "usable"
Both of these mods shouldnt be used together at best, but maybe eventually I will have an idea as to how make them work
If you have a setting enabled you'll also need a composting barrel after
Also if anyone would like to help out with the textures, feel free to reach out
Hopefully everything goes right with that.
I can say it in a way like this: If a type of soil is able to grow plants (has the "GrowSoil" affordance) it can be tilled, enriched and enhanced, as long as you have proper compost amounts to build them.
All soil types except regular soil can be removed with Remove Floor too.
I have no idea what issues you might've had or how the biome soils work but I hope this helps!
I assume it would be some other mod that makes that happen, either way I don't think I'd be able to fix it considering it would be an issue with another mod
I just tested it and I can see my items in the build menu just fine. (Used default mod config)
Make sure no mods cause incompatibilities and make sure you have the respective research unlocked. (Bottom left of the main research tab).
When you do that you should have the different soil types in the Floors building tab.
Hey, thank you for using the mod! I probably won't be releasing the update any time soon since I'm busy with school etc
I'm still open to balancing feedback and such though