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If you're in the CE Discord server, the testing version for my mod is in the community-showcase tab.
Praise be J.M.B. and may he rest in gunsmith heaven
But thank you, I haven't made it far enough for precision rifling. Looking forward to it
Cause I wanna load my guys up with those (newish colony, super slow research speed here) but I'm not seeing the kabar under the smithy bench, so I assume you can't but I wanna ask any way
really wanted to).
Other than that the mod will be the same as it ever was, though expect some new guns for roles that this mod currently doesn't cover so much, like machineguns, explosives, anti-materiel rifles, etc. The specifics are a secret.
This version will stay up for 1.4 users.
I'm using a translator, so I'm sorry if it sounds rude or awkward to me.
Fantastic mod btw! I'm really enjoying the variety it brings and looking up all the guns I find on raiders.
@Une ptite Tomate - Not really, other than try to use as many weapons using the same caliber as possible, so you don't have to worry about keeping 12 different ammo types in stock.