Hearts of Iron IV

Hearts of Iron IV

Enclave Reborn Redux
2,058 Comments
JunoTheWildDog 4 hours ago 
Just wanted to say damn good work on the mod brother, shits a must have for any OWB playthrough
Mark Rutte 11 hours ago 
Yep doing purist. Thanks for the answer
Tk427gaming 11 hours ago 
@Mark Rutte I am guessing you are doing purist. For that path no you can't core outside of focuses
Mark Rutte 12 hours ago 
Hi, is there a way for me to core states outside of the specific focuses? Love the mod :)
V307 12 hours ago 
Is it intended that the national spirits for the sierra madre coins and the stealth suits give no boni ?
Kurt 14 hours ago 
The NCR leadership focus is making me wish i just did a purist run
pohatu74  [author] 24 May @ 10:19pm 
Yes. To both
SnotDum 24 May @ 10:10pm 
Sorry if this has been asked previously, but Is East Coast Rebirth compatible with Enclave Reborn Redux?
Nolan789789 24 May @ 9:37pm 
are you guys working on rustbelt rising compatibility?
Firewing 24 May @ 1:58pm 
Poggers then
pohatu74  [author] 24 May @ 1:54pm 
@Scoutman64 US Reformer Content for the East Cost.

@Firewing I don't see why it wouldn't.
Scoutman64 24 May @ 11:25am 
what did the first half of the Adams update add?
Firewing 24 May @ 9:23am 
Would ERX still be compatible with the newest ECR update or would it require an update?
pohatu74  [author] 23 May @ 8:33pm 
@RandyManCan It's a Dynamic Modifier. So the initial one doesn't doo much. But the subsequent ones after will.

@MeteorJunk Mostly Purist Stuff

@Micsuking Eh, not sure. First time I've ever encountered it.

@Nuclear Nadal Well that's actually how you get rid of it. Looks like you encountered a HOI4 bug. Use the console to allow all actions and change it up. No shame in that if the game says "F8ck you!"
MeteorJunk 23 May @ 7:37pm 
What is being introduced in the second half of the Adams update?
RandyManCan 23 May @ 3:15pm 
On the purist path, "Boosts your power armor cap" appears to not be working
Nuclear Nadal 23 May @ 5:27am 
Can someone explain to me how to remove the Collpased Economy debuff? I've completed Fund the EPA, Chamber of Commerce(until starlight express) and Revive the federal Reserve but still can't manually change any economy laws and can't find anything mentioning rebuff at all
Micsuking 23 May @ 5:06am 
Right. So, any way to get around it? Or do I just have to try for the other option on the focus tree?
pohatu74  [author] 23 May @ 1:10am 
@Micsuking Yeah, so there's a thing in Winemucca (state next to Vault City) that's called a "Desert Spatial Anomaly" that OWB put in for whatever reason. So, no, but it can happen. It's odd.

@Harvek Thanks!
Harvek 22 May @ 3:28pm 
Just finished a reformist playthrough and reunited the United States, got the Dominion Canada and the Republic of Mexico as puppets. Safe to say that this is one of the mods that I enjoyed the most. The writing, the events, the VOICE LINES in the epilogue, truly amazing. I was left speechless.
Micsuking 22 May @ 12:39pm 
I'm on the Reformist path and just conquered Vault City by force, but for some reason every single Mexican nation (except Tlaloc) joined the war against me. Like, was this supposed to happen?
pohatu74  [author] 22 May @ 6:41am 
@Rungiee That sounds like a OWB issue. Try verifying files and/or reinstalling.

@Teragen I just fixed that thing!? How is it invalid already!? Ah, it'll be fixed again shortly

@Yung 韵律 ☯ uuhhh, ok
Yung 韵律 ☯ 22 May @ 4:04am 
Hey, we made a translate for your submod, can i contact with you for some discutions :cozyspaceengineersc:
Rungiee 21 May @ 11:17pm 
the mod is not working from me, if i run it with OWB, it not show the Moded UI it shows the Regular Game UI.
Teragen 21 May @ 11:12pm 
Discord Invite is invalid. Wanted to make a question if the mod will ever be AI compatible? As in having the Enclave AI do stuff on it's own? Mostly want to do a playthrough as MacArthur and stuff with it on. Only saw the AI stay in the starting location and basically do nothing. Perhaps make it more aggressive?
pohatu74  [author] 21 May @ 5:19am 
Okay I guess I should answer these.

@Kaiserlyd: aside as an advisor? No. Even OG ERB made it clear he doesn't want to be in charge. He's retiring to open up a bar.

RatherScharfe: Yes as in I am using it to ballpark the locations, no as in not every Vault on that map will be in game. Eventually it will once the map is complete.

Baka Racker: Tech is easy, there's hardcode framework for it. National Spirits are trickier. I think. I'll figure it out. Hopefully.

Atomic Cowboy: Mod list?
Tk427gaming 19 May @ 4:39pm 
@Kaiserlyd you can use him as a adviser for all three paths. If you go down the authoritative path for usa reformer you can make him your vp. Other then that no.
Kaiserlyd 19 May @ 4:07pm 
Is there any way or Focus to mantain Sergeant Dornan in the goverment? fucking love the portrait image
RatherScharfe 19 May @ 3:40pm 
Is the map from the Fallout TV show going to be used for Vault locations? (There's a map in the background in one of the episodes, showing the very, very rough locations of the vaults, with even one vault in canada and another one in baja california of all places. Some people have noticed that it's not 100% accurate though, with some FNV and F4 vaults missing)
Deadplay 19 May @ 3:40pm 
Best mod ever :steamhappy:
Baka Racker 19 May @ 12:40pm 
@pohatu74 I've never modded HOI4, so take this with a grain of salt, but in regards to the shared/allied spirits, is there anything from the "tech-sharing" framework that could be useful?

