tModLoader

tModLoader

Roommates
153 Comments
lazy naming 16 hours ago 
they all seem to merge into each other at night
tabascoturtle 12 Jul @ 5:33pm 
I wish Zoologist Roommate Shaboingboing
LyDek 10 Jul @ 8:12am 
is it possible to adjust NPC behavior so they very rarely/never stop walking around ? it would help talking to them without needing to change their room over and ver again
Words and Philosophy 26 Jun @ 9:55am 
oh my god they were roommates :0
camtuflame 11 Jun @ 1:48pm 
and they were roomates
Naoki 26 May @ 7:56pm 
nice
frank530305 25 May @ 10:02pm 
lol the angler just sitting down at the bottom house
Green_sentinal2255 25 May @ 9:04pm 
marry me
Butte Weippe 22 May @ 8:40pm 
Does that mean I can cram all the townsfolk in one room with no regard to their happiness? LOL
HEDD616 22 May @ 11:07am 
And they were...


(thanks for the mod btw)
Edith 15 May @ 11:09pm 
i cannot uninstall this mod
even tho i deleted it NPCs are still moving in together
the reason i want to delete this is because this mod keeps deleting my NPCs of they share a room (aka using this mod)
Kapoe 11 May @ 11:59pm 
nice
Humpback Kawah 11 May @ 7:40pm 
Love this mod! Love building themed rooms to put similar NPCs in. However, as previous users have stated, they tend to be stuck together walking and sitting in the same place. This makes it a bit of a hassle narrowing down which NPC to talk to, or finding which pixel belongs to who.
bastalio 9 May @ 1:04am 
mfs doing a 10 man orgy on a single chair
Kooln 6 May @ 8:07am 
Could you please fix the bug where NPCs are using the same chair? I put the limit to two NPCs so it wouldn't get too crowded, but I just can't talk to the NPC that I want to.
Catalyst 2 May @ 10:31am 
This mod in wonderful. Only bug is NPC is stacking in same chair i can't talk to NPC i want.
vasa 29 Apr @ 10:14am 
will you fix so 5 npcs dont stand in front of eachother?
isaacgames248 28 Apr @ 10:47pm 
inflation's hit so bad NPC's are moving in as roomates
solesteam8 23 Apr @ 3:17pm 
Config to make the ammount of Roomates have a more unique impact on their crowding statistic (example: larger rooms can comfortably suit more people and having 2 npcs per room count as 1 to an outside npc, but as 3 for the npcs inside the room?)
TF2 9 Apr @ 4:25pm 
hehahaha yes please this will save me so many hours of grinding and building houses as a golf ball thank you... this will either be really bugged or be really op
Spicy 9 Apr @ 5:17am 
A way to help with npcs grouping in nightime, they should use the rainy day AI, they wont go outside but wont group together in 1 chair either.
Nahuelwg 6 Apr @ 9:24am 
"...and they were roommates!"
"oh my god they were roommates"
Syrus 6 Apr @ 8:50am 
do you plan on correcting the massive groupings of npcs?
sometimes i need to talk with an specific npc but there are 5 more npcs on top of it
NotLe0n  [author] 6 Apr @ 4:14am 
Or if you want to configure or disable crowding entirely: https://steamproxy.net/sharedfiles/filedetails/?id=3039634880
NotLe0n  [author] 6 Apr @ 4:12am 
>what about the luck system? shoving all npcs in one place will make things expansive as hell -@Saires
>> I will add a config option to disable the happiness penalty when 3 or more NPCs are within 25 tiles. -@NotLe0n

Actually, I'm not gonna do that because there is already a mod where you can configure this: https://steamproxy.net/sharedfiles/filedetails/?id=2995261274
KandemirQral 5 Apr @ 11:07pm 
finally i can create a public transport
FeistierMage 5 Apr @ 7:20pm 
npc using the same room seem to stand in one spot and never move
potted 5 Apr @ 5:01pm 
wait thats what made npcs not spawn in my world?!? i was so confused lol
NotLe0n  [author] 5 Apr @ 12:14pm 
v3.2 fixes some bugs. Thanks for your reports, it really helps as I don't have the time to test a lot.
Changes:
- Fixed a bug where chairs on the most right tile of a house were not being counted (thanks CatJet)
- Fixed bigger "chair" tiles like sofas, beds, ect. being counted as multiple chairs
- Maybe fixed NPCs not spawing when the "require chair" setting is enabled.
Surfing Skeleton 5 Apr @ 3:05am 
I am obligated by the lingering power of Vine and as such must say this
"omg they were roommates"
NotLe0n  [author] 5 Apr @ 12:02am 
@InapectorGadget does this also happen with the require chairs setting turned off? There is a issue with that setting which I'm gonna fix today.
InspectorGadget 3 Apr @ 6:56pm 
this mod works, except for the part where it makes new npcs simply just refuse to spawn entirely
Zauberin Stardreamer 3 Apr @ 1:32pm 
A few notes:

1. It appears that when checking if new NPCs can move in, it is still requiring one house per NPC. So, more NPCs won't move in even if there are empthy houses.

2. I am noticing that I am not consistently able to reassign NPCs to different houses if they are already in a house.

3. Would it be possible to add a setting so that NPCs will only move in automatically to unoccupied houses? The reason is I would prefer they only double up or such if manually assigned to a home.
Paper Games 2 Apr @ 9:28am 
As @Stepahich#BloodRust mentioned already, the mod definitely feels like it reduces the rate new npcs move in currently. (Tested with Thorium in Multiplayer at least.)
Pixus 31 Mar @ 5:01pm 
I don't think the setting for requiring a chair for each roommate is working properly. I've went ahead and made a discussion about it in detail and am waiting for Steam to approve it.
NotLe0n  [author] 31 Mar @ 3:19pm 
I will add a config option to disable the happiness penalty when 3 or more NPCs are within 25 tiles.
Saires 31 Mar @ 1:51pm 
what about the luck system? shoving all npcs in one place will make things expansive as hell
PickleJuice 31 Mar @ 1:27pm 
I put all of my NPCs into a single room.
potted 31 Mar @ 8:45am 
hi john :steamhappy:
NotLe0n  [author] 31 Mar @ 6:53am 
v3.1 Changes:
- The "Require Chairs" setting now works correctly with modded chairs (thanks CatJat)
- Added Russian localization
SonicMaine 30 Mar @ 3:49pm 
omg they were roommates...
grunch christmas 29 Mar @ 12:34pm 
and they were roommates
Stepahich 29 Mar @ 5:32am 
Mod messing up with NPC spawn rate(tested only with calamity)
csgofan117 27 Mar @ 6:38am 
"There is currently no restriction how many NPCs can live together. You only need to have a valid house."
my employer trying to figure out how much to pay me so i can afford rent
RelentlesslyLurking 26 Mar @ 7:12pm 
This is awesome. There are a few different solutions out there to help address the problem of too many NPCs to enjoy building homes for all of them, but this is definitely the simplest. Now that I've noticed in your FAQ that there are configurations in place, I doubt I'll play without it in the foreseeable future.
ladams 25 Mar @ 4:48pm 
add secks if there are two roommates
NotLe0n  [author] 25 Mar @ 10:05am 
@Mecha_Gamer. thanks for the nice comments. The mod is 1.4.4 so I don't see your problem.
nokia 25 Mar @ 7:32am 
building a whole mansion is just boring
building only one house is better
nokia 25 Mar @ 7:29am 
i now wont have to use space on useless houses
ඞ amogus ඞ 24 Mar @ 5:16pm 
yay, now to make a homeless shelter in terraria cause i'm too lazy to build a hotel!