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But about low morale, it does seem getting krieger regiment card is pretty damn important especially for endgame.
The ideal solution would be to just kill one of your own guys for morale like in some of the lore and other games, but you gain new members too slowly for this to actually work at all.
Basically, request to remove Fatal and replace with how Defect's Sunder works.
Also, please lower the volume just a bit on that card ... man, it's LOUD!!
If you hit Low Morale, it's Game Over essentially. Other characters are more resilient, due to Low Morale easily leading to:
The Doom Spiral (tm):
Get hit > Get Low Morale > Can't get enough block or do damage next turn >
Get hit > Get Low Morale > Repeat until death or losing a guy, which starts the next fight at the start of the Doom Spiral.
Static damage and block cards help, but this can happen in the *first fight* if the deck decides that you must suffer this run.
Mod is overall fine, but feels so squishy early on. If you don't get an early upgrade, you're kinda hosed unless you glide through floor 1. There's too heavy a reliance on relics.
Doctrines: some good (Cadian, Elysian if you can manage the Vulnerable, Tallarn), and the rest (bar one) are "Well OK I suppose..." Unfortunately Krieger sucks. You shouldn't get Low Morale if you want to survive anyway.
Ranged fire: being based on squad number and only 1 (or 2 if random) damage? Fun and fitting! Yeeting grenades seems slightly overtuned, though.
Marks of Chaos: don't feel worth it. Only 4 MoCs Blams one Guardsman. Might try a lone Heretic run if I can get rid of all the ranged cards just to see if he Blams himself.
Bayonet charges that give you Vulnerable: feel way too overkill for the benefit of of 2x Squad damage in the early game where you feel so squishy.
Overall, pretty fun mod. Needs a few tweaks, but very fun. Well done, mod-person!
Still a few kinks to iron out but at least it doesn't crash, right? Like, sometimes ranged attacks that scale with squad strength also deal way more base damage but idk if it's a bug with dexterity or something else. I'm also not sure if it's intentional that artifact negates mark of chaos.
Overwatch keyword description doesn't explain anything beyond "puts your squad in overwatch", could use a description of the actual effect.
I also admittedly haven't play-tested it enough, especially on higher ascensions.
There will be more updates in the future as I attempt to address these issues as far as I'm able to.