RimWorld
Scar's Basic Farming
87 条留言
ScarKy0  [作者] 8 月 25 日 下午 12:45 
@ThePhantomX64 No problem, im glad you enjoy it!
ThePhantomX64 8 月 25 日 上午 10:27 
Ah ok I see, cool. Now that I got the explination. I think I understand this mod more. Overallneat mod tbh and thanks for creating it :D
ScarKy0  [作者] 8 月 25 日 上午 3:47 
@ThePhantomX64 SoS2 has artificial soil or something along those lines you can place
My mod adds an enriched and enhanced variant + fixes an annoying bug that would spawn infinite compost each time the ship left the planet
ThePhantomX64 8 月 24 日 下午 10:39 
What does the mod add in for a compromise then?
ScarKy0  [作者] 8 月 24 日 下午 7:43 
@ThePhantomX64 Regular soil replaces your hull tiles, meaning your ship would have holes in it
So yeah, regular soil doesnt work in space
ThePhantomX64 8 月 24 日 下午 2:55 
btw for the SOS2 compat, is the normal soil not work in space? I haven't gotten around to trying it so that is why I ask.
ScarKy0  [作者] 8 月 17 日 上午 8:14 
In fact I made the soil fertility a config simply so people can choose their own way they wonna play with this
ScarKy0  [作者] 8 月 17 日 上午 8:13 
@ThePhantomX64 I mean in the end it depends on the person if they wonna have an OP colony or not, personally im a fan of getting OP
ThePhantomX64 8 月 17 日 上午 7:28 
A part of me thinks it would be op and the other says maybe it wont
ScarKy0  [作者] 8 月 17 日 上午 12:24 
@ThePhantomX64

If you mean Soil Relocation Framework, I only ever used it to make a small patch so the mods dont break together. I never checked if they'd be OP together or not.
ThePhantomX64 8 月 16 日 下午 10:21 
Hey, and you every tried this mod with the relocating soil mod? Would this and that mod just end up being too op to have together?
ScarKy0  [作者] 7 月 23 日 上午 7:33 
@Bunuffin Replace the value with 120%, but you can just remove the tilling after to bring back the original value
Bunuffin 7 月 23 日 上午 7:33 
i know, if i put it over the rich soil will it add the 20% on top of 140% of the rich soil or will it replace with the value of the tilled soil?
ScarKy0  [作者] 7 月 23 日 上午 7:28 
@Bunuffin No, Rich soil is still the same thing as ever, this mod simply allows you to place new tilled(120%), enriched(140%) and enhanced(160%) soils
Rich soil still spawns around randomly and does its own thing
Bunuffin 7 月 23 日 上午 6:30 
no just normal 140% soil, so it replaces the 140 with 120%?
ScarKy0  [作者] 7 月 23 日 上午 6:24 
@Bunuffin Hey, is High Fertility Soil a mod or something? Or do you mean rich soil from the game? The mod doesn't interact with rich soil and simply adds a placeable version.
I couldn't find a mod called High Fertility Soil so I'm unsure of how theyd interact.
Bunuffin 7 月 23 日 上午 4:52 
how does this mod interact with high fertility soil?
ScarKy0  [作者] 7 月 8 日 下午 12:01 
@Jw42291 Thanks for notifying me! I'm always scared things will somehow break whenever I make a patch
Jw42291 7 月 8 日 上午 11:39 
Update is working beautifully, just wanted to stop back in and say thanks again <3
SickNewWorld 7 月 6 日 上午 10:43 
W Mod Author
ScarKy0  [作者] 7 月 6 日 上午 8:04 
@Jw42291 No problem! I'm always happy to see a new comment so usually I'm more than likely to fix issues quickly if they appear, as long as I know how to
Jw42291 7 月 6 日 上午 4:49 
Holy crap you move fast lol, thanks for the update, you're awesome <3
ScarKy0  [作者] 7 月 5 日 下午 5:14 
Updated, if anything is broken do tell me!
ScarKy0  [作者] 7 月 5 日 下午 4:02 
@Jw42291 No worries! I'm about ready with the patch in case you wonna continue using both, it will look messy but it will not be broken
Jw42291 7 月 5 日 下午 3:56 
Okay, sorry to bother you lol, I think it was just wishful thinking on my part that they'd somehow not interfere with eachother
ScarKy0  [作者] 7 月 5 日 下午 3:18 
@Jw42291 Hey thanks for telling me

Both mods modify the soil definition and things break, I'll make a small bandaid patch to make it anyhow "usable"

