Total War: WARHAMMER III

Total War: WARHAMMER III

[Modding] Get Map Coordinates and Infinite Movement Range
10 Comments
Kerrberos 20 Jul @ 6:16am 
updating list of what in game things use log or dis coordinate types:

This Mod shows log coordinates:

char lookup str uses dis
cm:teleport_to uses log
cm:kill uses dis
portals use log
battle sites use dis
cm:create_force_with_general use log
add_agent_experience use dis
force_rebellion uses log
add_interactable_campaign_marker uses log
Lohit 16 May @ 8:59pm 
Thanks! This is a really useful tool
Homuhomu 16 Apr @ 3:24am 
I've tried with Belakor, there are some mods active (Chaos treasures, chaos confederation, defeated lords, and level 70).

In any case, the issue seems to have resolved on turn 2, the bug no longer appears on my side.
I suspect two possibilities:
1. The issue is turn 1 specific (Although that doesn't explain why battles suddenly work just fine when turning off the mod)
2. I included agents in my army on turn 2, its possible the reduced max movement range removed any crash triggering factors.

Thanks for the super fast response, didn't expect anything, just logging my thoughts down that's all. Love your mods, chaos treasures is a must!
Freiya  [author] 15 Apr @ 8:55am 
@Kerrberos, Thanks for the info.
@Homuhomu, I can't reproduce the issue on my side (at least on turn 1), do you have other mods active ? With which faction/lord do you have the issue ?
Homuhomu 15 Apr @ 3:39am 
Okay, to clarify, the crashes occur no matter what you do, as long you as you try to transition away from the campaign map, that includes trying to quit the game... So you just have to force quit.
Homuhomu 15 Apr @ 3:12am 
There's an easy workaround though. Just get to the battle, quicksave, then quit and turn off the mod. Fight the battle manually, win, then save and quit, and turn the mod back on. You can continue the infinite movement this way.

Alternatively just autoresolve, everything works as long as you don't manually battle.
Homuhomu 15 Apr @ 2:49am 
This mod definitely does magically work, in giving infinite movement.

However, it seems to cause battles to fail to load. Its inconsistent, but turn this on turn 1, and fight many battles, battles will eventually fail to load with this mod on, and instantly work if you turn off the mod.
Freiya  [author] 22 Nov, 2023 @ 6:00am 
@Kerrberos, it shows logical coordinates. If you need display coordinates, you can easily edit the .lua script of the mod, check these lines :
local position_x = context:character():logical_position_x()
local position_y = context:character():logical_position_y()

And replace them with :
local position_x = context:character():display_position_x()
local position_y = context:character():display_position_y()

It's minor but dots can't be displayed in the character name box so coordinates will have a space instead and look like "X = 111 111111111111" instead of "X = 111.111111111111" for example.
Kerrberos 20 Nov, 2023 @ 1:26pm 
does it show logical coordinates or display coordinates ? >_<
AraNg 13 Nov, 2023 @ 1:09am 
thanks great mod