Kenshi
Building Collision Fix
139 Comments
ERKEK2000 10 Mar @ 11:35am 
Used to be able to enter a Longhouse in Heng. Now I cant for some reason. No f11, f12 methods work. Disabling the mod immediately works.
h281231100 10 Feb @ 2:22pm 
With this mod, I can't build on the roof of a y-house in a Mongrel ~_~
TheWok 31 Jan @ 4:20pm 
The Longhouse is bugged for me at Heng too xdd
-RedCrab- 10 Jan @ 11:15am 
I also have a problem with that house in the Black Scratch, part of the house is inaccessible. On the vanilla version.
SCARaw  [author] 27 Dec, 2024 @ 5:12pm 
Does the same problem happen without the mod?
ThatGuy 27 Dec, 2024 @ 4:45pm 
btw it seems to be this specific house because someone else on the internet had the problem with this one in black scratch
ThatGuy 27 Dec, 2024 @ 4:45pm 
i bought the Y house in black scratch, and ive seen online that others have also had this problem where theres an invisible wall from the left side of the Y where it blocks it off. Thats also where i built my storage and my tech bench, so all my metiou weapons are there :( ive been away from the house for a while so will have to load back far. can you help?
IBesto 1 Dec, 2024 @ 7:33am 
im having this issue with L shape. i cant get in or out and it happens randomly
TheBrandonGame 29 Sep, 2024 @ 5:32pm 
Ancient factory collision, has the most awful pathfinding I've seen in this game,

I'm almost certain the reasons it was only buildable through mods is because it was too much of a buggy piece of dogshit to add to vanilla.
GamerBee 20 Sep, 2024 @ 11:27am 
I would be very happy if you could take a look at it when you are available. For now i can fix it with FCS and Thanks.
SCARaw  [author] 20 Sep, 2024 @ 11:21am 
ohh no, its very likely the mod sadly xD
i will try to work on fix once i get my hands on proper pc
for now dissable it to finish decorating, sorry for inconvenience
GamerBee 20 Sep, 2024 @ 10:52am 
I cannot place any ceiling lights in Y-House.
Chompybite 27 Jul, 2024 @ 9:47pm 
oh
SCARaw  [author] 27 Jul, 2024 @ 9:16pm 
simply READ
mod change 3 buildings, L-house is not changed
or take my guide to opening steam mods in FCS
and check the changes yourself...
it does not change L-house in FCS yet too
Chompybite 27 Jul, 2024 @ 9:09pm 
hey i was recently playing kenshi and in 1 of my recent playthroughts my L shape house was bugged and my characters could not go throught the door, idk if this is another mod fault because i do have mod that expanded the world of kenshi with more buildings (example is the hub that has 2 sections) idk if its that mod thats bugged
SCARaw  [author] 12 Apr, 2024 @ 4:33am 
looks like despite rocky Road with development mod kind of succesfully improved the 3 buildings for now
i will need stronger PC and more skills to develop more global solutions
i did not anticipated this level of challenge with something relatively basic, but im proud the mod works and don't annoy me when i play
SCARaw  [author] 7 Apr, 2024 @ 7:01pm 
that sounds like loading error
Snappedfir 7 Apr, 2024 @ 2:17pm 
Hey the Bughouse has an issue where acid rain can still hurt people inside near the back half of the building.
SCARaw  [author] 21 Mar, 2024 @ 3:11am 
Please don't hide depressed cowboys inside my mod
this mod was not intended to be trojan horse full of depressed cowboys
Schizophrenic Cat-Lon 21 Mar, 2024 @ 12:21am 
Then I shall do it myself
SCARaw  [author] 18 Mar, 2024 @ 8:08am 
there are no depressed cowboys hidden in this mod
Schizophrenic Cat-Lon 18 Mar, 2024 @ 4:53am 
Could use 73 images of depressed cowboys hidden in the files
SCARaw  [author] 15 Mar, 2024 @ 10:31am 
Small note: next time i get my hands on functiional Pc with my tools for 2 hours i will try stormhouse
it does not need any fixes or improvements unless it does (its complicated, but some buildings dont let you in even if most works perfect)
SCARaw  [author] 10 Mar, 2024 @ 3:36am 
hey, this should help, sorry it took so long, i need to get money for new PC to work on 3d games more often...as it is 15y old laptop seems to reach his limit for 3d graphics
谁说这田难种了 8 Mar, 2024 @ 11:31pm 
After subscribing to this mod, people can enter buildings though the walls of the Bughouse. However, this issue is fixed upon unsubscribing. The problem is that after unsubscribing, people will start ignoring their jobs. Therefore, I still need to subscribe to this mod. Please fix the bug related to Bughouse so that people cannot enter buildings from the walls, while ensuring that they can work normally.
۵camXO۵ 6 Mar, 2024 @ 3:21pm 
I ended up just restarting from an auto-save that was from 5 hours ago, decided to skip out on bullying the skin bandits and just went on my marry way.
SCARaw  [author] 5 Mar, 2024 @ 2:15pm 
install this mod
load your save
click shift + ctrl + f11
click to leave

