Garry's Mod

Garry's Mod

Enhanced Half-Life 2 Materials (Beta)
19 Comments
somefoolouthere  [author] 23 Sep, 2024 @ 4:00am 
Not lately, but it's not abandoned. I'm working on a different project right now. I also want to come up with a new fake PBR method at some point. The current one is not very good, so I don't really wanna add more materials until then.
RAFA120HOJAZ 22 Sep, 2024 @ 9:07am 
Are you still working on this mod?
somefoolouthere  [author] 17 Mar, 2024 @ 7:32am 
For world textures, yes, since upscaling world textures requires editing the VMTs to lower their texture size to not be enlarged. For models, it will if it has its own VMT replacements.
Unami Fox 16 Mar, 2024 @ 8:01pm 
Does this addon conflict with addons that upscale the textures?
somefoolouthere  [author] 16 Jan, 2024 @ 7:35am 
I don't know what could be causing this issue, since everything works fine for me.
Akis_02 16 Jan, 2024 @ 7:32am 
yes, its consistant
somefoolouthere  [author] 16 Jan, 2024 @ 7:28am 
Did you try restarting your game after installing it?
Akis_02 16 Jan, 2024 @ 12:59am 
the skybox models become black after installing this mod :P
al7sayan 22 Dec, 2023 @ 3:45am 
i just wanna mention some of the materials (mainly the metal closet ones) do break with Improved Default Cubemap enabled
VAKANCY 9 Nov, 2023 @ 1:51am 
@Flashyface
I respect your enthusiasm, but unfortunately, many have asked and many have failed to get Rubat to backport several long-needed shaders. It's been this way for a while now.
Mans is devoted to minute Lua fixes, i guess.
somefoolouthere  [author] 1 Nov, 2023 @ 8:19am 
@milan_016 Which textures?
Flashyface 1 Nov, 2023 @ 6:39am 
@КREλTURE ah right, cause shaders from other source games that arent on source 2013 have exclusive shaders, ig you COULD request rubat to backport some of the Alien Swarm shaders cause mapbase backported them iirc but that would also require programming dx8 versions, that or killing off dx8 support but it would also be too much effort for just new effects.
im just going stuff that ive heard from people im not a professional source guy just one who would like source games to look more polished ig.
M1L4N18 1 Nov, 2023 @ 12:49am 
Some textures are black
VAKANCY 26 Oct, 2023 @ 1:47am 
@Flashyface, you're on the right path, however, as someone who mods with this engine, a lot of the material shading that L4D1&2 use is not backwards-compatible with older versions of the engine. (stuff like flesh wound phong masking, underwater fog lightmaps, refraction.. etc.) Good shout, though!

Source: https://developer.valvesoftware.com/wiki/Category:Shader_parameters
Flashyface 20 Sep, 2023 @ 9:21am 
if you do want the textures to look really good id recommend checking out how the L4D1 and L4D2 material shading works, would make maps and in general gmod in general look fantastic.
Ardi 17 Sep, 2023 @ 1:57am 
old but gold
beatzpryme079 16 Sep, 2023 @ 3:21pm 
Yeah i have that map.
Also everyone should know that map its old.
The Empire of BRISTIAN 15 Sep, 2023 @ 6:53am 
it's gm_genesis
majesticgrey 15 Sep, 2023 @ 5:22am 
Nice addon! What map is that in the first image?