Total War: WARHAMMER III

Total War: WARHAMMER III

Tech-Tree Compilation (New Version)
415 Comments
nrfb 18 hours ago 
Are you able to have the characters from Tribes of the North benefit from your Norsca tree?
stevens2222 20 Jul @ 2:54pm 
Oh No, Our Table, It's Broken
Evil_Grizzlee 19 Jul @ 9:31am 
From Legendary Lords from Champions of Chaos DLC, tech tree working only for Azazel. Valkia, Vilitch and Festus don't have new technologies.
DarknessWrath 16 Jul @ 9:29am 
If he does for one, people will ask him to do for every mod ^^'
Konstantin_Shio 16 Jul @ 8:21am 
Good afternoon, could you add technology to the faction from this mod, if possible?
"The Jade-Blooded Vampires: Curse of Nongchang"
DarknessWrath 14 Jul @ 3:00pm 
Why you use the different tech tree compilation + a standalone version all together ? o_o
Commander_Kell 14 Jul @ 2:30pm 
FWIW, I was able to fix the issues with this mod, though it was on SFO (I don't play without it).

Not sure if my troubleshooting will help here, but here is my now-working load order:

SFO
Tech Tree (This Mod)
Norscan Tech Tree (by same Mod Author)
Decky's Tech Tree and SFO patch

If the issue is the same, you all might be able to load the game by re-injecting the missing tech trees simply with the following LO:

Tech Tree (This Mod)
Norscan Tech Tree (by same mod author).

--

Hope this all helps you, though as I've said, I only play with SFO so I haven't verified this resolves the issues some of ya'll are having with vanilla. :)
Norman 14 Jul @ 5:46am 
did not work with 5.1.1 :(
Pony made of Diamonds 13 Jul @ 11:12pm 
Valkia as well, it was there before, then it suddenly disappeared and now game crashes when trying to continue my Valkia campaign -.-
RAAMPEAK 12 Jul @ 7:07am 
hmm modded norsca doesnt either
Evil_Grizzlee 10 Jul @ 4:50pm 
Festus is the only one from Chaos Warriors without a tech tree.
DarknessWrath 9 Jul @ 1:53am 
Indeed, it seems that Festus is missing somehow :o
서폿만 합니다. 9 Jul @ 12:08am 
I tried re-subscribing and only activated one tech tree mode, but
Festus is the only one without a tech tree.
Jester Orion 8 Jul @ 9:30am 
Sounds like a mod conflict, 서폿만 합니다. Its present using this mod.
서폿만 합니다. 8 Jul @ 9:11am 
I've found a bug where Festus's Tech-Tree has been deleted. Can you confirm it?
Dark 6 Jul @ 7:35pm 
The high elf tech tree has a typo in it. On the skill Eagle Vision it says Ebable instead of Enable
Decky  [author] 6 Jul @ 1:04am 
Please do not discuss problems with another mod in this chat. Thank you.
Murricath 5 Jul @ 3:21am 
Still crashing after a new turns.
subway_21 4 Jul @ 6:22am 
It makes the game crash for me on turn 2 to 5 :(
Why remove Norscan's tech tree
春庭雪 2 Jul @ 9:00pm 
there's something wrong with the kisriv park. please update
Wawy 2 Jul @ 5:01pm 
The mod is wonderful, love it to the max. nice work man. you put you time and effort into this and I as a user thank you for it =)
FullAutoAttack 2 Jul @ 9:07am 
You can get around the Tech-Tree SFO submod by downloading the norsca only tech version

https://steamproxy.net/sharedfiles/filedetails/?id=2961310129
souI 2 Jul @ 6:03am 
@pumko Oh thanks
KoKa-KoJla 2 Jul @ 3:15am 
Hello, I'd like to ask if removing norsca technologies was intentional or not, because now they've all disappeared.
Pumko 1 Jul @ 11:47pm 
@souI you have Tech-Tree SFO submod, and it isn't updated yet, so it's cause crashes
souI 1 Jul @ 9:48pm 
@Sagittarius A
I don't understand
you mean I get problem from submod of this or other mod?
Sagittarius A 1 Jul @ 9:47pm 
@soul
problem from submod if you didn`t see
souI 1 Jul @ 7:33pm 
game crashing after you patched 11 hours ago
it saids "
The folling mods cause a crash to the Database:
!1!1+WH3_Tech-Tree_Decky_SFO.pack

