Space Engineers

Space Engineers

Turret's Placement
97 Comments
=|[T.K.]|= Point Blank 13 Mar, 2022 @ 8:34am 
First off all love this mod but could it be the camera (through control) is broken ?
-Sirion- 14 Feb, 2020 @ 12:39pm 
It's February 2020 and this one still works for me to this date. Playing with it as we speak. I was just scrolling through all my subscriptions to remove broken, outdated mods and mods I never use anymore, to come across this comment section again.

No idea why it does not seem to work for you guys though...
Abstract0001 8 Oct, 2019 @ 12:07am 
there is another mod like this by Compact turrets by Skimt
Ace 14 Jun, 2019 @ 3:02pm 
RIP a good mod
DeRavi 9 Sep, 2017 @ 11:16am 
commenting so ill know if it gets updated, unsubbing for now
Dark_453 26 May, 2017 @ 8:46am 
Still working?
Vas 15 Aug, 2016 @ 10:30am 
As this hasn't been updated for 2 years, I'll unsubscribe. Also because others have mentioned issues since the last developer reply.
TheGamingWeegie 14 May, 2016 @ 9:07am 
hey there anychance you could do this with say screens or other blocks like windows??
Psyckosama 24 Sep, 2015 @ 4:17pm 
Seems to have issues with DX11
3eepoint 24 Jul, 2015 @ 10:51am 
Hey Art,

just wanted to say that your Mod messes with the Placement of existing Vanilla turrets, there seems to be a conflict there.
Vinier McNuggNugg 14 May, 2015 @ 6:38pm 
...hmm does it replace the block or add new ones in?
🍁BuzzedBear🍁 16 Apr, 2015 @ 11:11am 
Hey Bud. I just tried placing a turret on my station on top of the 1x1 piston... the turret busted as soon as it hit the openening made for it to go up.... and suggestions?
Art Department  [author] 6 Mar, 2015 @ 11:20am 
@Kam Solastor if you set the mod for replace will be a mess.. because the original is set on 5th slot on grid and the mod is set on 1st slot, if you try load with replace command all your turrets will be placed on 1st slot. Resume.. it will place all your turrets in other spot.

9|8|7
6|5|4
3|2|1
Kam Solastor 6 Mar, 2015 @ 11:02am 
Darn xD I have a carrier with... well. At least dozens of turrets xD
Art Department  [author] 6 Mar, 2015 @ 9:46am 
@Kam Solastor you need construct new turret.. the old one will remain in same size 3x3x3
Kam Solastor 5 Mar, 2015 @ 6:04pm 
When this sets up, will it replace/bug all my current turrets? Or will it just cleanly replace them, and I won't have to do anything extra, and I just have to subscribe and play?
Moonlightfox 4 Feb, 2015 @ 7:24pm 
Removes a small annoyance from the game and adds more freedom to ship design. Very nice!
Art Department  [author] 22 Jan, 2015 @ 1:33pm 
@Bix' I recommend every time that you enconter some problem in any mod.. verify in a new game with only these mod on list.. because the top mod on list will underwrite all mods below.. like if you have 2 turrets mods active in your world.. one in 1st place in list and another on 5th place.. if both mods are telling for game underwrite same section of the original code (like mine are editing <MountPoints> and <Size> section on turrets code) will be replaced for the 1st mod on list... and this section on 5th on list will be ignored. This is only valid for mods that change something in vanilla blocks.. if the mod will add new item on your G menu this problem will not occur.
Bix' 22 Jan, 2015 @ 12:27pm 
Ok forget my comments.. Don't know why or how, but I've retested your mod and it works.. A bit weird :s
Bix' 22 Jan, 2015 @ 12:04pm 
So, you need to create a new world to make this mod work ?
Art Department  [author] 22 Jan, 2015 @ 10:10am 
Working normaly here. if you start new world and activate only my turret mod will work fine... activate multiple turrets mods could cause some conflicts.
GrimTheYeeter 20 Jan, 2015 @ 3:28pm 
I haven't had this mod work for me as of late. Not sure if there's a fix out there for it or not
Bix' 17 Jan, 2015 @ 10:37am 
No effect here. The box is still the same.
Tikomio 16 Jan, 2015 @ 5:11am 
That Mod isn't working for me ... it does what it should do. But the Turrets are vanishing from the Weappon & Tool choice window.
Art Department  [author] 23 Dec, 2014 @ 3:47pm 
@Shade, was needed to work with different length of pistons
志門 - Shade 20 Dec, 2014 @ 5:46pm 
Any particular reason you increased the area required?
Kinda broke several ships that needed that space for other things :<
andbruu 4 Dec, 2014 @ 11:55am 
Any chance you will add support for Keens own small ship turrets (by thomas I think). Cant find one with the smaller footprint AND no AI
Art Department  [author] 24 Nov, 2014 @ 5:32pm 
@Zeorymer Working as normal.
Zeorymer - Battling Cancer 24 Nov, 2014 @ 12:23pm 
Just noticed that it's not working now. Not sure if the latest patch is causing it to not work. Even when the mod's turned on, I can't put blocks next to it, or around it anymore.
Darth Biomech 24 Nov, 2014 @ 2:55am 
@Jackal
It will cause graphical bugs
Cain 29 Oct, 2014 @ 11:25am 
is this compatible with Darths laser turret?
[VoV] Wishmaster 25 Oct, 2014 @ 12:12pm 
aye thanks =D
Rewl 25 Oct, 2014 @ 2:07am 
Np ;)
Art Department  [author] 24 Oct, 2014 @ 6:18pm 
- Fixed for 1.053

