Garry's Mod

Garry's Mod

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[VJ Base] Humanimal SNPCs: Part 2 - The Humanoids & Misc
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Roleplay, Scenic
File Size
Posted
Updated
1.137 GB
24 Oct, 2023 @ 4:36am
9 Jul @ 4:34am
38 Change Notes ( view )

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[VJ Base] Humanimal SNPCs: Part 2 - The Humanoids & Misc

Description
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Wretched beasts burdened by the haunting memories of their past life, now reduced to a passenger in their own bodies. They're painfully aware of the world that surrounds them, but their actions are driven by a seething, all-consuming urge to kill. These murderous compulsions, born from a deep-seated resentment of the twisted existence they now endure, are tinged with jealousy toward those who have not suffered the same wretched fate.

Addon may require HL2 Episodic content for some particle effects!
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SNPC List
-- [Humanimals] --
- Humanimal [Sentinel]
- Humanimal Elder [Sentinel]
- Humanimal [Sentinel] (Agitated)
- Humanimal Elder [Sentinel] (Agitated)
- Humanimal [Flesh Altar]
- Humanimal [Flesh Altar] - Large :0
- Humanimal [Parasite or Buglin?]
- Humanimal [Parasite Nest]
- Humanimal [Spire]
- Humanimal [labourer]
- Humanimal [Cocoon]
- Humanimal [Pure-Form]
- Humanimal [Custodian]
- Humanimal [Custodian-Scion]
- Humanimal [Laborer - Reinforced]
- Humanimal [Fleshweaver]
- Humanimal [Croaked]
- Humanimal [Pestilential]
- Humanimal [Abhorr]

-- [Ideas] --
- Humanimal [Flawed-Humanoid]

Next Update Content
- Smthing idk
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Convars!
All convars are automatically set to 1 when the addon is installed. You can disable and enable them by navigating through the VJ menu and find the convars in the SNPC Configurations tab named "Humanimal Humanoid SNPCs" and tick the boxes to enable or disable.

You can also write the Convars names in the console with a 1 or 0 to disable. (Or a random number of your choosing if using the HP convars.)
(General Convars)
- ["vj_hh_can_revive"] - Allows whether the SNPCs can respawn.
- ["vj_hh_can_gib"] - Allows whether the SNPCs can be gibbed.
- ["vj_hh_can_spawn_para_on_death"] - Allows whether parasites spawn when the SNPC die, or are gibbed.
- ["vj_hh_can_spawn_para_on_dmg"] - Allows whether parasites spawn when the SNPC is damaged.
- ["vj_hh_ply_screen_fx"] - Allows whether screen FX is applied to a player screen when hit.
- ["vj_hh_screenshake"] - Allows whether some SNPCs have screenshakes when moving.
- ["vj_hh_alert_and_cfh_fx"] - Allows whether Call For Help and Alert states create particles.

(HP Convars)
For example, in the command console, you can write "vj_evo_humanimal_hp 500" to change their health.
- ["vj_evo_humanimal_hp"] - HP convar for the regular Sentinel. [Default = 650]
- ["vj_elder_humanimal_hp"] - HP convar for the Elder Sentinel. [Default = 1150]
- ["vj_ag_evo_humanimal_hp"] - HP convar for the Agitated Sentinel. [Default = 1200]
- ["vj_ag_elder_humanimal_hp"] - HP convar for the Agitated Elder Sentinel. [Default = 1750]
- ["vj_pure_humanimal_hp"] - HP convar for the Pure Humanimal [Default = 80]
- ["vj_floater_humanimal_hp"] - HP convar for the Floater [Default = 120]
- ["vj_labor_humanimal_hp"] - HP convar for the Labourer [Default = 66]
- ["vj_custodian_humanimal_hp"] - HP convar for the Custodian[Default = 500]
- ["vj_custodian_scion_humanimal_hp"] - HP convar for the Custodian-Scion [Default = 350]
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Credits!
- ["KimbleIrishGraves"] - Making addon icon, beta testing, and reporting found bugs.
- ["590a1shooter"] - For using a few sounds from their "Feral Rage" addon, and copying the cocoon concept and idea from the same addon as well.
- ["Lawrence"] - For all of Dead Space sound VO.
- ["Hammer Hugo"] - For providing me with screenshots.
- ["An average Beanmann"] - For the Cyst/Poison zombie model & for utilizing some of their compiled animations/ L4D2, NMRIH & more. (Sorry for basically leeching off you)
- ["JQueary"] - For the Xen fauna ports, such as the cocoon and flesh altar models.
- ["Darkborn"] - For the Lethal Necrotic animations, skeleton models, and general base of the Labourers.
- ["Mura"] - For the Rasklapanje PM.
- ["GameMaster777"] - For RE4 Regenerator & Ironmaiden models.
- ["Tea"] - For the Male Witch audio.
- ["Nun Alastor"] - For the licker models.
- ["Splinks"] - For the KF2 Clot, Cyst, and Slasher models.
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Check out the first Humanimal Pack (Is required for the Spire)
[https://steamproxy.net/sharedfiles/filedetails/?id=3181545791]

Remember, any and all feedback is appreciated :D !
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Popular Discussions View All (9)
47
26 Jun @ 12:48pm
PINNED: Ideas and Such
The Great Horned Rat
24
9 Jul @ 5:32am
PINNED: Bugs and Abnormalities!
Random72638
9
6 Apr @ 8:52pm
mods that go well with the humanimals part 1 and 2
Thatonehydra
338 Comments
Specneo 7 hours ago 
And can't their be a QnA tab.
Specneo 8 hours ago 
Hey. Can't the bestiary be updated?
Random72638  [author] 21 hours ago 
@Phyaflates, Cide.
Phyaflates 21 hours ago 
@Random72638 [author] oh you didn't?. Then who did?
590a1shooter 19 Jun @ 7:19pm 
Thank you
Random72638  [author] 19 Jun @ 7:14pm 
@590a1shooter, hey there, I updated the credits to properly reference you.
590a1shooter 19 Jun @ 6:37pm 
I noticed that you copied my cocoon from my feral rage npc pack, can you please credit me in the description? You even used some of the same sounds i used.
Random72638  [author] 15 Jun @ 10:31am 
@silly billy, its a custom edit of that one mod that plays Minecraft cave noises when the player is in a dark area.
silly billy 14 Jun @ 2:48pm 
What are the mods on the 3rd image? (Specifically the "Danger is near" one)
Random72638  [author] 9 Jun @ 12:01am 
@pink.noise.chick , not for a long time.