Space Engineers

Space Engineers

Hostile Universe - Real NPC and Meteor Timers
Komentarzy: 62
DDRMANIAC007 20 maja 2019 o 14:25 
Does this mod still work? Or is there a mod that does a similar function?
Hades  [autor] 7 maja 2018 o 17:29 
There is no way to distinguish a players location alas... it's just a timer value that can be manipulated.
Orthopaktis 7 maja 2018 o 16:55 
Is there any way you could make a version or a separate mod that severely reduced the frequency/size or outright removed meteors on planets with atmospheres? I love this setup for space but on planets it just leaves infinite craters everywhere.
Hades  [autor] 11 marca 2018 o 17:11 
No idea.. .it follows vanilla save mechanics, it just alters when the event occurs nothing else.
coolguy2016 11 marca 2018 o 14:53 
does the 2 hour timer save when i leave? or do i have to be in 1 session for 2 hours just to get some meteors
Dark_453 4 marca 2017 o 0:29 
woot, Thank you.. Still Working.
Hades  [autor] 17 grudnia 2016 o 15:56 
yup
Arodoid 17 grudnia 2016 o 7:35 
Is this still working?
Hades  [autor] 24 września 2016 o 17:47 
They've changed that in the last update or 2.... now the meteors are nowhere near as laser accurate. And turrets seem to be destroying them more reliably.
Valyn 24 września 2016 o 12:09 
I was refering to the code used by KSH, they have it set to spawn the meteor storms on player location and move at max seed toward player, not in random direction near players.
Hades  [autor] 18 września 2016 o 1:51 
Just for the record, the source file reference for this mod is still unchanged, and the mod is still 100% compatible with it. If the mod doesn't behave as described it's an issue with KSH not reading in the file or a bug with the game.
Valyn 3 września 2016 o 12:12 
so if you look that the code, I believe is says 'set max speed toward player' or something like that. so unless you are moving the storm is always in your area and headed right for the tiny region of the planet or space you are in
Juggernaut 21 lipca 2016 o 11:04 
Biggest annoyance of meteors is that they feel like they occur directly around you on purpose...I'd rather they were sort of something you forget, that your server is still doing, but you have that remote chance of being in one sometimes. The way it is now, every spawn is targeted at you and that's just silly. Most people just want it off!
Hades  [autor] 17 czerwca 2016 o 22:41 
Keen likes to reintroduce bugs like this lol. Best to disable storms for now... I'll take a look at the code for any changes but I reckon it's most likely a bug in their side again.
KritusMennes 17 czerwca 2016 o 20:43 
I think the latest update broke this... it was working awesome, but now my base is looking a bit like swiss cheese with meteor strikes every 10 minutes... If you can fix it, that'd be awesome because I love it.
Hades  [autor] 8 marca 2016 o 18:29 
That should still work... but it seems to get broken/ignored every other update. Best you can do is try.
Aku92 8 marca 2016 o 8:48 
ok, what about the meteor timer, and thanks for getting back to me
Hades  [autor] 7 marca 2016 o 16:08 
The devs still haven't put NPC ships back into the dx12 game
Aku92 7 marca 2016 o 12:42 
is this dead
Hyperion 27 stycznia 2016 o 11:31 
I've never encountered an NPC ship and I'm pretty sure they were enabled on each world that I've played. Can the intervals be changed somehow? Or could you implement some chat commands for it, perhaps?
Ministery Of MOM 28 grudnia 2015 o 16:07 
Anyway to tinker the spawn settings myself? I would like something like meteor showers every 5 to 10 hours.
Kastuk 9 września 2015 o 4:48 
Need to change meteor fire tails to something not-firing.
Nate 14 sierpnia 2015 o 9:59 
No not after resub, I can't run it with this mod subscribed or I get nonstop meteors so I have to not use it
Hades  [autor] 13 sierpnia 2015 o 4:03 
So it works again after uninstall and resub? If so, that is wierd!