@EekAMouse thank you!!
[VoV] Wishmaster 23 Oct, 2014 @ 12:48pm 
Are you working on a update for the latest version of SE ?
Skye 23 Oct, 2014 @ 12:48pm 
Latest update borked your mod, at least for me
Errors2149 20 Oct, 2014 @ 12:34am 
YEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Art Department  [author] 18 Oct, 2014 @ 1:47pm 
Updated for patch 1.051
SMFScar 17 Oct, 2014 @ 5:44am 
Got it working, thanks for the help and the fast response. :)
Stone Cold Jane Austen 16 Oct, 2014 @ 8:57pm 
Change <Definition> to <Definition xsi:type="MyObjectBuilder_LargeTurretBaseDefinition"> and add <OverlayTexture>Textures\GUI\Screens\turret_overlay.dds</OverlayTexture> in CubeBlocks.sbc
SMFScar 16 Oct, 2014 @ 9:06am 
Hi,
Is there any way to get this mod working with the new Turret Control patch actually working properly? (Right now you have no Crosshair when you switch to control mod)
›Kolanaki 13 Oct, 2014 @ 6:19pm 
Thank GabeN for this mod. <3 Art Department :D
Tickle Wizard 20 Sep, 2014 @ 6:36am 
Could you get this to work with the laser turret reskin mod for the gatling turret as well?
Art Department  [author] 19 Sep, 2014 @ 10:51am 
@tcgunner90 piston issue fixed.
Tickle Wizard 18 Sep, 2014 @ 8:38pm 
Is there a way to get this to work with the small piston mod?
Art Department  [author] 31 Aug, 2014 @ 1:35pm 
@Dardvl04 i've tested in creative now and it's working fine on piston following instruction.

@Lock&Load98 Everyone have acess in Creative Mode, you can test what you want. i really don´t care.
Lock&Load98 31 Aug, 2014 @ 11:21am 
Just wondering, how does this effect targeting arcs? Don't want my turrets to smash into my ship, or if it doesnt clip then fire from 'Inside" my ship and start to damage it. But if the turrets are smart enough to no damage themselfs or the ship then this is amazing.

If not, well still a very nice mod. :D:
Dardvl04 29 Aug, 2014 @ 9:58pm 
Ok did something get derpped from last update? I have tried everything you explained, including setting the max distance ratio to 0.35 and can not seem to get the turret to lock onto the piston with out adding a converor or some other block between them. Any suggestions?
Art Department  [author] 23 Aug, 2014 @ 8:49am 
@BASILIKAS is working fine, only problem is you!
Basilikas 22 Aug, 2014 @ 10:58pm 
this didnt work. i did everything. i think the mod is broken or something