Space Engineers

Space Engineers

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VCZ Cargo Elevator v2.0
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Type: Mod
Mod category: Block, Other
File Size
Posted
13.275 MB
9 Sep, 2023 @ 3:24pm
1 Change Note ( view )

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VCZ Cargo Elevator v2.0

Description
DOES NOT WORK ON MULTIPLAYER SERVERS
Tested in single and multiplayer November 7, 2023: Works in single player.
I will look into it but don't have a server to conveniently investigate and try to fix it for multiplayer with.
Single Player Only: Use at your own risk on servers.
If you can get it working? Great! Share how you did it or re-publish the fix and let use know in the comments.
I'll appreciate the help keeping this mod alive / be glad to share a well emphasized link to a working MP version here in the description if you re-publish it.


Link to original mod: https://steamproxy.net/sharedfiles/filedetails/?id=1711861968

If the original author asks this will be taken down as soon as I receive their request.


How to build it:
THE EASIEST WAY:
1. Build a 7x7 square armor block platform with a 5x5 hole in the middle. (must be powered)
2. Build the VCZ Cargo Elevator Piston block in the 5x5 hole.
3. Build a VCZ Cargo Elevator Floor around the elevator's piston block.
4. Build Fillers and floors as you want, as you need. The door block is not necessary to use.
5. Built a Floor block for the top floor.

AS SHOWN IN THE SCRENSHOTS:
1. Build a 7x7 platform with a 5x5 hole in it. Place 1 block somewhere under it (I use a battery to insure it's powered) and build a 5x5 platform starting under that block (the battery) so the 5x5 platform is the 3rd layer of blocks down.
2. Build a VCZ Floor block on the 5x5 base platform.
3. Build a VCZ Piston block on top of the floor block on the base platform.
4. Place your first floor.
5. Access the control panel of the piston block and set the velocity negative to drop the car down.
6. Place your filters, doors if you want (doors aren't required) and additional floors.

Tip: Use the back corner posts on the right side to line the filters and additional floors up more easily. They can be challenging to place if they're not built using the back right corner as the reference point to build off of.

Take it for a ride!



Here is a blueprint of a base platform to build it on / in:

https://steamproxy.net/sharedfiles/filedetails/?id=3033431821

TO USE THE PRE-BUILT PLATFORM BLUEPRINT:
- Dig down 3 blocks counting the block you're standing on you want the elevator level with.
- Build the base platform for the elevator 5x5. Make where you want the elevator level with 7x7 with a 5x5 hole.
- The base platform should be the 3rd block down from the floor you want the elevator level with. The base structure should be 3 blocks high, total, with the 5x5 platform at the bottom.

NOTE:
You have to dig a hole to use the pre-built platform blueprint.
The elevator won't work if there are voxels (ground textures) in its way.



The non-cargo version (works in multiplayer!):

Click the image or go to:
https://steamproxy.net/sharedfiles/filedetails/?id=3030780799
63 Comments
dragonsphotoworks 10 Feb @ 8:02am 
That version would be better I admit. But with all this time no one has tried to do it. So not sure if should hold out hope for it.I would be interested but having to start from scratch to learn blender would take for ever :-(
Jack Schitt  [author] 9 Feb @ 7:30pm 
In my opinion it's probably a better idea for someone that has blender and scripting skills to make one that's not limited. This one's size makes it useless. Rovers and ships don't fit on it.

It would be a lot less limited if it were a block players can add to making the lift platform a reasonably larger but still limited size so rovers and ships actually fit on it that rides up and down a single drive rail with a single guide rail rollers fit in to on the other side. 7 different blocks.
- The drive rail that makes it go up and down.
- The guide rail that keeps it stable on the opposite side of the drive rail.
- A middle piece for the platform.
- A straight edge piece for the platform.
- A corner edge piece for the platform.
- A corner edge piece for the platform that includes controls to go to the floors.
- A call button block for the floors the platform is not on.

I have the idea...I'm not sure my blender skills are good enough. My scripting skills are definitely not good enough.
dragonsphotoworks 9 Feb @ 5:05pm 
I will try it again then. Maybe was a mod conflict. 170k? My xml mods I made maybe 500-5000 long and made my eyes bleed lol
fun fact: his inventory manager is over 170.000 characters long in its unminified state. its actually longer than his bachelor thesis (which was around 150k characters)

btw that 15x15 wheel mod, you probably mean the wheel mod from Zantulo, didnt know it was broken but 2 years ago the last update... i used it a year ago and it was fine i think? didnt use the super wheel sizes but the 3x3 lifted ones and it worked all good.
dragonsphotoworks 9 Feb @ 4:32pm 
With the scripts ISY has I would be surprised if has time. His scripts massive
i'm gonna ask isy, maybe he could take a look but i doubt he will find the issue directly why it wont work properly all the time in MP.
he's also a pretty busy man and doesnt have much free time either
dang, i'm not really a scripter either. at least not yet, i want to get into scripting but i havent started walking into it but i will try this year.
i do know how to work with blender, even managed to get some mods out for SE and technically i can do custom models for SE but moddeling isnt easy. i'm also good with testing and bug reporting but for this mod i doubt that i could fix it since i dont know coding at all.
i'm happy that at least someone made a fixed version for this mod because the original was completely broken after a update.
Jack Schitt  [author] 9 Feb @ 2:30pm 
@Katarina: I would very much appreciate help with it. I assume it's missing server code but, to be franky honest, I lack a interest in fixing this one completely. I'm not a scripted. C# and JavaScript baffles me. If you think you're able to fix it go right ahead. I have a remote server we can use for testing. I'll accept it if you send a friend request so we can chat in real time if you like.
dragonsphotoworks 9 Feb @ 2:03pm 
But on your topic... Jack really cool guy. He friend of mine and works hard on fixing the mods as well. Dont think he ever figured out the MP issue here though. But if you both could figure it out I am sure many players would be ecstatic.
dragonsphotoworks 9 Feb @ 2:02pm 
If you can check out the big 15x wheels mod and see why doesnt work like used to. I would love you :-)