安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
for example https://steamproxy.net/app/294100/screenshots/?p=1&browsefilter=mostrecent
https://steamproxy.net/sharedfiles/filedetails/?id=3107774679
If you zoom in a bit, you can see the grey pixelated artifacts around curvature, especially at the space between the antenna and the helmet. If gets especially pronounced on zoom out, where the grey pixel artifacts surround the entire pawn. I wish I could tell you why this was happening. If you can't figure out a correction for it, I'm sure I'll just get used to it. It's odd that I haven't seen that issue with other armor mods though.
Also for accuracy amounts, the gunlink item in vanilla rimworld has +60% accuracy in CE. Some of your helmets give 4x that amount. Gunlink exists as a risk-reward of not using helmeted protection at all, so I don't think any helmet should give significantly more than the base set by the gunlink. But it is you're mod and it's just my opinion.
Also on a more subjective note, the bonuses to aim accuracy on helmets are intense.
I look forward to this mod being refined. The style and art are fantastic. Thank you for making them.
<wornGraphicPath>Things/Armor/BDU/DarkBDU</wornGraphicPath>
Unfortunately, I don't have the time to test it as my RimWorld takes 20 mins to load lmao
Probably an error with the pathing or file naming in the .xml defs file for the Urban BDU.