The first invalid database record is decky_tech_nor_ob_11 in table technology_nodes_tables
and pack file !1!1_WH3_Tech-Tree_Decky_SFO.pack
Alpha 1 Jul @ 4:08pm 
fantastic mod thank you
KYRGIZ 1 Jul @ 10:09am 
this mod getting desync in MP
BakonN 30 Jun @ 4:01am 
Can confirm, nurgle crashes when ending turn, playing tamurkhan
Alan 30 Jun @ 1:33am 
@tubzilla99 agreed, without this I run out of useful tech to research in ~50-60 turns.
Minthara 29 Jun @ 6:59pm 
btuh this mod is so awesome
tubzilla99 29 Jun @ 3:50am 
@Alan I'm just going to wait until this mod gets updated because the game's tech trees feel empty without it.
Alan 28 Jun @ 9:20am 
@tubzilla99 I'm experiencing similar issues which I've mostly narrowed to this mod.
DarknessWrath 25 Jun @ 3:19pm 
@Commander_Kell Thanks ! But i guess if people prefers longer descriptions as the sample you provided, guess i could do more like this and yeah, making better descriptions overhaul, doing feedback like this helps a lot already :p
tubzilla99 25 Jun @ 3:01pm 
I think this mod might be crashing with the new patch after 2 turns, so please update?
Commander_Kell 23 Jun @ 12:18pm 
@DarknessWrath

Sweet! Like I said, if you get around to it/want any help with it, I'm happy to do what I can. :)

This mod is a fav of mine and I'll keep an eye on the thread moving forward to stay up-to-date on development/updates.
krysu 23 Jun @ 9:09am 
there is already a mod on workshop that makes this sfo compatible
DarknessWrath 23 Jun @ 4:51am 
Make it SFO compatible yourself i guess
@commander_Kell Not bad, thus i didn't wanted to make long descriptions when i did those, keeping something similar to what CA has done, and not wanting to overwhelm people with those, though i reconsider rewriting them tbh, when Decky would have time
千月灬 22 Jun @ 10:10pm 
good mod!but can you do SFO compatible? UI is chaotic when using SFO
Commander_Kell 22 Jun @ 8:20pm 
Survival Awareness:

(Original)
Some undead were having forms of reflexes when their "lives" were in danger, it's very useful.

(Localized)
Some undead were found exhibiting forms of reflex when their "lives" were in danger; magically replicating this behavior will prove very useful...


Guards of Nagash's Legacy:

(Original)
The elites of the Vampires armies are those blessed by Nagash incantations a long time ago and still in use today, but changed to fit their own needs and deeds.

(Localized)
The most elite forces in a Vampire's army are undead blessed eons ago by Nagash's own incantations. Such magics are as potent today as then, but redirected to serve their current masters' needs and aspirations.

--

Anyway, if that's something you'd find useful/want me to do, let me know how you'd like me me to send you the recommendations (discord?) and I'll get to work!
Commander_Kell 22 Jun @ 8:20pm 
Hey Decky!

1) absolutely ADORE your mod. The game feels unplayable without it and it has a permanent spot on my core modlist. Excellent work by all accounts!

2) I was reading through the lore tidbits for some of the new technologies (in this case for the Vampire Counts) and wanted to offer localizing the lore snippets to English if that's something you'd like?

For example, I'd be happy to go through the lore you've provided and send back a 'recommended localization tweak', as seen below:
Jester Orion 21 Jun @ 6:23am 
This mod appears to be overriding part of the Industry tree for Chorf (Right side of the center column)
Arlie 20 Jun @ 10:42pm 
Okay I was wrong, but tech tree still crashes with new lords when hovering over new dwarf settlements, new humans towers, and skaven under cities.
glospey 20 Jun @ 7:46pm 
False claim is false. I'm IN a co-op campaign and we're about 50 turns in with 0 desyncs. You probably have a conflict with another mod.

SFO touches EVERYTHING. I'd be extremely surprised if this were compatible (unless it were specifically created to be compatible). In that case, it'd probably say in the description that it is compatible with SFO and, unless I'm missing it, it does not make that claim.
Decky  [author] 20 Jun @ 8:35am 
The abilities Ability Pure Magic, Ability Gate to Hell, Ability Battle boost... are army abilities, the woth for the hole army when they are aktivated and Gate to Hell is a strong spell.
Zach 19 Jun @ 8:43am 
For Tzeentch, in the Economy Tree "Allies Vision" doesn't' give a bonus to research speed
Seeking Knowledge, Tzeentch Prayers, and Orders Arise techs do give research bonuses
glospey 16 Jun @ 7:07pm 
And I just noticed that the Lore of Tzeentch abilities are army abilities :P Though Ability Pure Magic doesn't have a description, just an icon.