Can't wait to celebrate the 4th [even if it's later in the month] with a new update! Also, always happy to see new Nevada content, I've never managed to finish a game forming a confederation of US states, but once they get their next update, whenever that is, I will take another stab at it.
Tk427gaming 19 May @ 12:37pm 
Cause it could be a sub mod isn't working so crashing the game. Or could just be late game to many units crashing the game. (That's what ended my last campaign)
Tk427gaming 19 May @ 12:02pm 
Running just this modcand owb?
Atomic Cowboy 19 May @ 11:47am 
The mods broken for me and every time it finished loading it crashes is there any way to fix this?
Admiral_Draco 19 May @ 10:14am 
Fair. Figured it might be hard thing to do given I have no knowledge of modding
pohatu74  [author] 19 May @ 4:00am 
@AccidClyde404 Don't worry, come the July Update the Purist will have the ability to core some states, as well as get a greater reliance on robot units and other scientific horrors to offset their manpower problems.

@Admiral_Draco On the Nevada border issues I am working on it and it's harder than you think. Mostly it comes down to the other nations in the alliance. I think I have it worked out I just haven't gotten around to testing.

On the second with the spirits that is also harder than you think and I looked into it in the past and I'm not sure it can be done. Honestly might just have to accept that wont work.
AccidClyde404 19 May @ 3:50am 
nevermind i just saw a reddit post saying that one can only core as reformer.
AccidClyde404 19 May @ 3:47am 
ello I can't seem to find the core button anywhere. Its not there when a select a state, where tthe image at the starty says it is. am I missing something ?
Admiral_Draco 18 May @ 5:45pm 
Just did a run of this mod as Nevada and can say it is a ton of fun. Couple of thoughts I have though are that since that route has a theme of making various allied states in specific areas to have each reason have a decision that gives them the land that should be theirs like for example the northwest commonwealth has and I know there are decisions to give the NCR its rightful land. A second point and not sure if this is possible given I haven't tried modding myself is to make sure that any spirits that get applied to all members of your faction also get applied to members who join later so a player doesn't feel they need to get all members before doing some focuses. Otherwise again a really great mod and looking forward to seeing where it goes in the future.
1LT J.Gardner[173rd] 18 May @ 3:36pm 
Thank you for getting back to me so soon, I'm glad I was able to take up the sales. Thank you again so much for you work on the mod, and your engagement with the community. I just hope you don't burn yourself out trying to do too much too quickly.
pohatu74  [author] 18 May @ 12:24pm 
@Shmuzzy Man, talk about a trip down memory lane. That dates back YEARS now to when I put out my first Mod, Enclave East Coast, where Texas Content was some of the first stuff I added.

What you're looking at is a relic from my earliest time modding.

On TEXCLAVE: There is content in that you can loom for them, but there is no unique content if they exist. Given they are a April Fools nation.

@꧁༒☬ŧŏאַїċ☬༒Z: Yeah, those look ripped from Fallout directly, I'm not touching any of that.
Shmuzzy 18 May @ 12:00pm 
What does it mean that 'Texas is in there to'? Does the texclave have content?
pohatu74  [author] 18 May @ 5:18am 
Not at this time
RatherScharfe 18 May @ 5:08am 
Is Pilgrim's localization rework considered for integration? Or any other mod of his for that matter?
pohatu74  [author] 18 May @ 4:35am 
@Selborn You can get it in Area 51. It just takes awhile.

@1LT J.Gardner[173rd] Yes you need this with OWB, not only is it a Sub-Mod of OWB, it's a required item for the mod? As for DLC it's designed to work without it but La Resistance and Man the Guns are good options.

and Allied Armor Pack. Mostly because tank animations.
1LT J.Gardner[173rd] 18 May @ 4:22am 
Does this mod in combination with Old World Blues itself, share any compatibility with the systems that come with varying DLC? If so, any you specifically recommend getting? Just wondering if it's worth getting any of the DLC while it's on sale. Thus, if you could get back to be before the sale ends I'd be entirely grateful!

Thanks again for all your hard work on this project, I'm thoroughly enjoying it.
Selborn 18 May @ 12:20am 
Anyone know if there is a way to get Mass Driver tech that isn't randomly from scavenging or from the Protectors of Humanity focus? (I feel like in the past I got it from Area 51, but I don't know how I did it...)
snek 17 May @ 11:34pm 
i love larping as the enclave, awesome mod
pohatu74  [author] 17 May @ 3:23pm 
@Take On Lana As per equipment tag you'll have to bring that up with OWB. There is nothing I can or am willing to do about it. It's just how they coded their game.

If I were you, I'd research the Heavy CAS option after researching normal CAS. At worst it's like an extra 30 days research. Usually. Production Cost is never as bad as Vertibirds, even at end tier heavy CAS.

It's how I get around it. Granted, if you're researching all 4 CAS options, then I further suggest you set regular CAS to specialized Air Wings to ensure they only get reinforced with that aircraft.