Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
It would be a lot less limited if it were a block players can add to making the lift platform a reasonably larger but still limited size so rovers and ships actually fit on it that rides up and down a single drive rail with a single guide rail rollers fit in to on the other side. 7 different blocks.
- The drive rail that makes it go up and down.
- The guide rail that keeps it stable on the opposite side of the drive rail.
- A middle piece for the platform.
- A straight edge piece for the platform.
- A corner edge piece for the platform.
- A corner edge piece for the platform that includes controls to go to the floors.
- A call button block for the floors the platform is not on.
I have the idea...I'm not sure my blender skills are good enough. My scripting skills are definitely not good enough.
btw that 15x15 wheel mod, you probably mean the wheel mod from Zantulo, didnt know it was broken but 2 years ago the last update... i used it a year ago and it was fine i think? didnt use the super wheel sizes but the 3x3 lifted ones and it worked all good.
he's also a pretty busy man and doesnt have much free time either
i do know how to work with blender, even managed to get some mods out for SE and technically i can do custom models for SE but moddeling isnt easy. i'm also good with testing and bug reporting but for this mod i doubt that i could fix it since i dont know coding at all.
i'm happy that at least someone made a fixed version for this mod because the original was completely broken after a update.
for me mainly i have the issue that i cant press the number buttons on the elevator controller. the number screen acts like a big screen button and not like a individual button for each number.
if you need help setting up a local server for testing i would gladly help you.
Yet sometimes i just want something to work ^^, which ofcause is an admition of me sucking at being a SE:*sigh* ;)
Also what game were we player before? Havent played together in while and brain is.. fried lol Hunting game wasnt it?
1. I'm not currently playing this game often.
2. I don't have a need for a huge cargo elevator in any of my games. My rovers drive up ramps into where I park them and my ships stay docked on their own dedicated connectors.
3. I want it done very well when I do complete it. I don't want to have to update it frequently changing this or that. Once and done, right the first time, and only have to update it when the game breaks it.
Did you changed more than the "IsPowerAvailable" script issue ?
If there is VCZ version on a grid, will this version replace it or do I have to rebuild and save blueprint?
This is a great mod but it's useless because vehicles don't fit on it. I brought it back to life due to requests.
Anyone is welcome to update it, the original author doesn't seem to mind. If someone does make it work in multiplayer and publishes it instead of sharing the fix so I can include it I'll link what they've published in the description.
No.
What do you mean a "light running server version"?
Does it not work on multiplayer servers? Another comment has said it does. If you're having issues explain what the issue is please.
We can use automaton blocks or sensors, as I mentioned, to control doors and keep things pressurized.
If you're unaware of how to do it with sensors see this video:
https://www.youtube.com/watch?v=Atl-iarAHF0