RimWorld
The Hanged Men Armory CE
46 comentarios
Redneck Princess 18 OCT a las 6:35 p. m. 
I also have the issue of the helmets not appearing and just making people bald. I love this mod, would love to be able to have visible helmets again. Thank you author!
Velso 6 SEP a las 10:53 p. m. 
Hope you can find a solution! Love the vanilla mod thanks
The Destroyer  [autor] 1 JUL a las 11:48 p. m. 
yeah it might be a CE thing causing the issue
Magic 1 JUL a las 7:56 p. m. 
Not sure if relevant anymore, but the helmet glitch has shown up in Rimsenal and some other popular stuff
The Destroyer  [autor] 27 JUN a las 10:48 p. m. 
hmm i'll look in to it
-=PR=- THE LEGEND (Bomber) 27 JUN a las 6:35 p. m. 
looks like the helmets are bugging out and not showing while equipped, they only make pawns look bald lol
»SoD« Thekillergreece 24 JUN a las 5:35 a. m. 
Aw, yis, thanks!
The Destroyer  [autor] 24 JUN a las 5:21 a. m. 
there
The Destroyer  [autor] 24 JUN a las 5:19 a. m. 
oh yeah forgot this
»SoD« Thekillergreece 24 JUN a las 4:12 a. m. 
Seems like CE Release candidate is out on github now. I'm hoping to see this updated. :)
The Destroyer  [autor] 13 ABR a las 6:12 p. m. 
i think thats a rimwrold thing tbh i'll try to see about next week but im pretty sure rimworld being rimworld
C A T T O 13 ABR a las 5:09 p. m. 
BDU:s seems to be accessible for tribals in game which I'm not sure if it is intentional or a oversight, it kinda ruins the balance/immersion given that tribals happen to spawn with them. Otherwise this is a great mod, especially if one happens to use CE.
The Destroyer  [autor] 13 ABR a las 1:08 p. m. 
@»SoD« Thekillergreece i'll look into it next week im moving at the moment so i won't be able to update anything until late Monday or Tuesday
»SoD« Thekillergreece 13 ABR a las 5:19 a. m. 
An untested version of CE for 1.5 is out. Not sure if that's still good enough for you to update this mod rn.
SteinmanVonManstein 6 ABR a las 12:34 p. m. 
The manufacturing cost of armor is too high now
Ant1-Chr1st 3 ENE a las 6:11 p. m. 
Got it, thanks.
The Destroyer  [autor] 3 ENE a las 1:11 p. m. 
@Ant1-Chr1st Yeah it was intended mainly because for fighting enemy of mods that add some over powered stuff but i get it may not be use like that not really at a computer atm so f you want to change it and you use character editor you can change the values how you please.
Ant1-Chr1st 2 ENE a las 9:53 p. m. 
Is it intended that shock armor gives +4.50 speed? It makes pawns literally fly across the map. Recon armor gives just 0.40, so i assume its an oversight?
The Destroyer  [autor] 25 DIC 2023 a las 5:18 p. m. 
@MasterBeef like armoredvest snipervest exovest if you use rimply you can easily access the files
MasterBeef 25 DIC 2023 a las 3:43 p. m. 
What the tag for this armor like in item?
gonzalo.ca14 16 DIC 2023 a las 3:31 p. m. 
These fit the ancients well
Bolt-action Jack 7 DIC 2023 a las 7:50 p. m. 
Adding the 512x512 pawn textures fixed it. I'm sorry if I worried you it was your mod.
The Destroyer  [autor] 7 DIC 2023 a las 8:33 a. m. 
@Bolt-action Jack are you using a graphic fixer mod and camera + if not you should it fixes that issue since the art is done in 512x512 i have not experienced it
for example https://steamproxy.net/app/294100/screenshots/?p=1&browsefilter=mostrecent
The Destroyer  [autor] 7 DIC 2023 a las 8:12 a. m. 
@Bolt-action Jack okay i'll what can be done i'll push out a update to fix the accuracy Stat seems it calculates it in the 100 instead of like 10
Bolt-action Jack 7 DIC 2023 a las 7:01 a. m. 
https://steamproxy.net/sharedfiles/filedetails/?id=3107774507
https://steamproxy.net/sharedfiles/filedetails/?id=3107774679

If you zoom in a bit, you can see the grey pixelated artifacts around curvature, especially at the space between the antenna and the helmet. If gets especially pronounced on zoom out, where the grey pixel artifacts surround the entire pawn. I wish I could tell you why this was happening. If you can't figure out a correction for it, I'm sure I'll just get used to it. It's odd that I haven't seen that issue with other armor mods though.

