Total War: WARHAMMER III

Total War: WARHAMMER III

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Ulther Stonehammer and the Dragon Company of Karak Ungor ready for 5.0
   
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File Size
Posted
Updated
617.983 MB
12 Jan @ 12:59pm
1 Jun @ 4:22am
30 Change Notes ( view )

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Ulther Stonehammer and the Dragon Company of Karak Ungor ready for 5.0

Description
What does this mod do?
This mod adds Ulther Stonehammer and his company as a Legendary Lord and Regiment of Renown to Karaz-a-Karak (Thorgrim), Karak Izor (Belegar), and Karak Kadrin (Ungrim).

Attention
You need Mixer's Unlocker for the mod to function properly.

Description
Prince Ulther, Son of Ulfar: A Reluctant Heir with a Dragon's Duty
Prince Ulther, known for his carefree demeanor, faces the unusual inheritance of the throne of Karak-Ungor as his father, King Ulfar Stonehammer, lies on his deathbed. Ulther, initially indifferent, is confronted with the serious responsibility of not only taking the throne but also fulfilling an urgent duty.

The dying king bequeaths to his son not just the rulership of Karak-Ungor but also the task of eradicating the Chaos Dwarfs and the Goblins. Ulther must assemble a battle-hardened group, the Dragon Company, and send them on a perilous mission.

The humorous interaction between father and son, marked by Ulther's preference for hammers, adds a light-hearted touch to the story. However, the narrative comes to an abrupt end as the king passes away, leaving Ulther with a dragon-carved standard and the burden of duty.

My Interpretation
Ulther Stonehammer and His Company are early veterans of Warhammer tabletop games. They and their dwarfes only appeared in the third edition and were never featured again. I am aware that the original models look different from mine; I have attempted to depict Ulther as I believe Games Workshop would have portrayed him in the 8th edition of Warhammer. So, the mod has become a small love letter to one of my favorite characters.

The Mod
After completing the task given in the initial round, the mod adds Ulther as a Legendary Lord and his Dragon Company as a Regiment of Renown for Karaz-a-Karak (Thorgrim), Karak Izor (Belegar) and Karak Kadrin (Ungrim).

Is the mod save-game compatible?
Yes

Will the AI recruit the lord?
The AI will not recruit Ulther, Borri, and the RoR. The reason is simple: the underlying script would become too complex, leading to errors. However, I will not rest and will continue to improve the script so that in the future, it may be possible.

Will there be Supmod support
In short, no.
The last time the mod was released, I tried to please "everyone," and it didn't work out.
So, I will "only" focus on the main mod. However, this also means that you are free to do whatever you want with my mod. Want a translation? Or TTC support or an SFO version? Feel completely free to do whatever you like. I look forward to seeing what will come of it.

Feel free to do whatever you want with my mod!
Feedback is always welcome!

Update
  • Ulther's health points have been reduced.
  • The ranged damage, as well as the health points of the Dragon Company, have been decreased.
  • Troubleshooting in the script, Ulther's mission, and Ulther himself are now only visible and recruitable for Karaz a Karak.
  • The mod is now compatible with The Old World mod.
  • Balancing for the ancillaries
  • Ulther's beard is now red, as described in the lore. The textures have been updated to Ultra HD/4K using AI.
  • In Patch 4.2, Borri Forkbeard has returned to the company.
  • In Patch 5.0, Ulther is now available for Karaz-a-Karak (Thorgrim), Karak Izor (Belegar), and Karak Kadrin (Ungrim).

Submod&Translations
Popular Discussions View All (1)
2
4 Jun @ 9:38pm
PINNED: Bug Reporting
Johann Höllentaucher
71 Comments
Johann Höllentaucher  [author] 5 Jun @ 7:56am 
@Rauri:
Creating a mod for the Old World with Ulther as the faction leader would be an effort I’m not willing to undertake. Specifically, because I would then want this faction to also be playable. The increased effort results from the fact that it would be a mod for a mod, and compatibility with TOW is already challenging, and I am considering removing it. Thank you for your suggestion, but I cannot and will not implement it. I hope you understand :)
Rauri 4 Jun @ 3:48pm 
I know you said you didn't want to do submods, but would you consider splitting off the old world compatibility to separate mod, and just making it a faction mod, with Ulther as the faction leader? The reason I asked is because their is a minor faction with a generic lord called Ulther Stonehammer that starts near Karak Ungor on that map already. I believe the faction name is Clan Durazgrund.
Johann Höllentaucher  [author] 20 May @ 10:40am 
@Notteger:
In which battle mode exactly? In the skirmish against the AI and in the campaign battle, I couldn't identify any problems.
Notteger 20 May @ 9:34am 
Unfortunately, characters are invisible in battle mode
Johann Höllentaucher  [author] 20 May @ 9:04am 
@ Im Black Bitches:
Borri has no unique skills. They are the same as those of other Thans.
Im Back Bitches 20 May @ 6:46am 
playing IEE and Legendary characters
Im Back Bitches 20 May @ 6:45am 
I Can't see any unique skill for borri is it a mod conflict ?
Johann Höllentaucher  [author] 15 May @ 10:43am 
@Kargan:
Hi there, thanks for your feedback. I have now started a campaign as well as a skirmish against the AI, and in both cases, Borri was completely visible and functioned normally. I cannot replicate the error. Could you provide me with more information so that I can narrow down the error?
Kargan 15 May @ 8:24am 
Borri is seen on the game map, but is invisible in battle (despite fighting), while Ulther works well.
Strange bug.
Johann Höllentaucher  [author] 12 May @ 8:03am 
@Alexandros Megas:
Hello Dude, thank you very much for your feedback. Unfortunately, I can't fix the clipping. Even the original models from CA have a problem with clipping. I will try to fix the issue with Ulther not appearing in Custom Battles as soon as possible.