Space Engineers

Space Engineers

70 ratings
Hostile Universe - Real NPC and Meteor Timers
   
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Type: Mod
Mod category: Other
File Size
Posted
Updated
216.998 KB
17 Sep, 2014 @ 8:12am
4 Apr, 2015 @ 8:37am
5 Change Notes ( view )

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Hostile Universe - Real NPC and Meteor Timers

Description
Hostile Universe is one of several mods that attempt to make Space Engineers a compelling PvE space sandbox experience. This is for players (solo or multiplayer) who would like to focus less on player vs player (PvP) and focus more on surviving and raiding AI-controlled/owned assets.

Features
- increases meteor spawn interval to roughly 2 hours or so. I recommend that you run your games on "Cataclysm" setting for more visual effects and challenge.
- increases NPC ship spawn interval to roughly 45 minutes. This is to make space less like a busy expressway and more like a remote experience where seeing ships is a more rare event..

Recommended Mods
1) Hostile Universe
2) Hostile Universe - Respawn Shuttle
3) Hostile Universe - Hyper Thrusters
4) Caldari Skybox (original mod)
5) Catwalks (original mod)

Planned Features
- None at this point, depends on feedback and new features exposed by the game developer.
62 Comments
ℜ | DDRMANIAC007 20 May, 2019 @ 2:25pm 
Does this mod still work? Or is there a mod that does a similar function?
Hades  [author] 7 May, 2018 @ 5:29pm 
There is no way to distinguish a players location alas... it's just a timer value that can be manipulated.
Orthopaktis 7 May, 2018 @ 4:55pm 
Is there any way you could make a version or a separate mod that severely reduced the frequency/size or outright removed meteors on planets with atmospheres? I love this setup for space but on planets it just leaves infinite craters everywhere.
Hades  [author] 11 Mar, 2018 @ 5:11pm 
No idea.. .it follows vanilla save mechanics, it just alters when the event occurs nothing else.
runky 11 Mar, 2018 @ 2:53pm 
does the 2 hour timer save when i leave? or do i have to be in 1 session for 2 hours just to get some meteors
Dark_453 4 Mar, 2017 @ 12:29am 
woot, Thank you.. Still Working.
Hades  [author] 17 Dec, 2016 @ 3:56pm 
yup
Arodoid 17 Dec, 2016 @ 7:35am 
Is this still working?
Hades  [author] 24 Sep, 2016 @ 5:47pm 
They've changed that in the last update or 2.... now the meteors are nowhere near as laser accurate. And turrets seem to be destroying them more reliably.
Valyn 24 Sep, 2016 @ 12:09pm 
I was refering to the code used by KSH, they have it set to spawn the meteor storms on player location and move at max seed toward player, not in random direction near players.