Garry's Mod

Garry's Mod

Campaign Entities
854 kommentarer
Cloney 1. sep. kl. 11.49 
nvm
Cloney 1. sep. kl. 11.49 
How to use the npc goal?
burntfrenchfries 19. aug. kl. 17.06 
you've gotten my hopes up
yeahno_0gg_0gg 18. aug. kl. 21.52 
"Silence any map's baked-in soundscape" IM SOLD
EshkerE 15. aug. kl. 7.29 
Ain't no way dude, dont abandon this mod! ):
StrawWagen  [skaper] 14. aug. kl. 12.51 
if you want it now, chatgpt can do the coding for it
otherwise its gonna be a bit
burntfrenchfries 14. aug. kl. 12.42 
strawwagen actually said he HAAATES his fans, sorry! no more work will be done on this mod.
EshkerE 14. aug. kl. 9.36 
Man, im still waiting for change bodygroups function in thing respawner , for NPCs...
Gravity Gun Man 8. aug. kl. 15.32 
there should be an option to strip the players hev suit in the weapon spawn blocker
Cj ROCKS 6. aug. kl. 21.25 
I would prefer the Sleeping NPCs as a separate addon
SHAURMIST 28. juli kl. 10.00 
HOW USE THE COMBINE WALL!?
StrawWagen  [skaper] 26. juli kl. 21.57 
cant chain them together, no :(
piter106 25. juli kl. 23.48 
nvm but when i try to make a path out of goals it dosent follow the ones after the first one
piter106 25. juli kl. 23.44 
yo can i connect multiple goals to make a path for the apc to go? like the path tracks in hammer?
StrawWagen  [skaper] 24. juli kl. 15.33 
Pac3 asset browser?
Euge 24. juli kl. 14.45 
how do i gain access to all models, i have the arctic combine npc spawner and i want to apply the artci model on it, however i dont know the link of these models
Mr.Bullshit 11. juli kl. 21.48 
Is it possible to play the soundscapes from Episode 1/2? It just only accepts wav format.
dark side of engineer 25. juni kl. 8.12 
can u tell me pls how to use "custom sounscape" plis i am ur fan
Nick 22. juni kl. 18.03 
I think this mod has a bug.
models/humans/group03/male_01.mdl is male_01 with the group03 model, this group being the rebel model of male_01. The model above the spawnpoint of the NPC indicates a rebel model, but when spawned, shows a regular citizen male_01. Why is this?
Skeletondudeofficial 20. juni kl. 10.16 
@issacsin27 i dont think its possible.
isaacsin27 6. juni kl. 1.18 
Can you make half life 1 version?
Wade 26. mai kl. 14.37 
can you add a loop option for the custom soundscapes?
Nesigmohka1 22. mai kl. 5.56 
HIM
StrawWagen  [skaper] 15. mai kl. 10.18 
Not possible, not without wiremod at least haha
Max Malevich 15. mai kl. 7.53 
Any way to run specific inputs on newly spawned NPCs, or does it require additional addons like Wiremod? I'm thinking of spawning a bunch of npc_combine_s and running the BeginRappel input on them.
StrawWagen  [skaper] 14. mai kl. 20.35 
ooh
Autumnis 14. mai kl. 10.47 
the sleeping enemies wake up even if the player has notarget on
ryderghrex 8. mai kl. 14.49 
Great mod! all we need now is an campaign Npcs features so shield scanners can actually summon hoppermines
burntfrenchfries 7. mai kl. 14.07 
@PeaceWalking Thanks, but I already knew that. In my comment I said I needed enemies (preferably specifically spawned ones) to ignore the player in a "march-esque scene". Not all the time. Thanks for trying though.
PeaceWalking 7. mai kl. 11.08 
@burntfrenchfries if you hold down C and go to the top left, there is a menu option make NPCs ignore you.
burntfrenchfries 3. mai kl. 15.36 
I dont know how to use e2 lalalala
StrawWagen  [skaper] 2. mai kl. 21.41 
e2?
burntfrenchfries 2. mai kl. 16.43 
Do you know of a way to make enemies (Combine specifically), ignore the player? I'm looking on trying to make a march-esque scene, but i don't know if it's possible
Ready 29. apr. kl. 19.32 
there's already a rebel turret in the base game now
sav 28. apr. kl. 13.34 
the suppression device from follow freeman would be cool. the one at the nexus
Cherrie_The_Shifter ΘΔ 22. apr. kl. 23.18 
this wont ruin or remove or do dumb stuff for sandbox right? basically only adds stuff?
Autumnis 11. apr. kl. 4.48 
the note seems to have a really big hitbox, making it hard to put it against walls.
GLaDOS 30. mars kl. 3.35 
nvm
.
GLaDOS 30. mars kl. 3.33 
how do i use the crushing walls?
Jimmy_Jimboy117 25. mars kl. 9.35 
That was quick, Thank you very much!!!! :steamhappy:
StrawWagen  [skaper] 25. mars kl. 9.01 
It's in the URL of the save after it's uploaded
Jimmy_Jimboy117 25. mars kl. 8.54 
Sorry if this sound like a stupid question but where can i find my save id number?
dfarrell85 14. mars kl. 10.11 
where is the menu for the crushing walls is it the console because i cant find it in the menu
Hosterle 14. feb. kl. 2.08 
Aight thank you
StrawWagen  [skaper] 13. feb. kl. 14.36 
You can check my saves for examples
They only work in combat, if an npc has an enemy
Hosterle 13. feb. kl. 13.12 
I mean, if possible, should I build my own nodegraph for general movement?
Hosterle 13. feb. kl. 13.11 
how reliable are these combat nodes btw? :3
JubJub 11. feb. kl. 17.34 
That would be awesome. You're really cool. Most content creators on here are shitty bitches who dont give a literal shit about anyone in the coments. Thanks man :)... unless im reading everything wrong and are responding to the wrong thing so... AWKWARD
burntfrenchfries 8. feb. kl. 18.04 
burrowed sleeping enemies
burntfrenchfries 8. feb. kl. 18.04 
it'd be nice, also sleeping enemies spawned through thing respawners are visible by default