Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In any case, the issue seems to have resolved on turn 2, the bug no longer appears on my side.
I suspect two possibilities:
1. The issue is turn 1 specific (Although that doesn't explain why battles suddenly work just fine when turning off the mod)
2. I included agents in my army on turn 2, its possible the reduced max movement range removed any crash triggering factors.
Thanks for the super fast response, didn't expect anything, just logging my thoughts down that's all. Love your mods, chaos treasures is a must!
@Homuhomu, I can't reproduce the issue on my side (at least on turn 1), do you have other mods active ? With which faction/lord do you have the issue ?
Alternatively just autoresolve, everything works as long as you don't manually battle.
However, it seems to cause battles to fail to load. Its inconsistent, but turn this on turn 1, and fight many battles, battles will eventually fail to load with this mod on, and instantly work if you turn off the mod.
char lookup str uses dis
cm:teleport_to uses log
cm:kill uses dis
portals use log
battle sites use dis
cm:create_force_with_general use log
add_agent_experience use dis
force_rebellion uses log
char lookup string uses dis
cm:teleport_to uses log
portals use log
battle sites use dis
local position_x = context:character():logical_position_x()
local position_y = context:character():logical_position_y()
And replace them with :
local position_x = context:character():display_position_x()
local position_y = context:character():display_position_y()
It's minor but dots can't be displayed in the character name box so coordinates will have a space instead and look like "X = 111 111111111111" instead of "X = 111.111111111111" for example.