Total War: WARHAMMER III

Total War: WARHAMMER III

Campaign Map events(English)
36 Comments
Mum-Ra 29 Aug @ 1:51pm 
says updated 16 days ago in the mod manager but there's nothing on this page to confirm
ElyonHU 26 Jun @ 7:46pm 
its crash pls up
ElyonHU 25 Jun @ 10:04am 
Please Up and add old world ty
Oscar 5 May @ 4:16am 
I love the map encounters.
but Is it possible to get an option to turn off "begin of turn events"
They cause a crash sometimes
ElyonHU 3 Apr @ 2:38pm 
Please Up game crash
Hades Cowboy 29 Feb @ 12:19pm 
Does this break coop?
ElyonHU 27 Jan @ 5:44am 
@TdizzleGod
ElyonHU 27 Jan @ 5:43am 
i used sfo and immortal empires expanded
ElyonHU 27 Jan @ 5:43am 
@elyonhu i move from purple circle and crash exit game. yesterday work and dont crash i try light and red circle . now cant load save game only loading 30min ..:/
TdizzleGod 26 Jan @ 9:10am 
@elyonhu does it crash on the campaign map?
ElyonHU 26 Jan @ 7:51am 
crash
ElyonHU 23 Jan @ 11:07am 
Update please
TdizzleGod 22 Jan @ 8:36am 
Thank you
MadEorlanas 20 Jan @ 4:04pm 
@tdizzleGod it does for me
TdizzleGod 17 Jan @ 11:21am 
does anyone know if this mod works with immortal empires expanded
MAYONNAISE 16 Jan @ 4:18am 
@oOVoidwalkerOo - that much should be obvious mate. it adds a lot of content and has scripts going on in the background
oOVoidwalkerOo 14 Jan @ 6:33am 
If you use this mod and uninstal again, it destroys your save game!!!
TdizzleGod 26 Dec, 2023 @ 12:42am 
does this work with immortal empires expanded
[Dolt] Ewokz 18 Oct, 2023 @ 10:47am 
Theres a conflict with the "build new settlement" mod. I can't rename the occupying lords in order to rename the new cities (camps). I presume this is due to some sort of script running that names the camps your mod spawns?
Morcalvin 15 Oct, 2023 @ 8:12am 
Would you share your mod list?
tastiger841 29 Sep, 2023 @ 1:42am 
This is a must have mod! I am using 430 mods at the moment and no issues.

Necromancy is one of the mods I am using with Nagash. Combined with Technology Affects Allied Recruitment mod, which also affects that mod.

I assign the racial skeletons accordingly.
NILMOR 25 Sep, 2023 @ 1:10pm 
really awsome mode ! love it !
can we get more camp types ? like trading camp or training camp ? or maybe even a specific camp that can spawn only where there is a certain resource.. like grand black smith.. the monster camp where there is exotic animals.. farming in regions with pasteurs ecc...
sigmars_disciple 5 Aug, 2023 @ 11:50am 
Yeah, it's actually using an database internal name, more like "spel_fireBall" or "spell_dwellers_below" etc. which doesn't look nice. It triggers my OCD hard, unfortunately :(

Would make a huge difference if it was the original vanilla names with hover-over option to show what the spell does (as in vanilla).

Opening % for camps seem too high - I think there's too many on 30% already, and they can really bunch up (e.g. 3x magic options in spawn province or I just had 4 camps in spawn location.

Winds of Magic events are too frequent and "bunch up". I had 3 next to my spawn location and for 1x 9000, I make a melee lord a savage buff mage.I left more details in 2 comments on the main mod. I don't know if the author will understand. Maybe the translation author knows that and if not, would be so nice to check in if they need smth translated?

Thanks so much! <3 I think this could be a 10/10 mod with more balance and dilemmas that look and feel more vanilla...
Omnplayer 16 Jul, 2023 @ 10:36pm 
The winds of magic event is missing a space between the Spell and the spell name so it ends up being SpellFireball instead of Spell Fireball
Kill Miquella 15 Jul, 2023 @ 10:28pm 
too many camp with 50%
Gleen Cross 14 Jul, 2023 @ 8:30am 
Yep, that did the trick. The events looks great
中南野犬  [author] 14 Jul, 2023 @ 8:12am 
@Gleen Cross Select Close in the Start Event
Echo 14 Jul, 2023 @ 7:06am 
Warhammer of Might and Magic!
Gleen Cross 14 Jul, 2023 @ 6:00am 
Is it possible to not spam camps at all?
KJIuMi 14 Jul, 2023 @ 3:22am 
one of the best mods but somehow too many 30% camps in every region
Soloki 13 Jul, 2023 @ 11:28pm 
is this save game compatible
slapda11as 13 Jul, 2023 @ 7:50pm 
can you add this mid campaign or take out mid campaign
TdizzleGod 13 Jul, 2023 @ 4:21pm 
is this save game compatible
FrenzyBee 13 Jul, 2023 @ 2:11pm 
Does this work with SFO?
direzione.ostinata.e.contraria 13 Jul, 2023 @ 5:11am 
Amazing thing!
Greyscale 8 Jul, 2023 @ 7:37am 
Fantastic flavor mod!
CTDs appear more often so deff suggest saving more, overall I think its worth the flavor win