should fix it
۵camXO۵ 5 Mar, 2024 @ 2:10pm 
I've just gotten this issue where I was on my way to the Ashlands treasure hunting and I stopped by the skin bandits and I got trapped inside one of those ruined dunes, it's one of my best allies with 94 attack and 100 defense and I cannot get her out, whenever I click on the outside she either runs up the spiral stairs or she gets stuck on an invisible wall on the doorway.
Daemonslime 27 Feb, 2024 @ 2:36am 
i havent had any issues with this mod and still use a slightly older version due to my mod pack and my laziness in updating my personal patches for performance fixing via manually merging.
Daemonslime 27 Feb, 2024 @ 2:34am 
this works with city overhauls but the problem is load order. this must be below any mod that changes towns/cities building location as it overwrites vanilla collision.
Teq 17 Feb, 2024 @ 11:17pm 
Same problem for the bug houses as described earlier. Happened with pre built houses in the cities (Bad Teeth, Clownsteady)
SCARaw  [author] 13 Feb, 2024 @ 4:03pm 
so for me this thing worked normally, however im not running city changing mods
i think this mod is simply too much for now, and i need to find better way of making colliders
i tried to make colliders for forged meshes, but they didn't passed the playtests
Disaster Medic 13 Feb, 2024 @ 3:29pm 
So in World's End, this causes the side walls of the bug houses to cease to have a mesh and so characters preferentially run through them rather than through the front door, even if it is open. I've tried rebuilding the nav mesh and importing, to no avail. Hopefully fixable, since most of your stuff is golden and I'd love the Mongrel Y house to not be a huge pain.
DrWilyeCoyote 12 Feb, 2024 @ 10:05am 
rebuilding the nav mesh doesnt always fix the issue.
DjupDjup the lightning sloth 9 Feb, 2024 @ 11:59pm 
For people who cant get in or out of buildings, whether you're using this mod or not, just rebuild the nav mesh. You can either hit Shift + CTRL + F11 as the mod dev mentioned, or you can open the dev menu with CTRL + F11 and click to rebuild it there. Some buildings you might need to do every now and again. It can be quite annoying, but at least the game dev gave us the tools to fix it when it happens
DrWilyeCoyote 19 Jan, 2024 @ 11:11am 
7 inches, i'm not sure if you've read posts on other pages of this comments section, but this is a vanilla issue unfortunately, i've tried to help scar pin it down to no success.
7 inches 19 Jan, 2024 @ 11:09am 
this only happened on heft, i was able to use longhouses at heft on the beginning of my save, but then this happened with your mod
SCARaw  [author] 19 Jan, 2024 @ 8:44am 
heng and stoat and hub, squin was testing ground for this collisions...didnt had single character in heft
7 inches 19 Jan, 2024 @ 7:26am 
pathfinding is a nightmare in this game so i dont blame this mod for collision issues, specifically installed this to fix it
7 inches 19 Jan, 2024 @ 7:23am 
yeah because i dont know whats wrong with it, cant get inside longhouses and people inside longhouses cant leave it and AI inside the longhouse just freaks out when it tries to go out. happened on Heft if i remember correctly

only removing the mod solved the issue, didnt need to import afterwards
SCARaw  [author] 19 Jan, 2024 @ 12:43am 
this is not very specific description, anyway just remove the mod...
7 inches 19 Jan, 2024 @ 12:24am 
this mod messing up some longhouses for some reason
Anrhaa 17 Jan, 2024 @ 7:04pm 
So every other Y-house, Bughouse and Longhouse should use the new values... Odd
Anrhaa 17 Jan, 2024 @ 7:02pm 
Alright. I just finished checking FCS. This mod edits 3 buildings (and floors).

Of all the buildings that UWE adds, the only one we should care is the 'Longhouse (darker)' -Storm_House_05 ... (darker)- that still use the old values. Nothing else.
Anrhaa 17 Jan, 2024 @ 5:03pm 
"modded buildings most likely refer to old collision files". I gonna take a look then. Let's see if I can do something at my end
SCARaw  [author] 17 Jan, 2024 @ 4:10pm 
depends on the modlist, if you run vanilla it should be fine
if you use modded structures or alternative buildings its safe to import
Dipshit 17 Jan, 2024 @ 3:42pm 
have to import or nah?
SCARaw  [author] 17 Jan, 2024 @ 2:22pm 
Added the fixes for longhouse roof that i confirmed to be junky, sorry it took so long,,,i don't have best gear to work with and doing what i can
SCARaw  [author] 16 Jan, 2024 @ 2:34am 
keep in mind mod is work in progress and i didn't tested compatibility with any modded buildings because i dont like how they look
Darkich 16 Jan, 2024 @ 2:30am 
@Anrhaa In the Stack and the Hub I've got the same collision bug - no one can leave a building becouse the stairs has no collision. The hub - Bug house, Stack - Y house barracks.