RimWorld

RimWorld

Better Beggars (Continued)
41 Comments
Evelyn 11 Aug @ 9:14am 
Same bug with @kyrambox
kyrambox 10 Jul @ 7:01am 
After finishing the quest, a message appeares "MessageBeggarsLeavingWithItems". It seems that some strings are underfined...
Mlie  [author] 24 May @ 11:31pm 
@小蓝 Please see the Reporting Issues section described above
小蓝 24 May @ 7:34pm 
System.Threading.Tasks.Task:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
小蓝 24 May @ 7:34pm 
System.Threading.Tasks.Parallel/<>c__DisplayClass17_0`1<object>:<ForWorker>b__1 ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
小蓝 24 May @ 7:34pm 
Config error in GiveQuest_Beggars_Chased: quest is run from both incident and random quest.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.DefDatabase`1<RimWorld.IncidentDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
小蓝 24 May @ 7:33pm 
When I started the game, there was a red letter, I don't know why, can you help me look at it
Giant Enemy Crab 15 May @ 1:04am 
Yeah what's weird is that even the ancient dangers don't have the drug, at least not as loot. I didn't check/test with empty caskets though, so maybe that's where it's coming from?
Slash 14 May @ 10:36am 
@Vartarhoz I saw a story about a guy who basically lost his colony breaking into an ancient danger to get luciferium that beggars wanted on the "Less Demanding Beggars" discussion thread, so it's not only you apparently.
Giant Enemy Crab 3 May @ 3:07pm 
I'm noticing that as of 1.5 during the early part of the game, beggars will ask me for 1x drug that I don't have in any capacity. Not sure if that's vanilla behavior/bug or if it's because of this mod, but figured I'd report it here.
Mlie  [author] 20 Apr @ 5:14am 
@femoral2 No, it just modifies the events
femoral2 20 Apr @ 4:20am 
With this mod, the beggars events are more frequent?
Slikkelas 21 Mar @ 5:17pm 
Hey Mlie.
I know you are busy, but the incident called "chased" causes an error because the game says it already exists. I tried delete it from the .xml and error stopped.
So maybe you wanna update and remove that so it dosn't cause errors for people. Just wanted to let you know :)
Vartarhoz 16 Mar @ 8:39am 
Is it only me or beggars wants thing from Ancients Dangers that I don't see on map (fogged)?
Anthony079 9 Mar @ 12:17am 
as a hoarding enjoyer, +1 for an option with less/no scaling
Thundercraft 9 Feb @ 7:22pm 
I have to agree with several of the comments here.

Beggar events would stay relevant for longer if the amount did NOT scale as a percent of the colony's wealth because that gets ridiculous for large colonies. It should either be a fixed amount or have some sort of limit.

And, as suggested, it would be awesome if refugees (such as from the new "Beggars who are being chased by raiders" event) sometimes ask to join our colony instead of leaving, especially as it fits with other vanilla behavior.
mountainofcheezo 1 Dec, 2023 @ 12:02pm 
Either diminished scaling, or even just a max amount request - e.g., no more than 25 herbal medicine or something.
Dirmagnos 20 Sep, 2023 @ 3:10pm 
Would be nice to have an option for diminishing scaling. Aka wealthier colony gets, less they ask in proportion.
d_valroth 1 Aug, 2023 @ 3:26am 
Yeah, the enless scaling is silly. I get that Tynan wanted the events to remain relevant, but it gets absurd what they are asking for.
Noble116 25 Jul, 2023 @ 9:34am 
this is a much needed fix, its honestly ridiculous how theyll show up asking for 100 meds to supposedly "save an injured companion" like no, you can have all my shit
Fishbone 24 Jul, 2023 @ 5:36pm 
Would be great if beggars could sometimes ask to become a colonist, the way refugees sometimes ask to stay permanently
Tamm 24 Jul, 2023 @ 2:39pm 
In vanilla only refugees send delayed rewards, beggars do not.
NaNoServers 24 Jul, 2023 @ 12:57pm 
Yea they do sometimes
sam1373 24 Jul, 2023 @ 12:27pm 
Don't beggars in vanilla already send delayed rewards?
Tamm 24 Jul, 2023 @ 9:04am 
Dude you are life saviour thank you so much for this mod!
Kirren Cooper 24 Jul, 2023 @ 4:57am 
Just. As. Planned.
Iznet 24 Jul, 2023 @ 1:06am 
@AuntyDonna if they have more stuff, then you have more stuff to raid later
Kirren Cooper 24 Jul, 2023 @ 12:39am 
@Virstag Then there's me, with a colony full of supremacist raider cannibals and I'm there giving them what they ask for anyway.
jeffg10-TheDanceMaster 24 Jul, 2023 @ 12:27am 
It was foretold in the stars on the first day before the beginning that Mlie would arrive.
Latex Santa 23 Jul, 2023 @ 11:22pm 
The Based Modding Chad strikes again! Thanks Mlie!
Latex Santa 23 Jul, 2023 @ 11:21pm 
@Virstag But how would they react if they find themselves in the middle of a colony of well-intentioned extremists, knights of justice, who force-feed them addiction purifiers to rid them of their loathsome chemical obsessions? Nevermind that they cost an arm and a leg to produce, silver sinks are always good and a good deed is a precious thing indeed, especially on the Rim.
Virstag 23 Jul, 2023 @ 10:44pm 
I believe beggars are actually an extortion racket. They are perfectly aware of your colonists' ideology and take advantage of that fact. On the other hand, they're not always well-informed, and they can just as easily find themselves in the middle of a colony of psychopathic cannibals...
Terry the mushroom 23 Jul, 2023 @ 11:20am 
Of which upon meeting failure, made a frown.
Terry the mushroom 23 Jul, 2023 @ 11:20am 
Told he was meant to wear the Black Crown
Terry the mushroom 23 Jul, 2023 @ 11:20am 
Oh so powerful he was apparently told,
Terry the mushroom 23 Jul, 2023 @ 11:19am 
of bones growing thin and old,
An Ol' Spicy Keychain 21 Jul, 2023 @ 4:19pm 
as the prophecy foretold
J 21 Jul, 2023 @ 10:04am 
Thanks, Mlie. Missed this one.
~zenith~ 20 Jul, 2023 @ 7:19pm 
I love you.
TurtleShroom 20 Jul, 2023 @ 8:54am 
Thank you so much! I missed this Mod very much!
Bambaryła 20 Jul, 2023 @ 2:42am 
YEAAAAAAAAAAAAAAAAA