Slay the Spire

Slay the Spire

77 ratings
Guardsmen Squad
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51.699 MB
25 Aug, 2023 @ 12:39am
16 Nov, 2023 @ 8:28am
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Guardsmen Squad

Description
A squad of Guardsmen gets stranded in the Spire.

Grow your squad by finding more surviving Guardsmen in the Spire to increase the power of many of your cards.
But beware: Should you take too much damage, your squad will start to suffer from low morale, before losing members permanently!
Another way to power is to seek aid from the gods of Chaos, but the Commissar will execute squad members, should the sign of the Four's favour become too blatant.

Currently adds 1 character with 75+ cards, 15+ relics, two potions and two events.
Has three difficulty modes, which can be changed in the mod settings.

TODO

Work on balance.
Decouple Squad Strength mechanic from relics.

DISCLAIMER

This mod is completely unofficial and in no way endorsed by Games Workshop Limited.

40k, Adeptus Astartes, Astra Militarum, Blood Angels, Bloodquest, Cadian, Catachan, Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Cityfight, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dawn of War, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, the Fire Warrior logo, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, GW, GWI, the GWI logo, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, the Khorne device, Kroot, Lord of Change, Necron, Nurgle, the Nurgle device, Ork, Ork skull devices, Sisters of Battle, Slaanesh, the Slaanesh device, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, the Tzeentch device, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Games Workshop Ltd 2008-2020, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

Warhammer 40,000 is rightfully owned by Games Workshop. The assets here are unofficial, are for non-commercial, not-for-profit uses and no donations, commissions or payment is being taken, has been taken, or will ever be taken for this mod. This mod will be taken down at the request of Games Workshop.
44 Comments
Flapjaw 29 May @ 1:23pm 
Mod plays excellently. You have to play to the strengths of the squad, keep the HP up early, and never hit 4 marks. I can appreciate the marks restricting you from using too many powerful Chaos cards in a fight, but the squad is typically stronger without the Chaos cards anyway. Don't listen to the people complaining about ranged attacks. I think you could make the ranged attacks immune to thorns, but the mod is well-balanced and I had no trouble dominating my first run. Should be really tough at higher ascension levels, but that's what ascension is for. Good job.
Kambeer 4 May @ 12:28pm 
I played toghether with my friend and we managed to get so op combo, that i just did 800+ damage in one turn. This mod is awesome! But as the comment say, i wouldn't do much damage without the friends help. I would probably make a new power that applies for Ranged cards (suggestion)
CatCan'tTrip 4 Apr @ 9:12pm 
I have to agree with the other comments. The bones are good, but you really need to allow strength to apply to ranged damage. The character is just too underpowered as-is.
SonnyMarsh 20 Mar @ 4:53pm 
Honestly, strength needs to be applied to cards, or at least a buff to the damage of the ranged cards. Trying to fight the birds with flight is practically impossible as of right now. Good mod, but could use some fine tuning.
TheMinotar137 19 Mar @ 12:05pm 
is there any chance you can make the strength apply to the ranged damage cards? cause as of rn strength just does nothing for my run rn. also ive been stuck at squad strength 21 for the past 200 floors, is there an infinite amount of guards i can get up to or is 21 like the max or something?
Astral 16 Mar @ 11:12am 
Best slay the spire mod of them all. Would love to see other 40k based mods man. Thanks so much
Blando 12 Mar @ 7:33pm 
The best 40K game I've played.:nurgling:
Something broke during the fight against heart and I could deal any damage anymore
Seems buggy, how do I end up with negative block and 0 damage while having 3 guardsmen in my squad? It happened VS Hexaghost
BEAST_J03 19 Feb @ 9:15pm 
has this mod been balanced since its release?