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@Firewing I don't see why it wouldn't.
@MeteorJunk Mostly Purist Stuff
@Micsuking Eh, not sure. First time I've ever encountered it.
@Nuclear Nadal Well that's actually how you get rid of it. Looks like you encountered a HOI4 bug. Use the console to allow all actions and change it up. No shame in that if the game says "F8ck you!"
@Harvek Thanks!
@Teragen I just fixed that thing!? How is it invalid already!? Ah, it'll be fixed again shortly
@Yung 韵律 ☯ uuhhh, ok
@Kaiserlyd: aside as an advisor? No. Even OG ERB made it clear he doesn't want to be in charge. He's retiring to open up a bar.
RatherScharfe: Yes as in I am using it to ballpark the locations, no as in not every Vault on that map will be in game. Eventually it will once the map is complete.
Baka Racker: Tech is easy, there's hardcode framework for it. National Spirits are trickier. I think. I'll figure it out. Hopefully.
Atomic Cowboy: Mod list?
Can't wait to celebrate the 4th [even if it's later in the month] with a new update! Also, always happy to see new Nevada content, I've never managed to finish a game forming a confederation of US states, but once they get their next update, whenever that is, I will take another stab at it.
@Admiral_Draco On the Nevada border issues I am working on it and it's harder than you think. Mostly it comes down to the other nations in the alliance. I think I have it worked out I just haven't gotten around to testing.
On the second with the spirits that is also harder than you think and I looked into it in the past and I'm not sure it can be done. Honestly might just have to accept that wont work.
What you're looking at is a relic from my earliest time modding.
On TEXCLAVE: There is content in that you can loom for them, but there is no unique content if they exist. Given they are a April Fools nation.
@꧁༒☬ŧŏאַїċ☬༒Z: Yeah, those look ripped from Fallout directly, I'm not touching any of that.
@1LT J.Gardner[173rd] Yes you need this with OWB, not only is it a Sub-Mod of OWB, it's a required item for the mod? As for DLC it's designed to work without it but La Resistance and Man the Guns are good options.
and Allied Armor Pack. Mostly because tank animations.
Thanks again for all your hard work on this project, I'm thoroughly enjoying it.
If I were you, I'd research the Heavy CAS option after researching normal CAS. At worst it's like an extra 30 days research. Usually. Production Cost is never as bad as Vertibirds, even at end tier heavy CAS.
It's how I get around it. Granted, if you're researching all 4 CAS options, then I further suggest you set regular CAS to specialized Air Wings to ensure they only get reinforced with that aircraft.