Garry's Mod

Garry's Mod

Enhanced Half-Life 2 Materials (Beta)
19 kommentarer
somefoolouthere  [skaper] 23. sep. 2024 kl. 4.00 
Not lately, but it's not abandoned. I'm working on a different project right now. I also want to come up with a new fake PBR method at some point. The current one is not very good, so I don't really wanna add more materials until then.
RAFA120HOJAZ 22. sep. 2024 kl. 9.07 
Are you still working on this mod?
somefoolouthere  [skaper] 17. mars 2024 kl. 7.32 
For world textures, yes, since upscaling world textures requires editing the VMTs to lower their texture size to not be enlarged. For models, it will if it has its own VMT replacements.
Unami Fox 16. mars 2024 kl. 20.01 
Does this addon conflict with addons that upscale the textures?
somefoolouthere  [skaper] 16. jan. 2024 kl. 7.35 
I don't know what could be causing this issue, since everything works fine for me.
Akis_02 16. jan. 2024 kl. 7.32 
yes, its consistant
somefoolouthere  [skaper] 16. jan. 2024 kl. 7.28 
Did you try restarting your game after installing it?
Akis_02 16. jan. 2024 kl. 0.59 
the skybox models become black after installing this mod :P
al7sayan 22. des. 2023 kl. 3.45 
i just wanna mention some of the materials (mainly the metal closet ones) do break with Improved Default Cubemap enabled
VAKANCY 9. nov. 2023 kl. 1.51 
@Flashyface
I respect your enthusiasm, but unfortunately, many have asked and many have failed to get Rubat to backport several long-needed shaders. It's been this way for a while now.
Mans is devoted to minute Lua fixes, i guess.
somefoolouthere  [skaper] 1. nov. 2023 kl. 8.19 
@milan_016 Which textures?
Flashyface 1. nov. 2023 kl. 6.39 
@КREλTURE ah right, cause shaders from other source games that arent on source 2013 have exclusive shaders, ig you COULD request rubat to backport some of the Alien Swarm shaders cause mapbase backported them iirc but that would also require programming dx8 versions, that or killing off dx8 support but it would also be too much effort for just new effects.
im just going stuff that ive heard from people im not a professional source guy just one who would like source games to look more polished ig.
M1L4N18 1. nov. 2023 kl. 0.49 
Some textures are black
VAKANCY 26. okt. 2023 kl. 1.47 
@Flashyface, you're on the right path, however, as someone who mods with this engine, a lot of the material shading that L4D1&2 use is not backwards-compatible with older versions of the engine. (stuff like flesh wound phong masking, underwater fog lightmaps, refraction.. etc.) Good shout, though!

Source: https://developer.valvesoftware.com/wiki/Category:Shader_parameters
Flashyface 20. sep. 2023 kl. 9.21 
if you do want the textures to look really good id recommend checking out how the L4D1 and L4D2 material shading works, would make maps and in general gmod in general look fantastic.
Ardi 17. sep. 2023 kl. 1.57 
old but gold
beatzpryme079 16. sep. 2023 kl. 15.21 
Yeah i have that map.
Also everyone should know that map its old.
The Empire of BRISTIAN 15. sep. 2023 kl. 6.53 
it's gm_genesis
majesticgrey 15. sep. 2023 kl. 5.22 
Nice addon! What map is that in the first image?