Slay the Spire

Slay the Spire

Guardsmen Squad
45 Comments
leerm02 27 Jul @ 5:55am 
Just wanted to let you know how much I love this mod :-) Probably my favorite modded character!
Flapjaw 29 May @ 1:23pm 
Mod plays excellently. You have to play to the strengths of the squad, keep the HP up early, and never hit 4 marks. I can appreciate the marks restricting you from using too many powerful Chaos cards in a fight, but the squad is typically stronger without the Chaos cards anyway. Don't listen to the people complaining about ranged attacks. I think you could make the ranged attacks immune to thorns, but the mod is well-balanced and I had no trouble dominating my first run. Should be really tough at higher ascension levels, but that's what ascension is for. Good job.
Kambeer 4 May @ 12:28pm 
I played toghether with my friend and we managed to get so op combo, that i just did 800+ damage in one turn. This mod is awesome! But as the comment say, i wouldn't do much damage without the friends help. I would probably make a new power that applies for Ranged cards (suggestion)
CatCan'tTrip 4 Apr @ 9:12pm 
I have to agree with the other comments. The bones are good, but you really need to allow strength to apply to ranged damage. The character is just too underpowered as-is.
SonnyMarsh 20 Mar @ 4:53pm 
Honestly, strength needs to be applied to cards, or at least a buff to the damage of the ranged cards. Trying to fight the birds with flight is practically impossible as of right now. Good mod, but could use some fine tuning.
TheMinotar137 19 Mar @ 12:05pm 
is there any chance you can make the strength apply to the ranged damage cards? cause as of rn strength just does nothing for my run rn. also ive been stuck at squad strength 21 for the past 200 floors, is there an infinite amount of guards i can get up to or is 21 like the max or something?
Astral 16 Mar @ 11:12am 
Best slay the spire mod of them all. Would love to see other 40k based mods man. Thanks so much
Blando 12 Mar @ 7:33pm 
The best 40K game I've played.:nurgling:
Something broke during the fight against heart and I could deal any damage anymore
Seems buggy, how do I end up with negative block and 0 damage while having 3 guardsmen in my squad? It happened VS Hexaghost
BEAST_J03 19 Feb @ 9:15pm 
has this mod been balanced since its release?
Mr.Manic 30 Jan @ 2:33pm 
in my opinion this is a very fun and interesting mod, I'd love to see another mod like it, but for the orks,or maybe even just ghazghkull himself
Volatrek 19 Dec, 2023 @ 8:13am 
This character is OP as fuck hahahaha
Grevas13 18 Dec, 2023 @ 8:19am 
This mod rules. I love that they're minis. I like the squad scaling. I like the chaos stuff, it provides some interesting choices.
Xan 17 Dec, 2023 @ 11:07am 
Low Morale needs to be removed or some way to increase it more easily, it basically kills any tactic you want to do as it destroys your damage.
Mikuel 16 Dec, 2023 @ 1:21pm 
so, dropped in to say that the claim about byrds is wrong, guardsmen shred them... IF you have any card that can do more than 1 squad strength of damage. (so upgraded attack card OR something like krak grenade)

But about low morale, it does seem getting krieger regiment card is pretty damn important especially for endgame.
Chi 9 Dec, 2023 @ 7:48am 
Crashes during two thieves fight when you kill one of the thieves.
Arc 8 Dec, 2023 @ 6:05pm 
Morale mechanic basically ruins it. You start with no solutions to morale and no attempt is made to explain how it works. Seems to just be when you take damage, on a class with mediocre starting blocks who also struggles to do any real damage to stop enemy scaling. So the result is they scale or just hit you and you actively un-scale. Since nearly everything you do keys off of guard members, you become worse at everything, then take more damage, lose more morale and end up doing like 2 damage per action and even potions mostly don't fix this since most guard attacks don't scale with any other stats (and those that do tend to instantly end your turn)
The ideal solution would be to just kill one of your own guys for morale like in some of the lore and other games, but you gain new members too slowly for this to actually work at all.
verarticus 6 Dec, 2023 @ 9:58pm 
If you get Byrds on floor two you just get mega boned, since you can't hurt them at all and your squad based hits don't count as multi hits to knock them out of the air. Really unfair fight because of these two things.
AvangionQ 30 Nov, 2023 @ 2:11pm 
Please buff KILL EM ALL card so that it works when you kill a minion or darkling.
Basically, request to remove Fatal and replace with how Defect's Sunder works.
Also, please lower the volume just a bit on that card ... man, it's LOUD!!
w00t42 18 Nov, 2023 @ 3:37pm 
Not sure if it's intentional, but strike dummy affects your two starter "Concentrate Fire!" cards making them do 4x squad size damage. Got it from first elite and the whole run was pretty trivial after that.
foxfax 16 Nov, 2023 @ 11:29am 
More commentary, take with a pinch of salt.