Nate 12 sierpnia 2015 o 20:29 
I have tried it without any other mods and still no change and when I remove it it also has meteor storms nonstop. I had to completely unsubscribe and delete the mod files which is just weird
Hades  [autor] 12 sierpnia 2015 o 7:21 
Nothing has changed in the source code... so it's still valid unless the devs broke it with a recent patch. Have you tired to run it without other mods... maybe they are overwriting it?
Nate 9 sierpnia 2015 o 21:01 
Is this mod still being updated? I used it today and now I am getting meteor storms repeatedly on normal
Mikel71 4 kwietnia 2015 o 12:00 
Thanks bud for the quick response on it, I def use this when playin a solo game, almost forgot how freqent they are normally, My server I played on didnt have them on :) I will turn them back on and give ya update later tonite.
Hades  [autor] 4 kwietnia 2015 o 8:39 
Ok, I've just updated it again. Devs have migrated from event type XML to using nested subtypes.
Mikel71 4 kwietnia 2015 o 8:08 
Just start a new survival game, after the initial waiting period for storms, the first one came then, every 30 secs after that, meteors set on "normal" as stated below back in febuary,
Hades  [autor] 9 lutego 2015 o 3:06 
I just updated with the new cataclysm mode timers... but you shouldn't be seeing swarms every 30 seconds. let me know if it keeps happening
Eagle☣Cat.exe 8 lutego 2015 o 17:44 
Normal meteor spawns on new worl, meteor storm right off the bat, then another storm 30 seconds later, and repeats
Hades  [autor] 7 lutego 2015 o 15:58 
You probably turned them off in your world settings.
shadow onion 7 lutego 2015 o 8:14 
im not getting any meteor spawns or any cargo ships
Hades  [autor] 25 stycznia 2015 o 16:40 
It seems to be working now... I'm not seeing the 20 minute default spawns anymore. I haven't played a full 2 hour session for a while now (because of other stability issues) but it seems to be a lot more time maybe the full 2 hours between spawns.
Wayward Will 25 stycznia 2015 o 11:12 
You must be tired of getting naged about this but what is the latest news? Does it still not affect asteroid timers correctly? Or has that been fixed since? Thank you for all your hard work. Cheers.
Hades  [autor] 25 grudnia 2014 o 17:06 
Phand (dev rep) acknowledged it... I'm praying 1.062 patch has fixed it.
Lewtz 25 grudnia 2014 o 16:21 
is the meteor timing still bugged?
MagnusEffect 8 grudnia 2014 o 18:51 
thank you for your continued efforts on getting this addressed, Storm. I really like what you are attempting to do with this.
Hades  [autor] 4 grudnia 2014 o 16:33 
It provides features as described above in the description.
Hades  [autor] 3 grudnia 2014 o 0:59 
The meteor shower vallues are still not being read in by the game... it's a bug. :(
The NPC ship timers do work though.
MagnusEffect 2 grudnia 2014 o 17:08 
@ Storm: is this still not working correctly?
Hades  [autor] 23 listopada 2014 o 17:24 
It's a developers bug... neither the mod or altering the game folder settings work :(
Lonestarr_Sixer 23 listopada 2014 o 16:04 
Yeah, I'm getting that error myself, how can it be fixed?
Hades  [autor] 22 listopada 2014 o 21:38 
There is currently a bug with the game that is not reading in this config settings properly.
FurtiveSage 14 listopada 2014 o 10:03 
Thank you for the information. Being new to the workshop, my skill is tweaking the setting from someone like yourself who as a clue how to create mods. Thanks again. I really the the PVE concept with survival and am looking for any ideas to increase the content and randomness of survival!
Hades  [autor] 13 listopada 2014 o 16:51 
If you edit the mod you can... or you can configure the files directly in your SE data folder (the file called.... ugh not at my PC right now... its in the same folder as SpawnGroups.sbc)
FurtiveSage 12 listopada 2014 o 10:52 
Do you have the ability to make changes to those timers?
Hades  [autor] 29 września 2014 o 0:13 
You can check the log file for the game... it should say what mods are loaded successfully. Other than that you can do it the way I do... put a stopwatch on and make sure meteors don't appear more than once every 2 hours :)