Both of these mods shouldnt be used together at best, but maybe eventually I will have an idea as to how make them work
Jw42291 7 月 5 日 下午 2:21 
@ScarKy0 I'm having a weird interaction between this and Soil Relocation Framework, when I dig up soil I also sometimes get compost from this mod <3
ScarKy0  [作者] 6 月 10 日 上午 2:03 
@Nublythenub Inside a butcher's table
If you have a setting enabled you'll also need a composting barrel after
Nublythenub 6 月 9 日 下午 3:48 
How do I make compost?
A29 6 月 1 日 下午 4:42 
thnkumn!1
ScarKy0  [作者] 5 月 30 日 上午 11:57 
Didn't have much time to test if Save our Ship 2 compatibility 100% works

Also if anyone would like to help out with the textures, feel free to reach out
ScarKy0  [作者] 5 月 24 日 上午 9:27 
It's done but lacks textures, which will take me quite a while to get
ScarKy0  [作者] 5 月 22 日 上午 9:29 
Currently working on an update that adds an alternative way of making compost(similiar to how beer is made), which will be a toggle in the settings.

Hopefully everything goes right with that.
ScarKy0  [作者] 5 月 16 日 下午 1:32 
@wifi Thank you!
wifi 5 月 16 日 上午 1:40 
fajne takie
ScarKy0  [作者] 4 月 20 日 下午 12:58 
@#6 No problem and enjoy the mod! If you ever have any issues or suggestions feel free to comment.
#6 4 月 20 日 下午 12:56 
The issue I had in the past was related to the fact that the previous tillable mod I used was checking specifically for its own tags to determine where the tiles could be placed. Since yours only checks for "growable" it should work much better than the old one did. Cheers, and thanks for the quick response. :)
ScarKy0  [作者] 4 月 20 日 下午 12:53 
@#6 I'm unsure how Regrowth and Alpha Biomes work so hard to tell.

I can say it in a way like this: If a type of soil is able to grow plants (has the "GrowSoil" affordance) it can be tilled, enriched and enhanced, as long as you have proper compost amounts to build them.

All soil types except regular soil can be removed with Remove Floor too.
I have no idea what issues you might've had or how the biome soils work but I hope this helps!
#6 4 月 20 日 上午 11:20 
Does this also work with the different soils from the Regrowth series and Alpha Biomes? Those have given me trouble in particular with previous tilled soil mods.
ScarKy0  [作者] 4 月 18 日 下午 2:02 
@ALE199 Glad you figured it out! But it does sound like a rather weird bug to have happened
ALE199 4 月 18 日 下午 1:40 
OK crazy but tilled soil only appears by using tab-sorting and moving it out of floor menu, I don't know why but hey it works now!
ALE199 4 月 18 日 下午 12:52 
Yeah, it's a shame I got the rare incompatbility ;(
ScarKy0  [作者] 4 月 17 日 下午 2:46 
Checked it with the architect menu override too and the soil types are still there

I assume it would be some other mod that makes that happen, either way I don't think I'd be able to fix it considering it would be an issue with another mod
ScarKy0  [作者] 4 月 17 日 下午 2:39 
@ALE199 I assume you mean Dubs Mint Menu

I just tested it and I can see my items in the build menu just fine. (Used default mod config)
ALE199 4 月 17 日 下午 2:24 
that's the weird thing like I can see it but I can't find it on the build menu, I am using dubs menus
ScarKy0  [作者] 4 月 17 日 下午 12:59 
@ALE199 Just checked it on my side and It's all fine.

Make sure no mods cause incompatibilities and make sure you have the respective research unlocked. (Bottom left of the main research tab).
When you do that you should have the different soil types in the Floors building tab.
ALE199 4 月 17 日 上午 8:35 
I can't seem to be able to build anything from this mod
ScarKy0  [作者] 4 月 13 日 上午 2:36 
@Sinful Alochii

Hey, thank you for using the mod! I probably won't be releasing the update any time soon since I'm busy with school etc

I'm still open to balancing feedback and such though
Sinful Alochii 4 月 12 日 下午 1:04 
Great mod! I await its updates for your educational modding needs! (I too wanna mod but scared to attempt it). Please give a heads up when you have pushed for a wonderful addition.
Буквально 1984-7 4 月 5 日 下午 4:34 
There's also leather tanning and timber to dry timber mods, not sure if it's possible but may give some kind of tips on how it could be done, no idea but hope it helps.