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but Is it possible to get an option to turn off "begin of turn events"
They cause a crash sometimes
Necromancy is one of the mods I am using with Nagash. Combined with Technology Affects Allied Recruitment mod, which also affects that mod.
I assign the racial skeletons accordingly.
can we get more camp types ? like trading camp or training camp ? or maybe even a specific camp that can spawn only where there is a certain resource.. like grand black smith.. the monster camp where there is exotic animals.. farming in regions with pasteurs ecc...
Would make a huge difference if it was the original vanilla names with hover-over option to show what the spell does (as in vanilla).
Opening % for camps seem too high - I think there's too many on 30% already, and they can really bunch up (e.g. 3x magic options in spawn province or I just had 4 camps in spawn location.
Winds of Magic events are too frequent and "bunch up". I had 3 next to my spawn location and for 1x 9000, I make a melee lord a savage buff mage.I left more details in 2 comments on the main mod. I don't know if the author will understand. Maybe the translation author knows that and if not, would be so nice to check in if they need smth translated?
Thanks so much! <3 I think this could be a 10/10 mod with more balance and dilemmas that look and feel more vanilla...
CTDs appear more often so deff suggest saving more, overall I think its worth the flavor win