Garry's Mod

Garry's Mod

[VJ Base] Humanimal SNPCs: Part 2 - The Humanoids & Misc
342 Comments
judesilverhammer 18 minutes ago 
Hey can ya add kills? I need kills for my gmod fight XD.
pixieak47 6 Aug @ 9:20am 
hey i have a question can you make it so you can run over the bugs killing them
Specneo 24 Jul @ 8:14am 
ohhhh......
Random72638  [author] 23 Jul @ 10:52pm 
@Specneo, a QnA tab would be redundant.
Specneo 12 Jul @ 1:47pm 
And can't their be a QnA tab.
Specneo 12 Jul @ 1:21pm 
Hey. Can't the bestiary be updated?
Random72638  [author] 11 Jul @ 11:48pm 
@Phyaflates, Cide.
Phyaflates 11 Jul @ 11:24pm 
@Random72638 [author] oh you didn't?. Then who did?
590a1shooter 19 Jun @ 7:19pm 
Thank you
Random72638  [author] 19 Jun @ 7:14pm 
@590a1shooter, hey there, I updated the credits to properly reference you.
590a1shooter 19 Jun @ 6:37pm 
I noticed that you copied my cocoon from my feral rage npc pack, can you please credit me in the description? You even used some of the same sounds i used.
Random72638  [author] 15 Jun @ 10:31am 
@silly billy, its a custom edit of that one mod that plays Minecraft cave noises when the player is in a dark area.
silly billy 14 Jun @ 2:48pm 
What are the mods on the 3rd image? (Specifically the "Danger is near" one)
Random72638  [author] 9 Jun @ 12:01am 
@pink.noise.chick , not for a long time.
pink.noise.chick 8 Jun @ 1:19pm 
when is part 3 comng
Random72638  [author] 18 May @ 1:00am 
@Phyaflates, I didn't make the model.
Phyaflates 18 May @ 12:17am 
Can we go over the fact in part 1 he remodeled the antlion gave it some tweaks in the AI and is still so good and creepy.
opiegrey6666 25 Apr @ 2:04am 
add map spaner
Random72638  [author] 17 Apr @ 5:46pm 
Womp womp.
nice going with those retardedly deafening flesh sounds when shooting at them
Faust 14 Apr @ 9:39am 
i hope part three will do good
grass man 6 Apr @ 10:42am 
good mod
Specneo 1 Apr @ 3:38pm 
Hey random. Mind looking at my idea? It is about that of Failed Assimilation.
amandaschnur88 26 Mar @ 1:38pm 
add an infection system
Specneo 23 Mar @ 5:34pm 
With the brain of the individual intact.
Specneo 23 Mar @ 5:33pm 
Random. Thing is. Assimilation won't always work. Like for example. If they mess up an important step. Or if they can survive Partially-Assimilated.
Random72638  [author] 21 Mar @ 4:40pm 
@Eternal_soul, type "vj_hh_ply_screen_fx 0" in the console.
eternal_soul 21 Mar @ 4:05pm 
how does one remove the flash bang effects of the sentinel
Specneo 16 Mar @ 2:27pm 
Assimilation might not always work though.
Specneo 16 Mar @ 2:26pm 
Maybe Concepts of what you think might be best. Like a chamber in the map where you get converted into one of them. But there might be other versions where they survive assimilation (With the brain intact). Others where they fail. And others where Assimilation was interrupted.
Random72638  [author] 16 Mar @ 1:46pm 
@Specneo, I'm very conflicted on whether to do so, since I don't know of a way to properly implement it.
Specneo 16 Mar @ 7:29am 
And NPCs too.
Specneo 16 Mar @ 7:29am 
But will it be possible if players can be forcibly assimilated? If coded in right.
Random72638  [author] 16 Mar @ 4:09am 
@Random72638, I'll be honest, I don't know what causes it since I haven't gotten it.
gm_Redlerman16 16 Mar @ 4:05am 
[[VJ Base] Humanimal SNPCs: Part 2 - The Humanoids & Misc] lua/entities/npc_vj_evolved_humanimal/init.lua:671: attempt to call method 'AdjustBones' (a nil value)
1. CustomOnInitialize - lua/entities/npc_vj_evolved_humanimal/init.lua:671
2. unknown - lua/entities/npc_vj_creature_base/init.lua:1119
3. Spawn - [C]:-1
4. InternalSpawnNPC - gamemodes/sandbox/gamemode/commands.lua:500
5. Spawn_NPC - gamemodes/sandbox/gamemode/commands.lua:561
6. unknown - gamemodes/sandbox/gamemode/commands.lua:592
7. unknown - lua/includes/modules/concommand.lua:54

found this error, fix?
Random72638  [author] 15 Mar @ 9:27pm 
@Specneo, Individuals are forcibly assimilated and then assigned roles based on specific factors.
Specneo 15 Mar @ 3:11pm 
How are people able to join the hive in lore?
sentry gaming 15 Mar @ 10:11am 
this realy gives me vibes of some kind of infection lmao
Darizux 14 Mar @ 2:49pm 
Humanoid animals
Random72638  [author] 13 Mar @ 9:45pm 
@Specneo, it's just a shortened version of (Reinforced), but go check the bestiary in the discussions tab as I've added them in it.
Specneo 13 Mar @ 6:36pm 
What are Humanimal Reins in lore?
Random72638  [author] 13 Mar @ 2:37am 
Alrighty, the first pack is re-released. https://steamproxy.net/sharedfiles/filedetails/?id=3181545791
VincenzoDW 12 Mar @ 4:22pm 
What map did you use for this
Random72638  [author] 11 Mar @ 1:53pm 
@DAKO, check the change logs.
DAKO 11 Mar @ 9:18am 
what changed?
Random72638  [author] 11 Mar @ 2:33am 
@MERCGUNNER, hopefully my latest update has sorted out that issue.
MERCGUNNER 9 Mar @ 1:42pm 
hello im just asking if its possible to increase the size of the yellow hitbox for some of the humanimal's that being the

Rein
Laborer
Pure Form
custodian and its scorin variant

it was noticeable when i tried to melee them and you could only properly hit them by striking the legs

not sure if this counts as a bug or not so i'm leaving this here
if you want i can send over a screenshot i have of the hitboxs if that helps
C/CH3SᛕER 4 Mar @ 6:12am 
@[HASH]J2theBs
youre so cool for finding that antlion replacement as a temporary replacement for humanimal part 1.
[HASH]J2theBs 1 Mar @ 9:56pm 
WE SHALL HAVE IT!
WE WILL NEED TO WAIT!
Thatfrenchspy!!! 1 Mar @ 7:49pm 
YOU CANT SAVE THEM