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https://steamproxy.net/sharedfiles/filedetails/?id=2599504692
Also, I know this mod isnt updated, yet. But I wonder if I need it
Looking at the relevant XML, this is likely wrong, and the other patches like this as well:
<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Hemogen Cuisine</li>
<li>Vanilla Brewing Expanded</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
... HC_BloodSoda ...
</operations>
</match>
</Operation>
</Patch>
If I'm remembing my XML right, PatchOperationFindMod with multiple listed mods matches if any is found, even if the others aren't -- useful, for example, if there's two mods with different names which are otherwise essentially the same, but not what you want if the two are completely different. To act only if both of two mods are present, you need to do PatchOperationFindMod for one, then if that matches, nest a second PatchOperationFindMod for the other and apply the patch only if that also matches.
Verse.PatchOperationAddModExtension(xpath="/Patches/ThingDef[defName="MAG_ArchotechSoup"]"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Cooking Expanded): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: D:\data\steam-library\steamapps\workshop\content\294100\3106756751\1.4\Patches\More Archotech Garbage Continued\Archotech Soup.xml
https://gist.github.com/HugsLibRecordKeeper/f9ef0e5333812a8a79faf1e6f8a10ad2#file-output_log-txt-L443
- [Syr] Coffee and Tea
- https://steamproxy.net/sharedfiles/filedetails/?id=1485312620&searchtext=syr+coffee+tea
- Coffee, Tea, Hot Chocolate (All technically drug items)
Or maybe I just need to hop on the vanilla expanded train haha
I've restructured the entire mod. See changelog above.
Thank you for your support!
Not sure if this'll work, but I could add a <preferability> tag to the patches. However most of the things patched by this mod already have <preferability> tags set by their authors.
I'm going to update the mod tomorrow. That's one of the things I'm fixing.
like, if a pawn is dying of thirst, they automatically head for the quenchiest thing, but if they are reasonably quenched they pick something else?
perhaps some stuff is only used if there is nothing else?
Btw, if you are considering more drinks - Apothecary has a whole array or teas that I love to use for tribal modlist :) Just saying... :)
@Chicago Ted @Sshodan Oh, I didn't consider the <seekforthirst> setting. That's a very good thing to bring up, thank you for telling me. I'll fix those things in a bit!
So I'd rather there was a means to completely exclude hemogen packs from this.