If you hit Low Morale, it's Game Over essentially. Other characters are more resilient, due to Low Morale easily leading to:
The Doom Spiral (tm):
Get hit > Get Low Morale > Can't get enough block or do damage next turn >
Get hit > Get Low Morale > Repeat until death or losing a guy, which starts the next fight at the start of the Doom Spiral.

Static damage and block cards help, but this can happen in the *first fight* if the deck decides that you must suffer this run.
foxfax 11 Nov, 2023 @ 2:11pm 
My review, hope it's useful!

Mod is overall fine, but feels so squishy early on. If you don't get an early upgrade, you're kinda hosed unless you glide through floor 1. There's too heavy a reliance on relics.

Doctrines: some good (Cadian, Elysian if you can manage the Vulnerable, Tallarn), and the rest (bar one) are "Well OK I suppose..." Unfortunately Krieger sucks. You shouldn't get Low Morale if you want to survive anyway.

Ranged fire: being based on squad number and only 1 (or 2 if random) damage? Fun and fitting! Yeeting grenades seems slightly overtuned, though.

Marks of Chaos: don't feel worth it. Only 4 MoCs Blams one Guardsman. Might try a lone Heretic run if I can get rid of all the ranged cards just to see if he Blams himself.

Bayonet charges that give you Vulnerable: feel way too overkill for the benefit of of 2x Squad damage in the early game where you feel so squishy.



Overall, pretty fun mod. Needs a few tweaks, but very fun. Well done, mod-person!
jnorton46 6 Nov, 2023 @ 1:24pm 
Was i the only one to notice that the survivors are all named after the all guards men party members
Poodaloo 1 Nov, 2023 @ 10:05pm 
this mod is absolutely amazing in its hilarity but as said in other comments needs some fine tuning with card descriptions, looking forward to it being updated so I can main the character. FOR THE EMPERAHHHHHHHHHH
Spatula lemmy 26 Oct, 2023 @ 11:23am 
mark of chaos being unclear on what it does is really, really, really bad design for a game like slay the spire
Sagil 7 Oct, 2023 @ 7:27pm 
The description of Pestilent Potions relic currently reads "... heal 5HP and apply 5HP and apply", needs fixing.
Captain Flint 18 Sep, 2023 @ 8:21am 
Eagerly looking forward to more from this mod
Dauntless Duelist 16 Sep, 2023 @ 5:45pm 
...oh, also, akebeko is sort of a free win with the squad, since it affects ranged attacks. This is probably fine, but maaaybe blacklist it if you can do that easily?
Dauntless Duelist 16 Sep, 2023 @ 5:37pm 
also, in my experience, The Squad is pretty strong overall. There's a lot of really powerful stuff you can end up doing, and I've generally not attritioned squad members. You might want to make some comeback mechanic style stuff for if you attrition squad members? Maybe like, theme it as 'offers from Chaos wanting to exploit vulnerable guardsmen' or something?
Dauntless Duelist 16 Sep, 2023 @ 5:35pm 
This mod is very amusing. I will say balancing the squad size mechanics seem hard- you might want to put some cards at higher base damage but half squad size to drop the strength scaling a bit, eg Charges could be 3 or 4, +1 attack per 2 squad members. The shooting is fine as is, probably, and very funny.
GlicX 14 Sep, 2023 @ 12:58pm 
I just love the Card "Blam" where you just can kill one of your squad members just to regain 25% of your max. health XD GENIUS
Zu 12 Sep, 2023 @ 11:20am 
I think this mod's in a fine spot now.

