Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Grey Knights (Callipygian Compatibility Patch)
9 Comments
Gecko 2.6  [author] 23 Jun @ 1:23am 
Hello Wakizashi, I do not really understand what you are asking for.
This was modded for CCO, but in the end, all you need to do is rebalance it and maybe look into all files if there is anywhere a mention of the CCO (which shouldn't be but who knows). I can't help you any further, as I am not working on these mods anymore. Sadly I do not have time to work on my Gladius mods, sorry.
☯ Wakizashi ☯ 22 Jun @ 2:08pm 
Hello, dear developer, is there a file not on the CCO? I tried to rewrite the files, but it didn't work out, and I really want to play for the grey knights, as for an ordinary faction:steamsad:
Barak Yisrael 2 May @ 6:37pm 
Np thank you for the response and time brotha
Gecko 2.6  [author] 22 Apr @ 10:09am 
Hi, It was never intended to be used without CCO. As of now this mod is abandoned, because I do not have enough time to further work on the mod. If you encounter bugs, I am not going to fix them most likely. Sorry.
Barak Yisrael 21 Apr @ 9:37pm 
is this mod and ur inquisition mod playable without CCO?
Gecko 2.6  [author] 10 Dec, 2023 @ 9:48am 
Hey Fa, I found the error, and fixed the bug, it should now work as intended.
FaGodd 10 Dec, 2023 @ 3:35am 
Hello. I have a problem: after researching grenades and other unit upgrades, nothing happens. I mean, units even with frag grenades learned cannot throw them, there is no grenade icon on the skill bar; With passives studied, the passives themselves also do not work. The mods are in the same order as shown. I hope you can tell me what the problem is
Gecko 2.6  [author] 26 Nov, 2023 @ 10:54am 
Allright, I'll see if I can balance the Watchguards a little. :)
Upsilon 26 Nov, 2023 @ 10:20am 
Thank you for the mod, enjoyable so far.

I've only played early game with this faction but I think the Watchguards may do a bit too much damage considering their price. In a game where I played against them I'm pretty sure I saw them oneshot a few full health Rubric Marine units (Thousand Sons) of equal level.

I also feel like they may be too strong early game as I was able to easily cut through the wildlife and curbstomp the two closest AI factions without much difficulty. Granted they were both Aeldari and I was only on hard difficulty, but still it felt too easy when compared to other games I've played with these mods so far (also thank you for making the compatibility patches).

Just my anecdotal two cents.