tModLoader

tModLoader

Roommates
Počet komentářů: 157
TheSauceGuy 30. zář. v 16.42 
Also, I'm unsure if it has to do with this mod or not, but I've been having NPCs leave doors open very frequently, which I haven't seen before.
TheSauceGuy 28. zář. v 22.18 
Is there a way to get them to sit in different chairs? They currently all gather at the same one, at least when "require a chair for each roommate" is disabled.
Ashes 17. srp. v 0.55 
now all your npcs can fit in a tiny - barely functional box :D
rhapsody 14. srp. v 11.12 
can you add a way to assign the npcs to different chairs, so they arent all sitting on the same one
lazy naming 27. čvc. v 13.30 
they all seem to merge into each other at night
tabascoturtle 12. čvc. v 17.33 
I wish Zoologist Roommate Shaboingboing
LyDek 10. čvc. v 8.12 
is it possible to adjust NPC behavior so they very rarely/never stop walking around ? it would help talking to them without needing to change their room over and ver again
Words and Philosophy 26. čvn. v 9.55 
oh my god they were roommates :0
camtuflame 11. čvn. v 13.48 
and they were roomates
Naoki 26. kvě. v 19.56 
nice
frank530305 25. kvě. v 22.02 
lol the angler just sitting down at the bottom house
Green_sentinal2255 25. kvě. v 21.04 
marry me
Butte Weippe 22. kvě. v 20.40 
Does that mean I can cram all the townsfolk in one room with no regard to their happiness? LOL
HEDD616 22. kvě. v 11.07 
And they were...


(thanks for the mod btw)
The Snifferrr 15. kvě. v 23.09 
i cannot uninstall this mod
even tho i deleted it NPCs are still moving in together
the reason i want to delete this is because this mod keeps deleting my NPCs of they share a room (aka using this mod)
Kapoe 11. kvě. v 23.59 
nice
Humpback Kawah 11. kvě. v 19.40 
Love this mod! Love building themed rooms to put similar NPCs in. However, as previous users have stated, they tend to be stuck together walking and sitting in the same place. This makes it a bit of a hassle narrowing down which NPC to talk to, or finding which pixel belongs to who.
bastalio 9. kvě. v 1.04 
mfs doing a 10 man orgy on a single chair
Kooln 6. kvě. v 8.07 
Could you please fix the bug where NPCs are using the same chair? I put the limit to two NPCs so it wouldn't get too crowded, but I just can't talk to the NPC that I want to.
Lost Angeless 2. kvě. v 10.31 
This mod in wonderful. Only bug is NPC is stacking in same chair i can't talk to NPC i want.
vasa 29. dub. v 10.14 
will you fix so 5 npcs dont stand in front of eachother?
isaacgames248 28. dub. v 22.47 
inflation's hit so bad NPC's are moving in as roomates
solesteam8 23. dub. v 15.17 
Config to make the ammount of Roomates have a more unique impact on their crowding statistic (example: larger rooms can comfortably suit more people and having 2 npcs per room count as 1 to an outside npc, but as 3 for the npcs inside the room?)
TF2 9. dub. v 16.25 
hehahaha yes please this will save me so many hours of grinding and building houses as a golf ball thank you... this will either be really bugged or be really op
Spicy 9. dub. v 5.17 
A way to help with npcs grouping in nightime, they should use the rainy day AI, they wont go outside but wont group together in 1 chair either.
Nahuelwg 6. dub. v 9.24 
"...and they were roommates!"
"oh my god they were roommates"
Syrus 6. dub. v 8.50 
do you plan on correcting the massive groupings of npcs?
sometimes i need to talk with an specific npc but there are 5 more npcs on top of it
NotLe0n  [autor] 6. dub. v 4.14 
Or if you want to configure or disable crowding entirely: https://steamproxy.net/sharedfiles/filedetails/?id=3039634880
NotLe0n  [autor] 6. dub. v 4.12 
>what about the luck system? shoving all npcs in one place will make things expansive as hell -@Saires
>> I will add a config option to disable the happiness penalty when 3 or more NPCs are within 25 tiles. -@NotLe0n

Actually, I'm not gonna do that because there is already a mod where you can configure this: https://steamproxy.net/sharedfiles/filedetails/?id=2995261274
KandemirQral 5. dub. v 23.07 
finally i can create a public transport
FeistierMage 5. dub. v 19.20 
npc using the same room seem to stand in one spot and never move
potted 5. dub. v 17.01 
wait thats what made npcs not spawn in my world?!? i was so confused lol
NotLe0n  [autor] 5. dub. v 12.14 
v3.2 fixes some bugs. Thanks for your reports, it really helps as I don't have the time to test a lot.
Changes:
- Fixed a bug where chairs on the most right tile of a house were not being counted (thanks CatJet)
- Fixed bigger "chair" tiles like sofas, beds, ect. being counted as multiple chairs
- Maybe fixed NPCs not spawing when the "require chair" setting is enabled.
Surfing Skeleton 5. dub. v 3.05 
I am obligated by the lingering power of Vine and as such must say this
"omg they were roommates"
NotLe0n  [autor] 5. dub. v 0.02 
@InapectorGadget does this also happen with the require chairs setting turned off? There is a issue with that setting which I'm gonna fix today.
InspectorGadget 3. dub. v 18.56 
this mod works, except for the part where it makes new npcs simply just refuse to spawn entirely
Zauberin Stardreamer 3. dub. v 13.32 
A few notes:

1. It appears that when checking if new NPCs can move in, it is still requiring one house per NPC. So, more NPCs won't move in even if there are empthy houses.

2. I am noticing that I am not consistently able to reassign NPCs to different houses if they are already in a house.

3. Would it be possible to add a setting so that NPCs will only move in automatically to unoccupied houses? The reason is I would prefer they only double up or such if manually assigned to a home.
Paper Games 2. dub. v 9.28 
As @Stepahich#BloodRust mentioned already, the mod definitely feels like it reduces the rate new npcs move in currently. (Tested with Thorium in Multiplayer at least.)
Pixus 31. bře. v 17.01 
I don't think the setting for requiring a chair for each roommate is working properly. I've went ahead and made a discussion about it in detail and am waiting for Steam to approve it.
NotLe0n  [autor] 31. bře. v 15.19 
I will add a config option to disable the happiness penalty when 3 or more NPCs are within 25 tiles.
Saires 31. bře. v 13.51 
what about the luck system? shoving all npcs in one place will make things expansive as hell
PickleJuice 31. bře. v 13.27 
I put all of my NPCs into a single room.
potted 31. bře. v 8.45 
hi john :steamhappy:
NotLe0n  [autor] 31. bře. v 6.53 
v3.1 Changes:
- The "Require Chairs" setting now works correctly with modded chairs (thanks CatJat)
- Added Russian localization
SonicMaine 30. bře. v 15.49 
omg they were roommates...
grunch christmas 29. bře. v 12.34 
and they were roommates
Stepahich 29. bře. v 5.32 
Mod messing up with NPC spawn rate(tested only with calamity)
csgofan117 27. bře. v 6.38 
"There is currently no restriction how many NPCs can live together. You only need to have a valid house."
my employer trying to figure out how much to pay me so i can afford rent
RelentlesslyLurking 26. bře. v 19.12 
This is awesome. There are a few different solutions out there to help address the problem of too many NPCs to enjoy building homes for all of them, but this is definitely the simplest. Now that I've noticed in your FAQ that there are configurations in place, I doubt I'll play without it in the foreseeable future.
ladams 25. bře. v 16.48 
add secks if there are two roommates