Still a few kinks to iron out but at least it doesn't crash, right? Like, sometimes ranged attacks that scale with squad strength also deal way more base damage but idk if it's a bug with dexterity or something else. I'm also not sure if it's intentional that artifact negates mark of chaos.
fifo 10 Sep, 2023 @ 6:00pm 
If you get the boot with this character the run is pretty much over, all of your attacks do 50+ damage with no downside.
Overwatch keyword description doesn't explain anything beyond "puts your squad in overwatch", could use a description of the actual effect.
Astronaut Wizard 31 Aug, 2023 @ 7:07pm 
Also something worth mentioning since I haven't seen others say it, some of the upgraded versions of cards just really suck. Like some for take aim are great cause now you can do it for no extra cost, thats fine. But stuff like the nurglite ritual which only decreases the cost by one, hunker down which only increase your block by an additional 7, among other problems with some of the upgraded forms of these cards which doesn't make them worth upgrading. Seems like the only choice some of them got were "Oh lets just decrease the energy cost by one" which really doesn't do much to help some of these cards. Alot of these need strong buffs to make them viable, maybe remove exhaust on some, maybe make the regiment cards cost 0 even unupgraded, but something that definitely needs to be done is finding ways to boost damage output and card synergy cause right now without certain relics guardsmen runs are doomed to fail.
Astronaut Wizard 31 Aug, 2023 @ 7:07pm 
So is strength not supposed to effect ranged damage? If so then we need to find other survivors much faster than the current rate cause the damage output is absolutely pathetic given how few squad mates you actually get. In my second run with this mod, I only got 2 new squadmates and that is after managing to get to even act 3 and fight its boss. I saw guards on sale but they were ridiculously expensive. Guardsmen need to be easier to acquire cause otherwise the damage just can't keep up. Like others have said relics like the boot are required to even get anywhere in a run, and due to this if you don't get it you might as well quit which is just bad design. To compensate for this, these strikes can scale much better if you made it so that you could get guardsmen much easier, they were cheaper in shops to grab (especially since one of the main aspects of guardsmen warfare is to throw a lot of bodies at the problem), and to up the damage of concentrated fire and some other cards.
Sleekie 30 Aug, 2023 @ 7:29am 
SQUATS.
awsdawsda 29 Aug, 2023 @ 8:05am 
event rooms (?) that cost HP cause crash if you are below 50% HP(tries to apply low morale outside combat)
Nimend  [author] 28 Aug, 2023 @ 2:11am 
Thanks for all the feedback. I tried to design the mod around what could make sense from a lore perspective, but the gameplay side and card synergy clearly suffered for it.
I also admittedly haven't play-tested it enough, especially on higher ascensions.
There will be more updates in the future as I attempt to address these issues as far as I'm able to.
AgentPhil 27 Aug, 2023 @ 5:13am 
Even if the balance is way off, I can definitely appreciate this as an experiment in character design... one we can all hopefully learn from and improve upon.
Bento Baker Praymordis 27 Aug, 2023 @ 2:39am 
this character mod is interesting in concept, but flops so badly in execution that I had to blatantly cheat with console to have a run that could both have fun in and beat the heart. the only good things I can say is it's got a unique end screen for killing the heart, the card artwork fits the theme of the character and the boot relic makes you op in act 1 and is virtually required past act 2 if you wanna win without prismatic shard from an early act 1 shop.
Narkle 26 Aug, 2023 @ 1:54am 
Aight so gotta say... This character is woefully underpowered. Like seriously, your starting deck effectively has 2 strikes and both are not affected by strength, there is literally only one card in starter deck that can scale its damage and even then that card not only gives you vulnerable but also ends you turn.
Zu 25 Aug, 2023 @ 11:21pm 
Well, if you like bittersweet mechanics (as in downsides / restrictions), you'll prolly have a field day with this mod.
grensojin 25 Aug, 2023 @ 9:49pm 
777 lucky mod!
Narkle 25 Aug, 2023 @ 9:56am 
Thank you GW for making that fuckin massive wall of text nessesary to upload any fancontent... Either way tho, mod looks fun