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Creating a mod for the Old World with Ulther as the faction leader would be an effort I’m not willing to undertake. Specifically, because I would then want this faction to also be playable. The increased effort results from the fact that it would be a mod for a mod, and compatibility with TOW is already challenging, and I am considering removing it. Thank you for your suggestion, but I cannot and will not implement it. I hope you understand :)
In which battle mode exactly? In the skirmish against the AI and in the campaign battle, I couldn't identify any problems.
Borri has no unique skills. They are the same as those of other Thans.
Hi there, thanks for your feedback. I have now started a campaign as well as a skirmish against the AI, and in both cases, Borri was completely visible and functioned normally. I cannot replicate the error. Could you provide me with more information so that I can narrow down the error?
Strange bug.
Hello Dude, thank you very much for your feedback. Unfortunately, I can't fix the clipping. Even the original models from CA have a problem with clipping. I will try to fix the issue with Ulther not appearing in Custom Battles as soon as possible.
- Clipping is really bad between the fur cloaks and the shields of the Dragon Company.
- Clipping is bad between Borri's rifle and beard.
- In Custom Battles, Ulther is invisible, while Borri and the Dragon Company show up three times.
Hope you can fix those! And I tested this with just Mixer + Audio Mixer + Legendary Characters.
I couldn't replicate the sweeper. Are you by chance using the New Animations Mod? My mod isn't compatible with it.
@Goreksson:
I'm currently very satisfied with the mod, I'll think about it. Currently, Borri is a free Than with two pieces of equipment. We'll see :)
I will check this
Hey, greetings, currently the AI cannot recruit LL and LH. I'm working on a script for the new DLC that will change this, so that in the future, the AI will also have both characters available. It's a somewhat larger change, as it will also incorporate the latest lore events from The Old World so that Ulther Reikland and the other clans are available.
No dwarf would dare to raise a hand against the High King. That simply wouldn't be in line with the lore. However, you can also recruit Ulther through the mod for recruiting defeated legendary lords.
I had received a task but it was not pinned eventhough everything else got pinned so it is my default setting so I did not see it. I was scrolling through the map and I saw the objective icon over Karak-Kadrin. Thank you for you immediate response!!
Hey! If you play with Thorgrimm, you’ll receive a task at the beginning of the game to move a character to Karak-a-Kadrin. Afterward, Ulther will be unlocked.
No, that shouldn't be the case, as only the textures are being replaced. There's no change happening here that would make the game recognize it as a different version. My save games can be executed without any issues.
I understand what you mean. That's because Karaz-a-Karak is the center of the Dwarf world, and almost all Dwarf heroes are settled there. However, I can't change that, as Ulther is supposed to be lore-friendly, and he was indeed in Karaz-a-Karak before venturing out into the world. It wouldn't be true to my vision of him.
so can u make it so each player dwarf faction can recruit him :P
If you would like to do that, feel free.
I miss Borri too. I will see what I can do to bring him back.
Hey, I can't replicate the error. Ulther has the Vanguard ability, which means if he's your opponent, you won't see him initially.
Yes, the AI should also have access to Ulther.
When playing as Karaz-a-Karak, you receive a quest at the beginning of the game. If you fulfill this quest, he will be unlocked as a legendary lord for Karaz-a-Karak.