Also for accuracy amounts, the gunlink item in vanilla rimworld has +60% accuracy in CE. Some of your helmets give 4x that amount. Gunlink exists as a risk-reward of not using helmeted protection at all, so I don't think any helmet should give significantly more than the base set by the gunlink. But it is you're mod and it's just my opinion.
The Destroyer  [autor] 6 DIC 2023 a las 6:34 p. m. 
for the Accuracy thing are you talking about the Exo helmet and the hunter helmet if so then the hunter helmet is that why because whole get up having less protection but i can tone it down a bit
The Destroyer  [autor] 6 DIC 2023 a las 6:31 p. m. 
@Bolt-action Jack if you can get me a picture of what you are seeing i can see if i can do somthing about it i'll looking into the Accuracy CE stats are kinda ify
Bolt-action Jack 6 DIC 2023 a las 5:44 p. m. 
I'm getting grey graphic-artifacts around the edges of all helmets and armors.

Also on a more subjective note, the bonuses to aim accuracy on helmets are intense.

I look forward to this mod being refined. The style and art are fantastic. Thank you for making them.
fred 6 DIC 2023 a las 2:45 a. m. 
my poor computer got set on fire due to how fire this art is
[EIG] Kat 5 DIC 2023 a las 5:43 a. m. 
Absolutely killer art.
The Destroyer  [autor] 3 DIC 2023 a las 3:48 p. m. 
-Fixed some values
The Destroyer  [autor] 3 DIC 2023 a las 1:34 p. m. 
hmm i'll look into that that should not be the case
Denmonari 3 DIC 2023 a las 1:03 p. m. 
Art is 10/10, but are these stats intentionally crazy high? +310% accuracy for a balaclava helmet but +90% accuracy for a aim-assist helmet seems a bit off.
The Destroyer  [autor] 3 DIC 2023 a las 11:54 a. m. 
@TonyCamel Since its weaker than all the other armor really just meant for Sniping and moving from cover to cover still working on a cloaking ability for it
TonyCamel 3 DIC 2023 a las 11:45 a. m. 
How does a ghillie suit make you run twice as fast as other human beings!?
The Destroyer  [autor] 3 DIC 2023 a las 9:34 a. m. 
okay fixed
The Destroyer  [autor] 3 DIC 2023 a las 9:08 a. m. 
@Agent_Orange Oh thanks for telling me i knew i overlooked something should be fix in the next 20-30 mins or whenever my rimworld loads
Agent_Orange 3 DIC 2023 a las 3:49 a. m. 
This might be the error, under the apparel_various.xml for BDU Urban :
<wornGraphicPath>Things/Armor/BDU/DarkBDU</wornGraphicPath>

Unfortunately, I don't have the time to test it as my RimWorld takes 20 mins to load lmao
Agent_Orange 3 DIC 2023 a las 3:43 a. m. 
There's an issue with the Urban BDU texture not being found by the game. Just displays the pink box for missing texture error.

Probably an error with the pathing or file naming in the .xml defs file for the Urban BDU.
Halcyon 2 DIC 2023 a las 8:49 p. m. 
Looks like a combination between modern tactical, 40k Guardsmen, and the UNSC army troopers from Reach, and i absolutely love it
The Destroyer  [autor] 2 DIC 2023 a las 8:34 a. m. 
@zombiekiller91 i prob will at some point
AtlasTheReaper 2 DIC 2023 a las 3:16 a. m. 
@Thot Destroyer Glad to see you releasing another banger. Can't wait to see what's next.
Zombiekiller91 1 DIC 2023 a las 10:26 p. m. 
Is it possible the armor and weapons can get extra varients as well just like the BDU's did in future? The armor looks great for my modlist.
The Destroyer  [autor] 1 DIC 2023 a las 8:57 p. m. 
No series just random tbh
Alpine_Equinox 1 DIC 2023 a las 8:43 p. m. 
What series are these guys from?
Agent_Orange 1 DIC 2023 a las 8:25 p. m. 
Merry Christmas and thanks for the mod chief